Amiga.org
Amiga computer related discussion => Amiga Software Issues and Discussion => Topic started by: Akiko on October 30, 2007, 06:40:06 PM
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I just went to download the latest version of Poseidon and this (http://www.platon42.de/) :-?
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I sent Chris Hodges an email yesterday about Deneb (E3B Zorro III USB2.0 host adapter) and Poseidon.
I was only offering him an internal uUSB2.0 -> SATA adapter (I design them).
Wow.. hope that didnt trigger the closure of his site.
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Maybe he got fed up of all the Hassle he gets about the Spider stuff.
As an aside, I always wondered why you were so vocal about USB on the MiniMig :-D
Andy
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It seems he got fed up with some people he got in conflict over TLSFMem... and took his page down. I do not think it was you guys who already posted in this thread.
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I truly hope he reconsiders, it is not fair that because one or two people pissed him the rest of the community will no longer have access to TLSFMem, which was a very cool project :-(
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Just wait until everybody has calmed down, maybe write him a nice mail in 48h hours that you appreciate his work...
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Wait, he got pissed off over someone asking him whether it worked with WarpOS and took the whole thing down???
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Ignorant question from me, what is TLSFMem?
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Whatever the reason this is just disastrous for the classic platform, I wonder if this also spells the end of the new Deneb USB card from E3B :-(
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Wait, he got pissed off over someone asking him whether it worked with WarpOS and took the whole thing down???
No, the cause can be found on amiga-news.de
If you are fast, you may still get the comments before the moderators remove them, together with the news message which has already been removed from the main page.
It was a conflict with one certain user there. Read it on your own, while you can, and get your own opinion before speculating about the Spider issue or the WarpOS question.
Michael
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Whatever the reason this is just disastrous for the classic platform, I wonder if this also spells the end of the new Deneb USB card from E3B :-(
At the moment I just follow the ongoing dicussion from Cyprus over a shaky conference WLAN network, and can't do anything.
The answer if the Deneb is affected by this issue is at this moment *open*. I simply can't answer it.
Michael
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Ah ok, just got confused what with the news post the other day.
Unfortunately I only speak English and bad English, so I can't follow the discussion on amiga-news.de
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Coming from experience I can tell ya when your generous toward others and then some wise A$$ cracks off his.her 2 1/2 cents..
Its likely he got frustrated, and the fact he was doing so much work for so little money or real gain lead him to use this person prob as an escape to say the bloody heck with all of this waste of my money and time...
Regardless if folks wanted it or not..
DOH !!!
:(
Joe :-o
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@Akiko
http://www.amiga-news.de/forum/thread.php?id=27492&BoardID=1
:roll:
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Can anyone who speaks German summarize what happened?
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moto
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its all german please someone translate to english....
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never mind...
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motorollin wrote:
Can anyone who speaks German summarize what happened?
In short:
There was some arguing in a thread about TLFSMem at amiganews.de
Later Platon wrote in the README: _PAP_ is an idiot.
In a new thread at amiganews.de there was some arguing.
Platon decided to leave.
:-o :-( :crazy:
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How grown up :roll:
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moto
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Hey just wait till you try to reach:
amigazeux.net, geit.de, Or Piru's sw archive...
Surprise, surprise....
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Yeah BIG suprise..all say's BYE :-?
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Are they all hosted by platon42? Or are these individual people who have all simultaneously decided to withdraw their support for the Amiga community?
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moto
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All these developers are solidary with Chris.
There is one person "PAB" making trouble and Amiga-News makes censorship its favour.
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@Chris
Please don't give up your excellent work because of some d*ckhead trolls that obviously don't know a sh*t what it's all about. You've crafted some tremendous pieces of software and the community is very grateful for that.
Take your time, calm down - and don't waste your time with those that don't want to listen; life's too short for that as you've already noted. Don't let ignorance win.
Und vielleicht nochmal in Deutsch: Unbelehrbare belehren zu wollen, ist wirklich eine Zeitverschwendung; wichtige und hoffentlich dauerhafte Arbeit zu machen, ist es nicht.
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Blanket message to everyone: STOP. HARASSING. DEVELOPERS.
(When will this community learn?)
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come back Chris...!!!!!!!!!!!!! :cry: :cry: :cry:
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http://www.platon42.de
http://www.geit.de
http://www.amigazeux.net
http://www.korni.ovh.org
http://piru.dyndns.org/~p/sw/
http://www.chimachine1000.de/Pegasos/Pegasos.htm
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yeah Chris come back..
and all other who say BYE
http://www.platon42.de
http://www.geit.de
http://amigazeux.net
http://binaryriot.org
http://www.chimachine1000.de/Pegasos/Pegasos.htm
http://www.iki.fi/sintonen/sw/
http://www.korni.ovh.org/
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wwwwwhhhaaaaatttttt?
without their efforts, I might as well sell my amiga and get another pc or something... they keep the dream alive, we will end up like freakin atari users, that can't even get a ps2 mouse adaptor!
:cry: :cry: :cry:
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jesus christ, a little troll start whining and shouting then the poseidon author runs crying?... closing down all sites is overreacting, i will suggest he take a long vacation from the keyboard, and hopefully he will come back and not interfere with the trolls again.
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A few words:
I know as much as everyone bout Platon42.
When the news broke onto the Pegasosforum.de IRC-channel, Geit decided
to do the same as a joke, which got even funnier when mk fell for it
on the forums.
Everybody else is probraly just a cheap copy-cat.
Thought about doing the same, but I somehow doubt anybody mwould have
noticed :crazy:
Sorry for spoiling the joke, but even Kindergarten closes after 6
hours.
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so this a "joke" ... ? not very funny :-( if this is real...
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This doesn't help me too much, but does give an idea what's going on. Plus, mistranslations make the whole situation seem more poetic.
Babel Translation (http://babel.altavista.com/babelfish/trurl_pagecontent?lp=de_en&trurl=http%3a%2f%2fwww.amiga-news.de%2fforum%2f.%2fthread.php%3fid%3d27492%26BoardID%3d1)
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LoadWB wrote:
This doesn't help me too much, but does give an idea what's going on. Plus, mistranslations make the whole situation seem more poetic.
Babel Translation (http://babel.altavista.com/babelfish/trurl_pagecontent?lp=de_en&trurl=http%3a%2f%2fwww.amiga-news.de%2fforum%2f.%2fthread.php%3fid%3d27492%26BoardID%3d1)
Read slowly aloud in your very best Shakespearian-esque accent, it's actually quite fun:
I verstehs not why you pab attention schenckst in such a way that he emerges even in readme the yours softly everyone points here nevertheless,
But soft from it I do not have ever more gesehen.Oder gibts there which?
