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Amiga computer related discussion => General chat about Amiga topics => Topic started by: TheMagicM on October 06, 2007, 02:18:30 AM

Title: Amiga network games
Post by: TheMagicM on October 06, 2007, 02:18:30 AM
Which amiga games can be played over a network against another amigan?
Title: Re: Amiga network games
Post by: Tomas on October 06, 2007, 02:27:55 AM
Firepower could be played over a analog telephone modem, which was was also a great game.
Title: Re: Amiga network games
Post by: TheMagicM on October 06, 2007, 03:38:17 AM
no modem games.. TCP/IP
Title: Re: Amiga network games
Post by: Piru on October 06, 2007, 03:42:06 AM
dynamite
Title: Re: Amiga network games
Post by: amigakid on October 06, 2007, 04:25:26 AM
Tales of Tamar
Title: Re: Amiga network games
Post by: krize on October 06, 2007, 04:40:51 AM
Quake
Title: Re: Amiga network games
Post by: IOWASURFER on October 06, 2007, 05:14:57 AM
Man I can never find quake anywhere
where does it reside???

Here Quake come out come out  
woo hoo I have some lovely cashhhhola?!?!?

the elusive quake mongers...


Joe....
Title: Re: Amiga network games
Post by: krize on October 06, 2007, 05:38:24 AM
You just need the pak files from the quake cd and then downlad exe files from Aminet... Same thing with Doom etc.
Title: stacking tricks
Post by: weirdami on October 06, 2007, 07:11:59 AM
I bet you could rig something to trick Firepower into working over your TCP/IP stack.

Title: Re: Amiga network games
Post by: K0rky on October 06, 2007, 09:14:30 AM
Yes Dynamite is the best Bomberman clone ever made,there are not many players left,but i am sure if users were to download this great game and wait on servers for other players to join this game could be big again.

you can download the game from here.

http://amisource/dynamite.de


K0rky
Title: Re: Amiga network games
Post by: motorollin on October 06, 2007, 09:17:37 AM
Dynamite is awesome! But there are hardly any players, and the players who are there are so good that I can't last 2 minutes.

--
moto
Title: Re: Amiga network games
Post by: K0rky on October 06, 2007, 09:27:38 AM
@motorollin

Agreed the players that are left are very good, i have tried to explain this in the past about getting new players playing.

My idea is if there were 20-30 new players that joined the new players would be playing each other and would hopefully enjoy and master the game, i myself will allow new players to win games against myself in the hope that they will return and help the player base grow.

K0rky
Title: Re: Amiga network games
Post by: neuroflip on October 06, 2007, 09:37:50 AM
ummm check the list at the amiga-online games (http://www.amiga-online-games.de/gamelist.php?menue=SNetworktyp&Suchanfrage=%tcp%&Attribut=netzart). A great info resource to choose a network game.

 :-D
Title: Re: Amiga network games
Post by: pVC on October 06, 2007, 11:19:00 AM
HBMonopoly \o/ The countless hours we've played it on certain IRC-channels ;) Best with 4-6 players.. more is bit too much :) http://hbmonopoly.home.pages.de/

dynAMIte was fun on it's beta stage, but later it got bit too bloated, got more lag and certain players got too good (partly feels like because of lag)... It was pretty hectic on the beta stage... there were dozens of players and irc scripts etc etc.. fun times and sleepless nights :)

Netwar was also fun, but I think it needs certain server, which have been down for  years now...
Title: Re: Amiga network games
Post by: zyphoid on October 07, 2007, 06:05:37 AM
I've been dying to play HBMonopoly online how do you do this or play any of the other  amiga-online games
Title: Re: Amiga network games
Post by: pVC on October 07, 2007, 10:29:35 AM
Quote

zyphoid wrote:
I've been dying to play HBMonopoly online how do you do this or play any of the other  amiga-online games


1. Get some friends :)
2. Decide who will be serving the game (unless game got some public servers like dynAMIte)
3. Set up the game properly and start gaming :)

HBMonopoly example:

Open settings and network page from there. Select "network mode". Who's serving the game selects "Server" mode and suitable port. Others select "Client" mode and type server's port and address to fields. Then everyone starts new game and selects number of players to 1 (unless someone has more _local_ players) and types his name to it. Connection window should appear and everyone waits until server starts the game.

Remember that server should have open port to internet, otherwise other players can't join. If you have router or firewall, you should have port forwarding etc setted up correctly.

BTW. HBMonopoly has bug with it's chat feature with certain Amiga's TCP/IP stacks. So if you don't know exactly what stacks everyone has, you should do the chatting in IRC for example. And server should have autosave option enabled, because sometimes there will be moments when you need to reload game when someone drops etc.
Title: Re: stacking tricks
Post by: Angus on October 07, 2007, 11:40:36 AM
Quote

weirdami wrote:
I bet you could rig something to trick Firepower into working over your TCP/IP stack.



Wasn't there something called Telser.device (Aminet?) that did this with serial games?
Title: Re: Amiga network games
Post by: Angus on October 07, 2007, 11:44:59 AM
Quote

TheMagicM wrote:
no modem games.. TCP/IP


How about Robosport from Maxis?

http://www.mobygames.com/game/robosport
Title: Re: Amiga network games
Post by: pVC on October 07, 2007, 01:00:39 PM
Empire has also play-by-mail option, which works just fine nowadays with play-by-email or play-by-dcc :) We had once nice "realtime" game with it by dcc :)
Title: Re: Amiga network games
Post by: zyphoid on October 07, 2007, 01:02:22 PM
Quote

pVC wrote:
Quote

1. Get some friends :)
2. Decide who will be serving the game (unless game got some public servers like dynAMIte)
3. Set up the game properly and start gaming :)

HBMonopoly example:

Open settings and network page from there. Select "network mode". Who's serving the game selects "Server" mode and suitable port. Others select "Client" mode and type server's port and address to fields. Then everyone starts new game and selects number of players to 1 (unless someone has more _local_ players) and types his name to it. Connection window should appear and everyone waits until server starts the game.

Remember that server should have open port to internet, otherwise other players can't join. If you have router or firewall, you should have port forwarding etc setted up correctly.


No buddies, or server!  but plenty buddies on here any of you got a set up for this?