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Amiga computer related discussion => Amiga Gaming => Topic started by: pan1k on November 29, 2007, 05:29:59 PM
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Anyone here played quake on an Amiga w/ an 060. I've got 128mb of ram on the CSMKIII. How slow is it? I've also got a Cybervision 64/3D.
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It should be playable on that setup. The Clickboom Amiga executable should be faster than the open source ports.
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well...I think that clickboom'quake on the amiga was a fraud
on a 040/40 mhz aprox 11-12fps...
on a 060/50 aprox 13-14 fps
on a 060/50 + gfx card 17-18 fps
that's not playlable for anybody
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It is.
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@ pan1k
With the brightness turned right up the demo didn't look too bad to me on your setup. But I've got some sort of joystick problem! When I press the fire button it keeps toggling to and from the menu screen :crazy:
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Dude, seriously, playing a shooter at anything lower than 25 FPS is stupid, you'd get insta-fragged by skilled players on better systems.
I'm not trying to be an ass, and I truly appreciate ClickBoom's effort when porting Quake to 68k, but it's true.
Single-player mode is another matter, but low framerates can still cause headaches. :-)
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Here's my opinion. FPSs are all about amazing, smooth graphics and atmosphere which takes your breath away. Without a decent framerate and resolution, you just can't get that atmosphere.
I would much rather use my Amiga for things it is good at - fun, classic games - than trying to shoehorn games in to it which are never going to run well.
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moto
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IMHO 10 FPS is totally sufficient for a smooth animation and Quake is perfectly playable on a 060. I liked this game very much.
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any fps UNDER 30fps is ultra CRAP.
moto is right :-D
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Has anyone tried to play this game on an Apollo 060/66 or 060/75? I'd be curious to know what the fps would be.
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Thomas wrote:
IMHO 10 FPS is totally sufficient for a smooth animation and Quake is perfectly playable on a 060. I liked this game very much.
I remember playing this game with AGA (Pal Hi-Res Laced), and at 66MHz it was totally playable, at least for single player. I used the free version on aminet, IIRC it gave better performance than Clickboom's version. Also, using good software patches can really help speed it up.
With a graphics card I'm sure it would play fine.
Thing is, (IMHO) you can't take it too seriously or compare it to modern games. It's just a "cool" factor that it runs reasonably well on older hardware.
I haven't really tried it on my new Apollo card, but I'd be happy to post some benchmarks at 50, 70 and 80MHz.
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You can play it at 800x600 in WinUAE and get about 60fps, generally! :-D :-D :-D
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@ -D- I would like to try the demo for myself to see if it is indeed at a playable speed on a 060. What do I need to do to play the aminet demo?
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@Miked
I had an overclocked MKIII/060 at 66mhz with a PicassoIV and got about 24FPS tops at 640*400. Sure compared to my PC it's ugly, but it was still fun at the time. Anyone tried playing it on a mediator or prometheus with a VooDoo video card? How does that work?
Plaz
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Plaz wrote:
Anyone tried playing it on a mediator or prometheus with a VooDoo video card? How does that work?
Yes. Quake and Quake II on an Amiga with 060/66 and Prometheus w/Voodoo 3 absolutely screams, well for an Amiga it screams. If you use a search here you can probably find some benchmarks I did. It has been a long time, but the name BlitzQuake comes to mind. Clickboom Quake did not support 3d cards.
I can't speak for Mediator as I never used inferior solutions ;-)
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zyphoid wrote:
@ -D- I would like to try the demo for myself to see if it is indeed at a playable speed on a 060. What do I need to do to play the aminet demo?
Just the quake port, along with the "ID1" directory from the Quake CD. You can get the port here (http://aminet.net/package/game/shoot/Quake68k). With your Voodoo I'm guessing it should play fairly well.
There used to be a Clickboom demo version. (First level only, I think.) IIRC, the above version was faster.
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The playability can be easily tested with some DM action :-)
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I remember that it was not fast even with a 060 and that a gfx card didn't increase the framerate much.
You may have to reduce the screensize.
There are patches to reduce the number of particles, blood, make dead bodies dissapear and other stuff that will help to boost your fps...
If you use Clickboom's version remember to apply the 060 patch as AFAIK their port used 68882 instructions. If you don't apply the patch then use oxypatcher/cyberpatcher/MuRedox.
Clickboom's version had one very nice feature for RTG that allowed using a 16bit screenmode. It looked much better than with the 8bit screenmode. It also was slower, of course, but not twice slower so depending on you gfx card it may be useable.
With a CV3D you may try to run BlitzQuake with Warp3D using a 400x300 or 512x384 screenmode (if you don't have that screenmodes created check out your p96 config). 640x480 is too slow for Virge. The downside of using Virge is that it will probably make a horrible dithering in the textures so that's the reason I suggest using a 400x300 or 512x384 screenmode. 320x200 will look crap.
IMHO when Quake was released that framerate was more or less OK as multiplayer network games weren't as usual as today and PCs were faster but the difference wasn't huge. It's playable for single-person games, but it's not a good idea to play it without ppc/3d card if you plan to play multiplayer games unless everyone is using 060s and no 3D acceleration.
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It runs like a dream on ppc and bvision :-D
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You lot are spoiled with fast FPS-framerates on yer PeeCee :-)! Quake runs very well with my setup, and i use Frank Wille's Quake (http://sun.hasenbraten.de/quake1/) port.
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There are Quake1 versions for PDAs, smartphones, and tiny stuff using slow ARMs that include asm integer code instead of fpu code to speed up some parts. I guess it would speed up the 680x0 version quite a lot.
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Bamiga2002 wrote:
You lot are spoiled with fast FPS-framerates on yer PeeCee :-)! Quake runs very well with my setup, and i use Frank Wille's Quake (http://sun.hasenbraten.de/quake1/) port.
Yes, I suspect some people have turned into the pc users they were slagging off in the nineties, as they themselves enjoyed the likes of Alien Breed 3D and Gloom on their Amigas.
Yup, surprisingly (you could have knocked me over with a feather) pc's have a much faster frame rate, so people like myself who thought they were enjoying Quake on their Amiga, are sadly mistaken. There is no fun, there never was any fun, you need to get a pc - apparently.
Hmmmm.......
:-)
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It runs ok on my setup will try to do a timedemo once i get back to my amiga and see .... Oh and i did run GL quake last with the voodoo 3..
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just my 2 cents, on my 060@60/320*200 NTSC mode, clickboom latest version, double buffered c2p, the single player gameplay is very smooth with occassional framedrops here and thre (especially on more open ended maps), but still very enjoyable. Haven't calculated the fps, but it should be somewhere in the 20-30 range depending on the location. I can only assume that on 060@50 it'd be in the 16-24 which doesn't sound all that bad either.