I know there only the saying, who is good has envious person.
and tlsfmem is good
That may function with small children, but each adult point that nix andres breaks in in addition except insults, or words to rotate, to hairsplitting operate, even point that he has injustice.
:lol:
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we're pretty much **cked up if they're really gone. god, please let this be a joke ! thou hath injustice ! :)
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The 'news' on amiga.de is Chris responding publicly to his version of events with someone called 'PAB'. Basically, this PAB character questioned whether TLSBMem patched the classic Amiga system routines, to which Chris answered yes and then PAB made the unfounded accusation the code would significantly slow down the system and Chris answered not really as the Amiga cpus are slow to begin with so you'd notice a slowdown if that were true, so then PAB launched a tertiary attack on the type of algorithms used and Chris retaliated with a demonstration of PAB's mistakes as to algorithms, code and such and said PAB has been studying for 10 years already and obviously doesn't know what he's talking about.
A second (last?) post by Chris says he's fed up it's not worth it trying to educate people who don't understand, life's too short, etc. and farewell.
The thing that pisses me off is I have three now useless (in the non-supported sense) copies of Poseidon (two that came with Subways I recently purchased from Amigakit and a third full license I bought directly from Platon because I think he has a good product and want to show support). It's looking like another Miami affair when Holger up and left after some idiots accused him of putting backdoors into his programs and started pirating his keyfiles.
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just in time i bought a second subway...
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-D- wrote:
Read slowly aloud in your very best Shakespearian-esque accent, it's actually quite fun:
I verstehs not why you pab attention schenckst in such a way that he emerges even in readme the yours softly everyone points here nevertheless,
But soft from it I do not have ever more gesehen.Oder gibts there which?
I know there only the saying, who is good has envious person.
and tlsfmem is good
That may function with small children, but each adult point that nix andres breaks in in addition except insults, or words to rotate, to hairsplitting operate, even point that he has injustice.
:lol:
Add music to that and you may have a hit! 8-) :-D
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Amiga-News makes censorship its favour
For those interested in drawing their own conclusions I explained that "censorship" at amigaworld.net (http://amigaworld.net/modules/newbb/viewtopic.php?topic_id=24626&forum=27#409417) yesterday.
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just in time i bought a second subway...
Heads up, Poseidon knows the E3B hardware, you do not need a Keyfile for proper operation.
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http://www.amiga.org/forums/showthread.php?t=32365
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I can understand Chris's frustration, but this is just pathetic. It seems like this PAB guy is provoking him or making personal attacks. But why retaliate by cutting off the whole community from the benefit of his skill as a developer, and likewise cut himself off from the support of the community (through registrations)?
Yesterday at uni somebody I was trying to help to understand a particular concept offended me with a comment she made. Would it be reasonable to withdraw any future support or contact with all fellow students on the basis of rude behaviour from one individual who is not speaking for anybody but themselves? I don't think so.
This whole thing seems very childish.
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moto
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I can understand why he is annoyed.
I have to go through the same thing most weeks in work.
If he wants any tips from me on how to handle these people, he can always pm me.
Would be a shame to let the rantings of a few put the mockers on it for the rest of us.
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Just write an email to Chris to show him your solidarity that there are still thankfully users outside, users that are worth to stay. I have done it.
I think he will receive some frustrating emails with words like childish and with complains, show him that the community not only consists of trolls...
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@Argus:
> then PAB made the unfounded accusation the code would significantly slow down the system
No, this never happened.
I wrote, that in real live it seems not to have a dramatic impact.
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in real live it seems not to have a dramatic impact.
Just try using IBrowse for 4 days. The system will gradually get slower and slower.
Now try the same with tlsfmem. The difference is dramatic and bloody obvious.
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motorollin wrote:
I can understand Chris's frustration, but this is just pathetic. It seems like this PAB guy is provoking him or making personal attacks. But why retaliate by cutting off the whole community from the benefit of his skill as a developer, and likewise cut himself off from the support of the community (through registrations)?
I doubt that PAB could cause Chris to quit just by himself. Chris Hodges received some abuse due to the ELBox Spider disagreement, including IIRC, unfounded accusations that he included code to wipe hard-drives if you tried to use Poseidon with that card. He's probably received some flak for not making Poseidon open-source too (NOTE: unconfirmed). Added to that his development of a Bluetooth stack has been hampered by the $10000 USD product qualification costs (see this thread (http://www.amiga.org/forums/showthread.php?t=25776)). I'd say that the argument with PAB got a bit personal and was one too many.
I really hope that he does continue development. In particular, I want that Bluetooth stack (for OS 4 in my case, but supporting all flavours would be great).
Hans
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I send Chris yesterday a Bug rebort about tlsfmem.he answer me shortly he release this not, so i need not check for Bugs more.
I offer him to furtherdevelop tlsf mem.but currently no response.
The OS4 Fan trolls are for my point of view people that were frustratet about Situation on OS4 and can nothing do.
I am too not happy with OS4 and do AFA.
I see none of the OS4 Fan trolls coding for their loved OS.
So this people are 0000 in my eyes.
The OS4 Fan trolls write bad things, that arent true and hope so they can promote their OS and demotivate others.
In the last year AFA grow i get more and more bad lie words, without Facts to afa.
other developers and users think then, that AFA is low quality and if a user report a Bug first they say its AFA problem.
you can see such a reaction in the YAM Forum amikit and YAM.
Later new mpega.library was fault by detecting the png image as a sound
but there are more such situations.
first i want give up afa, but because i use afa for my own, and i dont happy with the features the loved OS4 offer(i want fast Hardware, hardware opengl, better skin system, fast speed for 68k Soft) and i dont want count to a community that can nothing diffrent do, than tell other things bad and announce, to show people their OS is the future.I believe long years Hyperion do a good job for amiga, because of the cebit announce.so i wait. But when i see the first 2 OS4 releases, i give up hope, only i can say is that i should better begin with afa 2001.then it have progress of now in year 2003.but now i am late, but
i continue AFA and i surly dont give it up because of OS4 trolls.
The OS4 trolls can maybe demotivate but i think they dont increase features and quality of OS4.
For example a troll told me that hardware opengl is not need on OS4, because there are no programs that need it.
I should wirte amiblitz so it work with that what OS4 offer.
So amiblitz 3d engine cant use on OS4, because that need stormmesa that work on classic and PPC and winuae.
on os4 stormmesa PPC work only software render slow.
The reason wy i change to work amiblitz 2 on OS4 is the only fact that the perfect paint author want use OS4. So to get newer perfect paint, i must waste time to do workarounds for OS4 so amiblitz and debugger was usable on OS4 and offer so graphic source Level debugger on OS4
but what the sense is when the devs of the pages listet in first Post dont release their software i dont know.
