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Amiga computer related discussion => Amiga Gaming => Topic started by: neuroflip on September 16, 2007, 05:02:59 PM

Title: AB3D Killing grounds patch
Post by: neuroflip on September 16, 2007, 05:02:59 PM
i want to make a test playing TKG patched with TKGPatch... but i can't pacth the tkg executable. It allways says that 'it's an incompatible TKG executable or open error'.

I'm using the dream17 (http://www.dream17.co.uk/downloads.php?cat=1) tkg adf files and this TKGPatch (http://iwantfish.gazchap.com/files.php?mode=all).

how to patch this exec?
Title: Re: AB3D Killing grounds patch
Post by: utri007 on September 16, 2007, 05:52:32 PM
I would be allso interested to know where to get right files?
Title: Re: AB3D Killing grounds patch
Post by: alexh on September 16, 2007, 06:40:42 PM
Are you sure you have the right TKG disks?

4 MB executable (182820 bytes long)
Title: Re: AB3D Killing grounds patch
Post by: neuroflip on September 16, 2007, 11:00:13 PM
Quote

alexh wrote:
Are you sure you have the right TKG disks?

4 MB executable (182820 bytes long)


my TKG sizes 182,812 bytes... but it's from the Dream17 website :S

where to get, legally, the right one?
Title: Re: AB3D Killing grounds patch
Post by: alexh on September 17, 2007, 12:13:26 AM
Quote

neuroflip wrote:
my TKG sizes 182,812 bytes... but it's from the Dream17 website :S

The ADF files on Dream17 are crack disks. hint [cr Digital Corruption] They have had the copy protection removed and hence the modified exe.

The IPF images on the Dream17 site work fine with the patch.

As for what the copy protection was, I dont know, I am guessing it was some sort of manual protection.
Title: Re: AB3D Killing grounds patch
Post by: discostu28 on September 17, 2007, 01:36:04 AM
Quote

alexh wrote:

As for what the copy protection was, I dont know, I am guessing it was some sort of manual protection.


Yep.  It was that horrible black ink on black paper code booklet that they seemed to favour.
Title: Re: AB3D Killing grounds patch
Post by: neuroflip on September 17, 2007, 02:15:21 PM
OOook thanks! silly me :S

i'll try at home... but i don't have that codes :/

Quote

alexh wrote:
The ADF files on Dream17 are crack disks. hint [cr Digital Corruption] They have had the copy protection removed and hence the modified exe.

The IPF images on the Dream17 site work fine with the patch.

As for what the copy protection was, I dont know, I am guessing it was some sort of manual protection.
Title: Re: AB3D Killing grounds patch
Post by: Angus on September 17, 2007, 03:30:25 PM

Has anyone used the TKG RTG patch successfully? I'd be interested if it works on a Mediator/Voodoo set up using P96.
Title: Re: AB3D Killing grounds patch
Post by: alexh on September 17, 2007, 04:55:48 PM
If you have a Voodoo then you dont use it do you? You use the RTG patch which doesnt use C2P, it uses the chunky mode of your RTG card. Dont forget to install AHI and RTGMaster

http://aminet.net/package/game/patch/AB3DII_RTG

http://aminet.net/package/driver/audio/m68k-amigaos-ahiusr

http://aminet.net/package/driver/video/rtgmaster_user
Title: Re: AB3D Killing grounds patch
Post by: Angus on September 17, 2007, 06:01:22 PM
Quote

alexh wrote:
If you have a Voodoo then you dont use it do you? You use the RTG patch which doesnt use C2P, it uses the chunky mode of your RTG card. Dont forget to install AHI and RTGMaster



Yup, that's what I meant. I've tried and can't get it to run, but has anybody actually seen it working?
Title: Re: AB3D Killing grounds patch
Post by: jmbattle on September 17, 2007, 10:25:14 PM
Many years ago, when the RTG patch was first released, my Amiga buddy had TKG running extremely well on his A3000 with an 060 and CVision.  It required rather a lot of ram to start up, and I do not recall the AHI sound working, however the game ran really smoothly - fullscreen 320x240 at many frames per second, and possibly even 640x480 at quite a rate too.

It was great to see the game rendered at a higher resolution, although this was also around about the same time as the ADoom etc. so we ended up playing the game for ten minutes, then going back to null-link deathmatch!

Cheers,
James
x
Title: Re: AB3D Killing grounds patch
Post by: alexh on September 17, 2007, 11:06:22 PM
Quote

Angus wrote:
I've tried and can't get it to run

Which version of P96 do you have?

Did you install AHI plus RTGMaster and confirm they work?