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Amiga computer related discussion => Amiga Software Issues and Discussion => Topic started by: MickJT on January 02, 2008, 02:40:56 PM

Title: Which game is the most resource intensive?
Post by: MickJT on January 02, 2008, 02:40:56 PM
Alien Breed 3D II: TKG? You couldn't even run it fast enough on the fastest Amiga available at the time of release.

Any other games that use copious amounts of CPU, or are visually enhanced to the point of absurdity?

Edit: Oops, please move to gaming forum.
Title: Re: Which game is the most resource intensive?
Post by: motorollin on January 02, 2008, 02:48:57 PM
Got to be Quake!

--
moto
Title: Re: Which game is the most resource intensive?
Post by: tokyoracer on January 02, 2008, 02:53:33 PM
Quake 2 for that matter, and Wipeout 2097. Possibly Duke Nukem 3D...
Title: Re: Which game is the most resource intensive?
Post by: MickJT on January 02, 2008, 02:59:23 PM
Ahh, I forgot to say, ones that are playable on WinUAE.. So, Quake 2 I think works, right?
Title: Re: Which game is the most resource intensive?
Post by: ChaosLord on January 02, 2008, 04:54:32 PM
Many ppl report that Total Chaos AGA brings WinUAE to its knees.  Many ppl report that it "works" on WinUAE.  Some of these ppl reverted to an ancient version of WinUAE to get some proper speed.  Your mileage may vary.  I hope you have a 3Ghz machine.  :-)   Total Chaos AGA (http://aminet.net/package/game/strat/TotalChaosAGAr6)
Title: TCAGA
Post by: weirdami on January 02, 2008, 05:55:24 PM
@ChoasLord

Was it just poorly written?
Title: Re: TCAGA
Post by: MickJT on January 02, 2008, 06:35:01 PM
I don't think my Athlon X2 4600+ would be a problem.

I'm Blu-Ray capable, have a BD-ROM drive.. You need a pretty beefy machine for it. Graphics card & monitor with HDCP.. Not that that has anything to do with WinUAE.
Title: Re: TCAGA
Post by: ChaosLord on January 02, 2008, 07:13:08 PM
Well give it a try then :-) and see if the gfx & sfx happen at the same time.  If the sound fx happens 5 seconds after the event then your puter is to slow.  Even if it happens 1 second afterwards then your puter is to slow.  Gfx & sfx are perfectly syncronized and instantaneous on real A1200s.

p.s. You must run WinUAE in "32 bit color mode", popularly referred to as "16 million color mode" because all Amiga 1200s have 16 million colors and Total Chaos AGA uses all of them.

I hope it runs at full speed for you.
Title: Re: TCAGA
Post by: meega on January 02, 2008, 07:21:49 PM
A1200s have 24-bit available for the palette, but that is not the same thing at all...
Title: Re: TCAGA
Post by: monami on January 02, 2008, 07:22:11 PM
what about breathless or genetic species...
Title: Re: TCAGA
Post by: motorollin on January 02, 2008, 07:24:19 PM
Breathless was an awesome game, and ran really well on an 020 Amiga. I played through the whole game and completed it on my A1200. It looked and played great, and some of the levels were really imaginative.

Genetic Species, OTOH, refused to run respectably on my 060 + GFX card. I gave up in frustration after numerous fruitless attempts to get it to run at a decent framerate, even with the graphics quality degraded so much that it looked awful.

--
moto
Title: Re: TCAGA
Post by: SamuraiCrow on January 02, 2008, 07:26:51 PM
Quote

meega wrote:
A1200s have 24-bit available for the palette, but that is not the same thing at all...


Total Chaos AGA uses Ham8 mode for some screens and therefore needs 24-bit color to view it properly.
Title: Re: TCAGA
Post by: ChaosLord on January 02, 2008, 07:34:15 PM
Even the 256 color screens in Total Chaos AGA require a 24-bit RGB signal to view properly, because they use a 24-bit palette.

For example:  The colorcycling color on the "256 color" screen cycles thru zillions of colors that do not exist in a 16-bit palette.
Title: Re: TCAGA
Post by: orange on January 02, 2008, 07:43:45 PM
thinking about games that were runable on A500, it might be: 'Zeewolf'  or '4D Sports Driving'

PS.
you need 24-bit pallete even for A500 games if you want exact same colors! I tested it with 'screengrab' software on real Amiga and UAE. That is the only way to get 1:1 snapshots.. (you can reduce palette afterwards if for eg. only 32 colors were used, of course before saving as .png/.gif)
Title: Re: TCAGA
Post by: SamuraiCrow on January 02, 2008, 08:33:01 PM
Actually, if 15-bit color was used on the frame-grabber/flicker-fixer/scan-doubler then the 12-bit color palettes on the A500 can be replicated exactly.  16-bit is another story though.
Title: Re: TCAGA
Post by: rkauer on January 04, 2008, 12:40:29 AM
 I agree with ChaosLord.

 Total Chaos is very recurse-eater! I manage to run it on my humble 1200-030/50-128MbRAM/SCSI HD. It works! Don't expect to run at full speed, sometimes I have problems with the sound (weak CPU related, of course).

 Then I try it on mine peecee via UAE (Athlon 2000+/512RAM/Geforce4). Maaaaan, the machine sucks! That's why I hate peecees.

 I still want to make it run in Amithlon + EUAE. Not try this way yet (no EUAE here...:-( ).