Only what make sense is that all the many 68k and MOS developers that make their software runbable on OS4 too say no OS4 support. Most OS4 developers code only OS4, so this is no miss for MOS 68k.
But this split the market more, and bad troll boys are on anews only 4 people i know.
They get very aggresive, to everybody that have not same meaning as they.so most say ok we ignore them.
So a software developer stand allone with that aggressive people.
I i am not very happy what the OS4 side do, announce often to fake on this OS is progress happen but nothing happen, trolls write bad words when this is critic.
For example as i pab anderstand he told that the tlsfmem can be slower.
I do speed measuring between OS4 and AFAOS, and post the measure program that show that tlsfm mem is always very fast.
anews delete that post without comment in ca. 10 minutes.
without tlsfmem on AMD64 3000+ (real 1,8 GHZ) winuae
alloc mem sec 1.366
free mem sec 1.453
empty loop alloc mem sec .009
empty loop free mem sec .009
when more memory fragment, alloc mem increase to 2 sec
with tlsf mem
alloc mem sec .664
free mem sec .223
empty loop alloc mem sec .009
empty loop free mem sec .009
OS4 Final 800 MHZ aone
alloc mem sec 5.48
free mem sec .961
empty loop alloc mem sec .135
empty loop free mem sec .162
INCLUDE "eclock.include.bb2"
#countnum= 400 000
eclock_Start{1000}
Dim memarray.l(#countnum)
For i.l= 0 To #countnum
memarray(i)=AllocVec_ (70+(i/(#countnum/100)),0)
Next
cnt.l=eclock_Stop{}
eclock_Start{1000}
erg.f=cnt/1000
NPrint "alloc mem sec ",erg
For i= #countnum/2 To #countnum-1
FreeVec_ memarray(i)
FreeVec_ memarray(i-(#countnum/2))
Next
cnt.l=eclock_Stop{}
eclock_Start{1000}
erg.f=cnt/1000
NPrint "free mem sec ",erg
For i.l= 0 To #countnum
Next
cnt.l=eclock_Stop{}
eclock_Start{1000}
erg.f=cnt/1000
NPrint "empty loop alloc mem sec ",erg
For i= #countnum To 0 Step -1
Next
cnt.l=eclock_Stop{}
erg.f=cnt/1000
NPrint "empty loop free mem sec ",erg
Delay_ 50
End
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Hi.
I didn't notice that there is already a thread about this subject until now. I wouldn't have decided to open another one.
It's strange to see that all the participants of this thread agree (more or less) that we should be nice to Amiga sw developers, while in "my" thread certain individuals turned against me. I don't know what to assume.
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£5000 is supposedly loose change to AmigaInc these days.
Perhaps they would like to put the money up for this and other projects.
This would go someway to restoring faith in the company from the Amiga community.
Would also go someway to letting the devs know their work is appreciated.
Maybe showing our appreciation in general is a good idea.
When I have registered software or asked for help, I have always taken the time to thank the dev for the work.
But if I'm honest, if those two occasions haven't occurred, I haven't taken the time.
If I installed something for free and it worked, I have just carried on using it.
Maybe we should all spend a few minutes looking at software we use and then take a few mins to email and thank the authors.
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@bernd_afa
What does Amiga OS 4.0 have to do with this, and who are these "OS4 trolls" you speak of? I only use OS4 (don't have MorphOS, or a classic Amiga), and I seem to have missed a lot of spit and venom. My impression is that it's "Amigans" all across the board doing the slagging off.
What does AFA have to do with Amiga OS4? I thought that it was meant for advancing the 68k Amiga.
For example a troll told me that hardware opengl is not need on OS4, because there are no programs that need it.
I should wirte amiblitz so it work with that what OS4 offer.
Whoever said that is wrong. In fact, a MESA (a.k.a. OpenGL) port is on the to-do list, and definitely wanted. Amiga OS 4.0 has hardware accelerated 3D (Warp3D), but MiniGL is a little limited. If it's missing features that AmiBlitz 3D needs, the MiniGL sources are available. I'd welcome any further development, and I know that many others would.
Only what make sense is that all the many 68k and MOS developers that make their software runbable on OS4 too say no OS4 support. Most OS4 developers code only OS4, so this is no miss for MOS 68k.
IIRC, WookieChat was developed for OS4, and has MorphOS variants and I'm pretty sure that the DvPlayer author took the time to make it work on MorphOS properly via OS4Emu (a MOSEmu for OS4 would be nice too). Amiga OS4 has some new functionality that's missing on the other OSes, so I can understand reluctance to write cross-platform stuff. However, it's not fair to brand the whole group based on the actions of a vocal few.
BTW, can you do some more extensive tests on OS4? I'd like to know what happens as memory fragmentation increases. From my understanding, the TLSF allocator is supposed to really make a difference when memory gets fragmented.
Finally, could you please have a look at using MiniGL for AmiBlitz 3D?
Hans
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Piru wrote:
Just try using IBrowse for 4 days. The system will gradually get slower and slower.
Now try the same with tlsfmem. The difference is dramatic and bloody obvious.
And that's why I was going to send him some paypal money next payday. I wonder how much ca$h it would take to get him to continue ...
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>What does Amiga OS 4.0 have to do with this, and who are >these "OS4 trolls" you speak of?
The thing happen between pab and Chris i am 99% sure is a battle in the red between blue war ;-)
if you really dont know that pab is a real OS4 Fan that write many posts to show them in brightest light and show other in darker light, use a german translator and go to anews. What pab write here i dont know.
But now when they nothing new release for MOS, OS4 get better chances that buy more OS4 cybppc. ;-)
I realy see no sense in the action chris do, maybe Hyperion have offer him money to find a way that developers stop software for MOS and 68k :-)
>BTW, can you do some more extensive tests on OS4? I'd >like to know what happens as memory fragmentation >increases.
I have no OS4 System and i dont want a OS4 system, but i like to know if final OS4 really get a new memsystem or Hyperion do fake.
So i send the bench a OS4 User and he test.the older OS4 take 12 sec, so new memsystem in OS4 is no fake btw.
i have upload the membenches here.memperf.lha.source is in too
www.david-mcminn.co.uk/bernd
so a OS4 user can test.
the time the bench take increase with AOS memsystem.on tlfsmem the time is always the same.
>Finally, could you please have a look at using MiniGL for >AmiBlitz 3D?
You can also see in screenshots_3d dir of the 3d System from amiblitz.
minigl is not good enough to do that features, also mingl is a link library that only c coders can use.
also i dont want do extra work for a OS that have no new Hardware.
A OS with no new real hardware is here with AOS 68k, but because of UAE and JIT this can run on new X86 hardware lots faster
i begin with BB2 to amiblitz only from that day, that the hardware situation is safe for 68k with UAE.
