Amiga.org
Amiga computer related discussion => Amiga Gaming => Topic started by: sdyates on July 31, 2007, 12:42:14 AM
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While getting frustrated with Amiga Inc, I decided to create yet another Classic/Vintage gaming site. I wanted to focus on the game consoles and computers from our childhood.
For me, this meant computers from the 80s and game consoles from the 70s. While the Amiga is not the central part of the site, it is certainly important.
I would greatly appreciate your feedback and any issues you see with Amiga content.
Thanks to everyone,
Simon
As Piru noted, I left out the link: VintageGameSite.com
At this point I will accept that I am a few bricks short of a lead...
;)
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Did you perhaps forget something?
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Thanks, I can be a little stupid at times... I edited the post. Thanks.
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I would greatly appreciate your feedback and any issues you see with Amiga content.
A1000 was great at the time, but surely it didn't have "512MB of memory"? ;-)
"resolution of 640 x 400 bits" that should probably be "pixels" ?
"sampling rates of 44,000KHz" should probably be "44kHz".
Also, while it is true that in theory even A1000 might have been able to generate 44kHz audio by poking paula with CPU, the original 68000 surely wasn't fast enough. DMA-able playback of >28kHz became available with ECS Denise (though you will need a multisync monitor or will lose the display while playing). [EDIT] It was available before AGA already [/EDIT]
"Jay Minor" should be "Jay Miner".
A2000 does have some ISA slots, but those are passive (only power and ground). You need a bridgeboard to enable the slots.
A1000 had HAM from the start. The feature missing from the very early (US & Canada) A1000's was EHB (Extra-Half-Brite).
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Thanks! That's too funny... I guess I have just gotten used to MB...
I have made the change, but the DB won't be refreshed until tomorrow or so... much proof reading to do.
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Hi sdyates,
I like your site. Nice job. Bookmarked it. Started reading.
Fester
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Nice!
Always good to add another to the list esp' one with new written content.
Well done!
Have you read "The encyclopedia of Game.Machines" by Winnie Forster, GAMEplan?
isbn: 3-00-015359-4
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Thanks, I have made those changes - DB to be updated later ;)
Appreciate the corrections.
S
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Very well done site. Really enjoy it good job :bow: :bow:
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Where are my fav 8bits the Amstrad computers.
Where is the terrible dragon 32?
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Minor adjustments to the Atari side of hardware that I spotted when quickly browsing through it:
The picture of the Mega ST is in fact a Mega STE which was a totally different computer which would be cool to include in the list as well.
Atari Falcon was not the first Atari computer to use the 68030. Atari TT030 was back in 1990. The Falcon also naturally belongs to the 32bit section and the TT030 would make a nice addition there as well.
C-Lab also came out with Mk X which was essentially a Mk II housed in a separate black case.
EDIT: The picture of the Amiga 500+ is in fact an Atari Falcon :)
EDIT2: Might I also suggest that you combine the identical ST/Amiga games rather than having two identical descriptions of the same game?
EDIT3: Come to think of it, the 32-bitness of the Falcon is debatable... One could say it's no more 32-bit than the Atari ST/Amiga 500. On the other hand, there are valid points saying that it is a 32bit machine. I'll leave that to your discretion.
Other than that, looking good. Keep it up.
Joshua.
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@Piru: You can sampling and playback 44.1KHz sound on a plain a500. Even 56KHz. We did it with my friend something about '93-'94 with Aegis Audiomaster IV if i remember correctly. Of course it was 8bit not 16, but 56KHz. It has not so much benefit, because, at that time we don't have any tracker program, which was capable to replay 56KHz samples.
Maybe A1000 can't do this, we had ECS machines, but AGA not required.
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Thanks, I can be a little stupid at times... I edited the post. Thanks.
You still didn't make it a link. :-P
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@derringer3
Well, okay full ECS chipset can display double horizontal display frequencies (~30kHz) I guess. If you don't have a multisync monitor you lose the display while playing, though. So indeed then it is possible with DMA with ECS too.
It is possible to get >28kHz by poking the sampledata directly with CPU, but I still doubt 68000 alone can do it (at least if you want to play 16 bit samples with the 14bit paula audio trick).
However, I wanted to point out that stock A1000 surely wasn't able to do it.
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I have updated the Vintage Hardware - gen 4; still making changes to the Amiga stuff... if there are any more changes.
Again, thanks guys!
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Few points on the gaming side of thing.
Alfred chicken surely isn't a 16bit game as it was A1200 only (apart from the CD32 version but you know what I mean). Surely this makes it 32bit if your saying that the 1200 and cd32 were 32bit.
Akira is shown as a 5gen console game on the CD32. OK it was avaiable for the CD32 but it was a direct port of the A500 verison so hardly a 5th GEN game. The same goes for A-Train on PS, surely there are hundreds of better examples of playstation games.
I think it would be better to show games that pushed the hardware or were specifically designed for the hardware not games that have been ported.
And while speaking about the CD32 surely its more 4th GEN over 5th GEN. Afterall was it not meant to rival the Mega CD and CDI's of this world.
OH and your CD32 - Alien Breed should be Alien Breed 3D
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Thanks for your points, I have some corrections to do ;)
I was surprised at the CD32 being fifth generation, but a few sources including wikipedia have it as fifth generation. I know Wiki is not the greatest, but are there were some good arguments.
Perhaps I should host a poll on the matter.
In writing the site, I was amazed at how many games were ported than originals on the platform. When I was growing up, I was always attracted to the games that showed off the Amiga like F/A-18.
Again, thanks for your corrections!