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Amiga computer related discussion => Amiga Gaming => Topic started by: Muzungu on March 13, 2008, 01:49:45 AM

Title: Dune 2 patch
Post by: Muzungu on March 13, 2008, 01:49:45 AM
Is there anywhere I can download this?  I keep reading about a patch for it that fixes things like building over vehicles and such, but have yet to find it.
Title: Re: Dune 2 patch
Post by: pyrre on March 13, 2008, 02:22:08 PM
I would like to know if it was possible to write a network patch for Dune II....
It would be cool to play it in network... :-D
Title: Re: Dune 2 patch
Post by: whabang on March 13, 2008, 03:48:43 PM
I don't recall the Amiga-version ever being patched. As far as I know, the patch was for the PC version of the game.
Title: Re: Dune 2 patch
Post by: Etho on March 13, 2008, 05:42:51 PM
I've heard about the patch that allows 255 units at once instead of 32, but I've never managed to find it.
Title: Re: Dune 2 patch
Post by: jj on March 13, 2008, 05:53:33 PM
There is  a patch on aminet FFS

and i just did a quick goole, first page, loads of links to patch for amiga dune2.

Cant check in work cause it blokes all sites that mention games
Title: Re: Dune 2 patch
Post by: whabang on March 13, 2008, 06:28:37 PM
The patches on Aminet are made by third-party, and not by Westwood. They contain various game play-enhancements, but not any major bug fixes.
Title: Re: Dune 2 patch
Post by: jj on March 13, 2008, 06:37:34 PM
I was replying to etho asking about the 255 unit patch he couldnt find anywhere  :crazy:
Title: Re: Dune 2 patch
Post by: Damion on March 13, 2008, 06:46:51 PM
Too bad there isn't a patch to allow selection of more than one unit at a time ;-) I (still) love Dune 2, but that aspect does make the game a bit tedious.

Title: Re: Dune 2 patch
Post by: Trev on March 13, 2008, 07:10:34 PM
Well, it *was* the first modern RTS game. What do you expect? ;-)
Title: Re: Dune 2 patch
Post by: Damion on March 13, 2008, 08:21:28 PM
LOL, true enough. Though I am looking forward to the possibility of an  AGA conversion, now that would be pretty cool.





Title: Re: Dune 2 patch
Post by: Muzungu on March 14, 2008, 02:56:34 AM
JJ,

I can't find even the 255 unit patch on aminet, even when I search for just "dune" and look at all the results.  Can you post a link here?
Title: Re: Dune 2 patch
Post by: Angus on March 14, 2008, 08:51:07 AM
Quote

Trev wrote:
Well, it *was* the first modern RTS game. What do you expect? ;-)


I think its great, and have no problem with its layout - although the only thing I regret is that after clicking on a unit you then have to click on an "action" and then the location/target. Its a shame they didn't manage a context sensitive interface cutting out the middle step.

But like you say, it was the first, and I don't see there's been much progress with the genre that isn't superficial.
Title: Re: Dune 2 patch
Post by: Piru on March 14, 2008, 09:01:27 AM
google: site:aminet.net dune 2 (http://www.google.com/search?q=site%3Aaminet.net+dune+2)
Title: Re: Dune 2 patch
Post by: 1NOM155 on March 14, 2008, 10:56:16 PM
i found this Dune II (Westwood Associates/Virgin) [d]link (http://www.amiga.org)[/d]

i am so stupid, i don't read it.... i am sorry.
Title: Re: Dune 2 patch
Post by: Muzungu on March 15, 2008, 12:13:40 AM
1NOM155,

Yeah, that link leads to a document that shows you how to manually "crack" Dune II to remove the copy protection, but that's it.

Piru,

Those search results lead to cheats mislabeled as patches that just give you trainers or make the game generally easier to beat.  They don't fix the 255 object or the building on vehicles bugs.
Title: Re: Dune 2 patch
Post by: Muzungu on March 15, 2008, 12:27:32 AM
Quote

-D- wrote:
Too bad there isn't a patch to allow selection of more than one unit at a time ;-) I (still) love Dune 2, but that aspect does make the game a bit tedious.



Yeah, I think the constant "Yes sir." and "Movin' out" is starting to drive my girlfriend a little buggy.
Title: Re: Dune 2 patch
Post by: Muzungu on March 15, 2008, 12:30:02 AM
Quote

Angus wrote:
Quote

Trev wrote:
Well, it *was* the first modern RTS game. What do you expect? ;-)


I think its great, and have no problem with its layout - although the only thing I regret is that after clicking on a unit you then have to click on an "action" and then the location/target. Its a shame they didn't manage a context sensitive interface cutting out the middle step.

But like you say, it was the first, and I don't see there's been much progress with the genre that isn't superficial.


I agree, which is why I use the hotkeys instead of clicking on the actions on the sidebar; it's a lot faster than moving the mouse back and forth.