I want sure know, that my Software run in 10 years too
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bernd_afa wrote:
>What does Amiga OS 4.0 have to do with this, and who are >these "OS4 trolls" you speak of?
The thing happen between pab and Chris i am 99% sure is a battle in the red between blue war ;-)
I think that it's more than just PAB.
i have upload the membenches here.memperf.lha.source is in too www.david-mcminn.co.uk/bernd so a OS4 user can test.
I might have a look at that when I get time.
>Finally, could you please have a look at using MiniGL for >AmiBlitz 3D?
You can also see in screenshots_3d dir of the 3d System from amiblitz.
minigl is not good enough to do that features, also mingl is a link library that only c coders can use.
What features are missing that AmiBlitz 3D needs? MiniGL's source code is available so it could be turned into a library if it were worth it. Otherwise we'll just have to wait until MESA (+hw acceleration) is available). The problem is that there are so many other things that need work that 3D has a low priority at the moment. We just don't have enough developers right now.
Hans
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>The problem is that there are so many other things that >need work that 3D has a low priority at the moment. We >just don't have enough developers right now.
Gorky17 if that ever is release need too 3d.
But it is enough for amiblitz if warp3d work ok.
Maybe its only a simple Bug in warp3d, wy OS4 warp3d dont work with storm mesa.
I see on a aone with Radeon9xxx in club meeting that warp3d gears demo do display erors and some other games. warp3d i hear is since over 1 year not updatet, so the situation is not change.
Stormmesa PPC version in software render work, when use warp3d then the warp3d init fail.
The OS4 user who want use 3d for his games send a Bug report as far i remember long time ago.
>What features are missing that AmiBlitz 3D needs?
see in the name{ the functions that are used.i onlyx implement functions that are currently need in the AB2 3d api and demo.
!libheader{#libnum,init,0,finit,0}
!dumtoke{"Stormmesa","",_toke}
!afunction{#long}
!args {#long}
!libs
!subs {LVOAmigaMesaCreateContext,0,0}
!name {"AmigaMesaCreateContext_","amesa_context= (tagListptr)"}
!astatement
!args {#long}
!libs
!subs {LVOAmigaMesaDestroyContext,0,0}
!name {"AmigaMesaDestroyContext_","amesa_context"}
!astatement
!args {#float,#float,#float,#float}
!libs
!subs {_glclearcolor,0,0}
!name {"glClearColor_","red,green,blue,alpha"}
!astatement
!args {#long}
!libs
!subs {_glshademodel,0,0}
!name {"glShadeModel_","GL_FLAT or GL_SMOOTH"}
!astatement
!args {#long}
!libs
!subs {_glenable,0,0}
!name {"glEnable_","tag"}
!astatement
!args {#long}
!libs
!subs {_gldisable,0,0}
!name {"glDisable_","tag"}
!astatement
!args {#float}
!libs
!subs {_glcleardepth,0,0}
!name {"glClearDepth_","depth"}
!astatement
!args {#long}
!libs
!subs {_gldepthfunc,0,0}
!name {"glDepthFunc_","tag ;example:GL_LEQUAL"}
!astatement
!args
!libs
!subs {_glloadidentity,0,0}
!name {"glLoadIdentity_"," ;Reset the Matrix"}
!astatement
!args {#float,#float,#float}
!libs
!subs {_gltranslatef,0,0}
!name {"glTranslatef_"," x,y,z"}
!astatement
!args {#float,#float,#float}
!libs
!subs {_glscalef,0,0}
!name {"glScalef_"," x,y,z"}
!astatement
!args {#float,#float,#float,#float}
!libs
!subs {_glrotate,0,0}
!name {"glRotatef_","angle,x,y,z"}
!astatement
!args {#long}
!libs
!subs {_glclear,0,0}
!name {"glClear_","bitfield ;GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT"}
!astatement
!args {#long,#long}
!libs
!subs {_glbindtexture,0,0}
!name {"glBindTexture_","target,texturenum ;target example GL_TEXTURE_2D"}
!astatement
!args {#long}
!libs
!subs {_glbegin,0,0}
!name {"glBegin_","mode ;GL_TRIANGLE or GL_QUAD"}
!astatement
!args
!libs
!subs {_glend,0,0}
!name {"glEnd_"," ;end a glBegin"}
!astatement
!args {#float,#float}
!libs
!subs {_gltexcoord2f,0,0}
!name {"glTexCoord2f_","s,t"}
!astatement
!args {#float,#float,#float}
!libs
!subs {_glvertex3f,0,0}
!name {"glVertex3f_","x,y,z"}
!astatement
!args {#long,#long,#long,#long}
!libs
!subs {_glviewport,0,0}
!name {"glViewport_","x,y,width,height"}
!astatement
!args {#long}
!libs
!subs {_glmatrixmode,0,0}
!name {"glMatrixMode_","mode ;GL_PROJECTION or GL_MODELVIEW"}
!astatement
!args {#float,#float,#float,#float}
!libs
!subs {_gluperspective,0,0}
!name {"gluPerspective_","fovy,aspect,znear,zfar"}
!astatement
!args {#long,#long,#long}
!libs
!subs {_glcolor3b,0,0}
!name {"glColor3b_","red,green,blue"}
!astatement
!args {#long}
!libs
!subs {_amigamesaswapbuffers,0,0}
!name {"AmigaMesaSwapBuffers_","mesacontext"}
!astatement
!args {#long,#long}
!libs
!subs {_amigamesamakecurrent,0,0}
!name {"AmigaMesaMakeCurrent_","mesacontext,buffer"}
!astatement
!args {#long,#long,#long}
!libs
!subs {_gltexparameteri,0,0}
!name {"glTexParameteri_","target,pname,param"}
!astatement
!args {#long,#long,#long}
!libs
!subs {_gltexgeni,0,0}
!name {"glTexGeni_","coord,pname,param"}
!astatement
!args {#long,#long,#long}
!libs
!subs {_gltexenvi,0,0}
!name {"glTexEnvi_","target,pname,param"}
!astatement
!args {#long,#long}
!libs
!subs {_glhint,0,0}
!name {"glHint_","target,mode"}
!astatement
!args {#long,#long,#varptr}
!libs
!subs {_glmaterialfv,0,0}
!name {"glMaterialfv_","face,pname,ptrparams"}
!astatement
!args {#long,#long,#varptr}
!libs
!subs {_gllightfv,0,0}
!name {"glLightfv_","light,pname,ptrparams"}
!astatement
!args {#long,#long}
!libs
!subs {_glgentextures,0,0}
!name {"glGenTextures_","# of texture to create,addr of texture name array"}
!astatement
!args {#long,#long,#long,#long,#long,#long,#long}
!libs
!subs {_glubuild2dmipmaps,0,0}
!name {"gluBuild2DMipmaps_","# of texture to create,addr of texture name array"}
!astatement
!args {#long,#long}
!libs
!subs {_gldeletetextures,0,0}
!name {"glDeleteTextures_","# of texture to delete,addr of texture name array"}
!astatement
!args {#long,#long,#float}
!libs
!subs {_gltexenvf,0,0}
!name {"glTexEnvf_","target,pname,param; set texture parameters in float"}
!astatement
!args {#float,#float,#float,#float}
!libs
!subs {_glcolor4f,0,0}
!name {"glColor4f_","red,green,blue,alpha; pars in float 0-1"}
!astatement
!args {#long,#long,#long,#long}
!libs
!subs {_glcolor4i,0,0}
!name {"glColor4i_","red,green,blue,alpha; pars in int 0-255"}
!astatement ;untestet
!args
!libs
!subs {_glpushmatrix,0,0}
!name {"glPushMatrix_",""}
!astatement
!args
!libs
!subs {_glpopmatrix,0,0}
!name {"glPopMatrix_",""}
!astatement
!args {#float,#float,#float,#float,#float,#float}
!libs
!subs {_glortho,0,0}
!name {"glOrtho_","left,right,bottom,top,near_val,far_val)"}
!astatement
!args {#long,#long,#long,#long,#long,#long,#long,#long,#long}
!libs
!subs {_glteximage2d,0,0}
!name {"glTexImage2D_","target,level,components,width,height,border,format,type,ptr_pixels)"}
!astatement
!args {#float,#float,#float,#float,#float,#float,#float,#float,#float}
!libs
!subs {_glulookat,0,0}
!name {"gluLookAt_","eyex,eyey,eyez,centerx,centery,centerz,upx,upy,upz)"}
!astatement
!args {#float,#float,#float}
!libs
!subs {_glnormal3f,0,0}
!name {"glNormal3f_","x,y,z"}
!astatement
!args {#float,#float}
!libs
!subs {_glvertex2f,0,0}
!name {"glVertex2f_","x,y"}
!astatement
!args {#long,#long,#long,#long,#long,#long,#long,#long}
!libs
!subs {_glCopyTexImage2D,0,0}
!name {"glCopyTexImage2D_","target,level,internalformat,x,y,size,width,border)"}
!astatement
!args {#long,#long}
!libs
!subs {_glblendfunc,0,0}
!name {"glBlendFunc_",""}
!astatement
!args
!libs
!subs {_glflush,0,0}
!name {"glFlush_",""}
!astatement
!args {#long,#long,#long}
!libs
!subs {_glmateriali,0,0}
!name {"glMateriali_",""}
!astatement
!args {#long,#long}
!libs
!subs {_gllightmodelfv,0,0}
!name {"glLightModelfv_",""} ;48
!astatement
!args {#long,#long,#float}
!libs
!subs {_gllightf,0,0}
!name {"glLightf_",""} ;49
!afunction {#long}
!args
!libs
!subs {_glunewquadric,0,0}
!name {"gluNewQuadric_","Make a handle for a new quadric"} ;50 Befehle
!astatement
!args {#long}
!libs
!subs {_gludeletequadric,0,0}
!name {"gluDeleteQuadric_","*quadric_ptr"} ;51
!astatement
!args {#long,#float,#long,#long}
!libs
!subs {_glusphere,0,0} ;52
!name {"gluSphere_","*quadric_ptr,size,slices,stacks"}
!astatement
!args {#long,#long}
!libs
!subs {_glnewlist,0,0}
!name {"glNewList_","listnum,mode ;mode=#GL_COMPILE"} ;53
!astatement
!args
!libs
!subs {_glendlist,0,0}
!name {"glEndList_",""} ;54
!astatement
!args {#long,#long}
!libs
!subs {_gldeletelists,0,0}
!name {"glDeleteLists_","listnum,range; range >1 for more than 1 list to delete"} ;55 ;54
!astatement
!args {#long}
!libs
!subs {_glcalllist,0,0}
!name {"glCallList_","listnum ; draw the list"} ;56
!astatement
!args {#long,#long}
!libs
!subs {_gluquadrictexture,0,0} ;57
!name {"gluQuadricTexture_","*quadric_ptr,mode;mode 1= on 0= off"}
!astatement
!args {#long,#float,#float,#float,#long,#long}
!libs
!subs {_glucylinder,0,0} ;58
!name {"gluCylinder_","*quadric_ptr,baseradius,topradius,height,slices,stacks"}
!astatement
!args {#long,#float,#float,#long,#long}
!libs
!subs {_gludisk,0,0} ;59
!name {"gluDisk_","*quadric_ptr,innerradius,outerradius,slices,stacks"}
!astatement
!args {#long,#long}
!libs
!subs {_glfogi,0,0}
!name {"glFogi_","pname,param"} ;60
!astatement
!args {#long,#float}
!libs
!subs {_glfogf,0,0}
!name {"glFogf_","pname,float param"} ;61
!astatement
!args {#long,#long}
!libs
!subs {_glfogfv,0,0}
!name {"glFogfv_","pname,pointer to float array"} ;62
!astatement
!args {#long,#long}
!libs
!subs {_gllightmodeli,0,0}
!name {"glLightModeli_","pname,value in int ;#GL_LIGHT_MODEL_TWO_SIDE"} ;63
!astatement
!args {#long}
!libs
!subs {_glfrontface,0,0}
!name {"glFrontFace_","value; #GL_CCW "} ;64
-
bernd_afa wrote:
>The problem is that there are so many other things that >need work that 3D has a low priority at the moment. We >just don't have enough developers right now.
Gorky17 if that ever is release need too 3d.
So does Quake I, II & III, and they work (the Quake III port is buggy though). I've seen 3D acceleration work on my machine.
But it is enough for amiblitz if warp3d work ok.
Maybe its only a simple Bug in warp3d, wy OS4 warp3d dont work with storm mesa.
StormMESA actually uses Warp3D? I didn't realize that.
>What features are missing that AmiBlitz 3D needs?
Looking at that list I can't say immediately what's missing. Display lists, maybe. I'd have to look it up to be sure.
Hans
-
I don't often post here, but what I have read recently about this really disappoints me, I read German and have read it all through and have the gist of it.
I have this to say, it's a bit controversial but sod it.
No-one is bigger than the scene, OK, so some of the bigger fish have spat their dummy out and knee-capped some useful hardware, but bear in mind they are trying to update 20-year old hardware. You can't reasonably expect 20 year old hardware to keep being updated indefinitely, the comment about Atari users and PS/2 mice is exactly the point, eventually the party has to end, in-fighting with a scene that is at best eclectic and at worst a dinosaur, the bigger picture is that we are all rearranging the deckchairs on the Titanic.....
Chris obviously had a bad day and the troll's comment hit the spot, it only take one more straw to break the camel's back, why keep developing hardware for outdated kit and keep taking flak from ungrateful sods who can only say "Gimme!" and complain when it doesn't take their Amiga up to the spec of an Athlon, Jesus wept, what do they actually expect? TBH I am not surprised Chris jacked it in, you can only have so much patience......
If you want performance, but a 3 Ghz PC and run WinUAE, otherwise, be like some of use who are just happy to get CD-ROM drives running under IDEFix, I have never expected sh!t hot performance and USB compatibility, it is a nice to have but not the be all and end all of the Amiga scene.
The Amiga these days is a bit like having your Dad come to your 18th birthday party in his Ford Cortina and start dancing to your moderm music like it was the 1980s, yes, it was really good at the time, but you realise now that it has had it's day, accept that the party won't last forever and enjoy it while it lasts...that's how I am looking at it now, I am in my mid-forties and am probably in the same boat as my Amiga these days....
Sorry if you are offended by the above, I needed to give some people on here a reality check.
Peace....
WotTheFook
-
After reading up on tfslmem (sorry, I was out of the loop), all I can say is what an *awesome* little tool, and definitely something worth a donation. I'll be pretty bummed if I never get to try it.
The guy has probably spent a trillion hours of his free time enjoying his hobby and contributing something beneficial, so no doubt most of us would be equally frustrated by comments from the circus clowns.
Anyhow... I hope it's obvious that the majority are appreciative of his efforts, and if he changes his mind, I would donate simply for the "cool" factor alone (even though I have limited time to use my amigas these days). For me, one of the more enjoyable aspects of the 68k machines was constantly testing and tweaking about with the OS, so I've certainly appreciated these neat tools from guys like Chris, Piru, Thor, et al.
cheers
Damion
-
-D- wrote:
For me, one of the more enjoyable aspects of the 68k machines was constantly testing and tweaking about with the OS, so I've certainly appreciated these neat tools from guys like Chris, Piru, Thor, et al.
I agree with all your comments, especially what I quoted. I have no real use for Gazillion-MHz Hundreds-Core TerraGig-Disk machines at home - my highest need is probably checking email, and I could do that with a VT100 terminal and a modem. And I like to be not at home & out doing things as much as possible. So when I am home and want to fiddle with computers, testing and tweaking my stock A3000 (with Dave Haynie's signature on the top inside of the case :) is a blast!
This also points up an Amiga rule I should have followed - GET IT WHILE YOU CAN. I have 2 new Subway boards sitting behind me with no access to the latest drivers. And no TLM memory patch to hack with.
-
hardlink wrote:
This also points up an Amiga rule I should have followed - GET IT WHILE YOU CAN. I have 2 new Subway boards sitting behind me with no access to the latest drivers. And no TLM memory patch to hack with.
That's exactly the boat a lot of us are in right now. The thing is, by buying a couple Subways and other software coded by Chris I feel we have contributed. So why is he quitting on us (his customers) now? Tell me it isn't because someone who never paid for nor will ever pay for any of his products insults him? I don't get it.
-
bernd_afa wrote:
But it is enough for amiblitz if warp3d work ok.
Maybe its only a simple Bug in warp3d, wy OS4 warp3d dont work with storm mesa.
...
Stormmesa PPC version in software render work, when use warp3d then the warp3d init fail.
Ok, I've had a look at StormMESA's source, and the source-code of some other Warp3D programs, and Amiga OS 4.0's Warp3D library returns an "out of memory error" when W3D_CC_INDIRECT, TRUE is passed as tags to W3D_CreateContextTags(). Unfortunately, StormMESA's makefiles use SAS/C which I don't have.
I've tested this by modifying a different Warp3D's program, and can confirm that this one tag causes creating a context to fail with an out of memory error.
@all
If there's anyone here with SAS/C, could you please download StormMESA_archive.lha, StormMESA_src.lha, apply the following fix:
Comment out line 5003 in src/AMIGA/src/ADisp_HW.c the tag I listed above. Then send me the resulting binaries (or upload them to a server so that I can get them). That would be greatly appreciated. If it's that one line stopping it from working, it's a really easy fix. I just don't have the right compiler.
Hans
-
Guys this is exactly why we need open source. When there is no revenue stream (and there is NOT with the amiga scene) it does not make sense for individuals to lead important projects. People get bored and want to move on. People act childish and end up causing quite a bit of damage....this can not happen with open source. Red or blue, you are all nuts.
-
Guys this is exactly why we need open source...
... or at least source available to the general public.
-
How can i say this in a calm and timely manner....
F***! Finally when someone takes the time to do some all to needed patches to the "ancient" and beloved amigaos3.x. That according to some makes the memory managment surpass what os4 has, some c**k heads managed to troll the developer off a cliff... God damnit, did someone give the trolls sugar again? This just aint sane ( LOOK WHAT YOU DID! ) After the second public version, we are now unlikely to see any updates to this friggin fantastic software ... F**king idiots
-
@mike-
Playing devils advocate here:
On the one hand, I can understand Platon doing what he did. It's not very mature, but he wouldn't be the first to do it.
On the other hand, his actions don't just affect this one piece of software. Unless he changes his mind this could prevent the Deneb USB card from being sold. What effect will that have on E3B? What about the Poseiden users who paid to register but no longer have access to a copy of the software?
PAB was the one who started this, but Platon lost any moral high ground when he took down his site. When Bernd Meyer shelved Amithlon, at least he had the threat of legal action hanging over him. I don't have all the facts, but this seems like the petulant kid who storms off with the ball when no-one passes to him.
________
Buy vaporizer (http://vaporizer.org/)
-
"And the LORD God did come down from heaven and yea, he did grant Andrew Bell the RIGHT to use Platon's website and software forever and ever, amen." Ooops, hold on, that never happened.
As a matter of fact, Platon is allowed to close down old sites and/or open new ones at will. He does not lose any moral high ground by closing his site. Platon owes Andrew Bell nothing.
-
JosephC wrote:
"And the LORD God did come down from heaven and yea, he did grant Andrew Bell the RIGHT to use Platon's website and software forever and ever, amen." Ooops, hold on, that never happened.
As a matter of fact, Platon is allowed to close down old sites and/or open new ones at will. He does not lose any moral high ground by closing his site. Platon owes Andrew Bell nothing.
I don't use any of his software, never have. When OS4 is released I will get a USB card that is supported by Sirius.
Maybe you should try reading instead of just reacting. I said that his actions will affect registered Poseidon users, they may affect one of the few hardware producers left on this platform.
Reading ability is good, comprehension is better.
________
ESSENTIAL VAAAPP VAPORIZER (http://essentialvaaappvaporizer.com)
-
>Gorky17 if that ever is release need too 3d.
Yes gorky17 can run in software mode.
But from a modern OS i and as far the market show others want Hardware3d.
I play it 2005 on a magazine CD that cost simular 5$
on my PC with 3d Card.
It is much nicer nice in Hardware 3d have more effects and btw gorky17 is a good game ;-).I play it long time but come not further to enter the bank door.maybe i miss in earlier levels a weapon. So i give up without see the end
>StormMESA actually uses Warp3D? I didn't realize that.
Yes, the amiblitz3d run also fast on a real classic amiga with 68k stormmesa 060/50 CPU in 32bit with a cybervisionPPC.
-
>If there's anyone here with SAS/C, could you please >download StormMESA_archive.lha, StormMESA_src.lha, apply >the following fix:
>Comment out line 5003 in src/AMIGA/src/ADisp_HW.c the tag >I listed above. Then send me the resulting binaries (or >upload them to a server so that I can get them). That >would be greatly appreciated. If it's that one line >stopping it from working, it's a really easy fix. I just >don't have the right compiler.
thanks, that you take a closer look on it, but fix stormmesa is the wrong way.
Wy not just tell the OS4 developers that they should ignore the Tag.They can easy do and i guess more warp3d programs run on OS4.
In a good OS a OS API Component should all defined parameters execute correct or ignore them so it work.
It is very time consuming when every developer must hope that the function/Tag the developer need in his program work correct. This result, that a developer code most part with own code. In theory a big OS API is not need, a coder can do all himself, see C64.but if have a big OS API and 100% working funktions save the developer time.
I have not compile stormmesa and no sasc, but is that not possible in stormc3 ?
-
>Guys this is exactly why we need open source. When there >is no revenue stream (and there is NOT with the amiga >scene) it does not make sense for individuals to lead >important projects.
Yes thats the reason wy i dont like to use and code only for closed source AOS.
It is not only the childish problem, it is also a get money and time problem.
I dont think if OS4 MOS make too few money in the future that there is much futuredevelop or good Hardware.
ok the dev maybe have the spirit of amiga and do this without get profit.
But i think that they dream of getting money in future, or wy they dont release as opensource, when developers have less time, then its best.
I think the most progress in AOS Soft since 5 years is done in the opensource software
Since i do AFAOS i code near 0 in amiblitz because AFA make me more fun.
But because amiblitz is opensource Sven Dröge do that, and if he have problems or ask in what sourceline is that feature, i help him.
And so i have with very very few work since Sven do AB a nicer amiblitz.
so i cant believe that in future closed source AOS realy can exist, but most developers dont support AROS.
In my point of view a OS with no new buy hardware is a Retro OS.
and here seem 68k OS4 and MOS no diffrence.
But what i dont understand wy there is a red versus blue war and trolls as pab write such {bleep} to tlsfmem written from a non OS4 Coder
seem we sit all in same boat, we like amiga OS and the OS Hardware get on all side not much progress
Lets see what happen in 5 years ;-)
-
bernd_afa wrote:
>Gorky17 if that ever is release need too 3d.
Yes gorky17 can run in software mode.
But from a modern OS i and as far the market show others want Hardware3d.
Quake I, II & III are running under hardware acceleration on OS 4.0. Hardware acceleration does work. However, the OS4 devs have decided that Warp3D is a dead end, and a proper MESA port should be done (along with an integrated 2D/3D graphics system for performance). I agree with them. Unfortunately, this approach takes more time.
>If there's anyone here with SAS/C, could you please >download StormMESA_archive.lha, StormMESA_src.lha, apply >the following fix:
>Comment out line 5003 in src/AMIGA/src/ADisp_HW.c the tag >I listed above. Then send me the resulting binaries (or >upload them to a server so that I can get them). That >would be greatly appreciated. If it's that one line >stopping it from working, it's a really easy fix. I just >don't have the right compiler.
thanks, that you take a closer look on it, but fix stormmesa is the wrong way.
Wy not just tell the OS4 developers that they should ignore the Tag.They can easy do and i guess more warp3d programs run on OS4.
I'm planning to inform the OS4 developers that there's a problem with that tag. They should fix this. However, in the interim, a faster way would be to patch StormMESA. The source-code for that is publically available. If I had SAS/C, we might already have it working.
In a good OS a OS API Component should all defined parameters execute correct or ignore them so it work.
Correct. But like I said, a small patch (comment out one line) in the meantime could get it working right now.
I have not compile stormmesa and no sasc, but is that not possible in stormc3 ?
It should be possible, but you'd have to create completely new makefiles as StormC doesn't use SAS/C's makefiles. Also, there's always the chance of StormC specific problems. Ideally someone would change it to use GCC, but it's a big task. SAS/C was popular enough that someone should have it, and a recompile would be trivial).
@all
Just repeating from above, if there's anyone here with SAS/C, could you please download StormMESA_archive.lha, StormMESA_src.lha, apply the following fix:
Comment out line 5003 in src/AMIGA/src/ADisp_HW.c which is:
W3D_CC_INDIRECT, TRUE
Then send me the resulting binaries (or upload them to a server so that I can get them). That would be greatly appreciated. This may be the one line that prevents StormMESA from running on Amiga OS 4.0.
Hans
-
>However, the OS4 devs have decided that Warp3D is a dead >end, and a proper MESA port should be done (along with an >integrated 2D/3D graphics system for performance). I >agree with them. Unfortunately, this approach takes more >time.
problem is time to market and time to be usefull is most important.
The OS4 user i ask now on german amiblitz ML, and give the link here.
Maybe he told us here what he write in the amiblitz ML, it seem that he want sell his aone end of year.
So if this feature work, noone can test.
Also amiblitz is then no longer use under OS4 and test if it run on OS4.
I think 3d come then too late for OS4...
-
@bernd_afa
Ok, I just got a reply from Rogue, and the situation is more complicated. Indirect rendering is no longer supported (it decreased performance instead of improving it) which is why the context creation fails. Unfortunately StormMESA relies on the indirect rendering and doesn't bother doing the locking that's required (indirect mode does that directly. So, getting StormMESA running would take much more work. His advice is, as expected, to use MiniGL. It might be possible to create fake StormMESA library that maps on to MiniGL, but MiniGL would probably be missing a few features.
Hans
-
Twenty years later and the scene still rules the platform. Fortunately, you don't need the scene to enjoy your hobby. Eff 'em and move on. Chris is obviously talented, and unfortunately, the most talented among us often don't have the capacity to cope with confrontational social situations.
-
@Piru:
> Just try using IBrowse for 4 days.
This is not, what I consider "real life", sorry... :-)
-
Then try running Amirc for 4 days and chat with lots of ppl on lots of channels. The improvement will be bloody obvious.
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@PAB
Not everyone is rebooting every 5 minutes.
-
I refer to my previous, moderated comment.
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@PAB
If you do not find it useful then why the hell do you use it? if you do not use it why the hell do you whine about it? Bottom line, get a life! Still better, get a PC.
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Piru, I see you're still around but your page is still closed. Do you have contact with chris ? Is there something the 'community' can do to end this mess ? Do you have any plans to resume developing or at least offer the developed software by you (blizkick, exec44) under any circumstances ?
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@PAB
I wrote, that in real live it seems not to have a dramatic impact.
Even if that were the case--and without knowing your test methods, I can't see how you arrived at that conclusion--not everything has to be beneficial to everyone 100% of the time. Even if Chris' project weren't meant for general purpose use, it would still certainly have value in cases with high memory allocation/deallocation incidence rates.
Anyhow, both you and Chris are being silly. And I'm being silly by commenting about it. And all of us are being silly for supporting a dead platform. But for better or worse, Amigas are fun.
-
If we could get PAB to stop harassing Chris then I am sure Chris and TLSFmem would return.
-
@PAB who said
> Just try using IBrowse for 4 days.
This is not, what I consider "real life", sorry...
Ummm, I doubt that it was meant as a "real life" test, but rather as a simple test method.
In "real life" you will be starting & stopping lots of programs, and pretty soon memory will become fragmented and slow. If you only run one program, then TLSFmem (and multi-tasking) are not for you.
BTW, I can guarantee you that fast memory allocators *will* make massive speed differences to programs that allocate lots of (small) memory blocks. Case in point: My FolderSync program (very old version on the Aminet) ran *70* faster when I replaced the standard memory allocation routines with my own fast memory system.
Why did it run 70 times faster? Because it was highly optimised (at scanning & comparing folders), runs without user intervention (to slow it down), and allocates several memory blocks for every file/folder it sees. The upshot of which is that OS3's appallingly antiquated memory system consumed 99% of the processing time!
-
If Chris really wants to leave the Amiga market forever, DiscreetFX would be glad to take this project over (USB Stack), update it and make it available again. Maybe the source code will help us create a Firewire stack as well.
-
@Piru:
'real life' is not rebooting every 5 mins but also not to keep the computer on (including all apps) for 4 days - at least not for the majority of the people.
@all:
I would be really glad, if someone would please notice that I:
a) was not whining.
b) was not harrasing anyone.
c) do see a difference between 5 mins and 4 days.
d) turn my computer off during the nights in my "real life".
e) don't care if you like to leave it on, but STOP thinking, that anyone else supposed to act in the same way.
f) was only stating, that the difference is not dramatic (not dramatically negative, nor dramatically positive) in 'real life'.
BTW: Chris closing his website has nothing to do with me, but with Amiga-News.de not willing to post his personal accusations (on anyone) on their front page (any more).
FULL STOP from my side, I've said everything that a person with a free mind needs to draw it's own free conclusions without prejudice.
-
Pyromania wrote:
If Chris really wants to leave the Amiga market forever, DiscreetFX would be glad to take this project over (USB Stack), update it and make it available again.
I hope Chris is not leaving. But if he is and if he was interested in selling, I'd imagine you'd have to pay big for it. It's a commercial USB host stack product. At least five figures.
-
@PAB
If you actively use your amiga for say 8 hours a day, the memory will get fragmented. Naturally this depends on the programs you use, but it does happen in real life (unless of course your amiga sits idle, doing nothing). For example active user (posting to a.org a lot for example) can easily get system crawling by using IBrowse for couple of hours.
If this doesn't qualify as "real life" I don't know what does.
-
unless of course your amiga sits idle, doing nothing
Speaking of doing nothing, why is it that when my PC is just sitting there - doing nothing.. no apps running, not touching the thing at all -- I can observe the HD light flashing AND the network LEDs flashing? What is it doing? This happens on my Linux box, but mostly I see this on Windows installs. This doesn't happen on my Amiga.
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The 'Firewire stack' or the bluetooth one need a licence of $50,000 to be released...
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Are you sure about those licensing costs? I know Apple (FireWire), Sony (i.LINK), and others charge licensing fees for their reference implementations and trademarks, but I was under the impression that IEEE-1394 and it's derivatives were open standards. I believe the same may be true of Bluetooth; however, to advertise your product as Bluetooth-compatiable, you'd have to license the name.
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@Piru:
A proposal for you: Just sit down for, say, two hours, measure the speed gain using IBrowse for this time and make it public here and elsewhere. This way we get this nonsense talk about the difference of _your_ real live usage and _others_ real live usage (besides the nonsense argument of "nobody's booting his Amiga every 5 minutes") of their Amiga out of it. If this task should be too heavy for you, I gladly will help out with this.
This would be btw. much more helpful than discussing this "protest reason PAB" to death without coming to any solution for the real reason.
Greetz
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stopthegop wrote:
Speaking of doing nothing, why is it that when my PC is just sitting there - doing nothing.. no apps running, not touching the thing at all -- I can observe the HD light flashing AND the network LEDs flashing? What is it doing? This happens on my Linux box, but mostly I see this on Windows installs. This doesn't happen on my Amiga.
Depends which windows you're running, but there's more to Windows than the desktop. XP has loads of services which run in the background. Also, memory might be paged. What seems like nothing running to you may actually be a couple of dozen processes.
________
Honda cb250 g5 history (http://www.honda-wiki.org/wiki/Honda_CB250_G5)
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Speaking of doing nothing, why is it that when my PC is just sitting there - doing nothing.. no apps running, not touching the thing at all -- I can observe the HD light flashing AND the network LEDs flashing? What is it doing? This happens on my Linux box, but mostly I see this on Windows installs. This doesn't happen on my Amiga.
It's probably the indexing service. If you're not using indexing service search dialects, e.g. $contents some phrase, when you search for things in Explorer, you can disable the service. Of course, actually using the indexing service properly increases search performance dramatically, but Microsoft hasn't gone to great lengths to educate users on usage.
Trev
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It's probably just as likely to be some adware/spyware doing it's thing, given how badly infected the majority of Windows computers are... (I forget the figure but something ridiculous like 1/3 or 1/2 of all PCs are infected by something.)
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That truly has more to do with user habits than the OS itself. There's nothing in a pitsol or rifle (short of a safety) to prevent the user from killing someone, and there's nothing in a cigarette to prevent the user from getting cancer. Still, I suppose it's Microsoft's responsibility to protect us from ourselves, right? Ummm, no. :-P
Trev
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Piru wrote:
Not everyone is rebooting every 5 minutes.
whose wrote:
...(besides the nonsense argument of "nobody's booting his Amiga every 5 minutes")
Discussion & Quoting Amiga style... :crazy: