Amiga.org
The "Not Quite Amiga but still computer related category" => Amiga Emulation => Topic started by: bloodline on May 06, 2007, 12:10:30 AM
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I'm trying to build E-UAE-4 0.8.29 WIP4 from the Source on my Intel based Mac... the build goes well until it fails... saying nothing to do for "am-all"... what's the next step?
Come on Rich, please use the X-Code IDE :-D
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It built OK under FC5 linux at work, though a fair few warnings were spat out in the process.
Actually, now that I think about it, I thought it had failed right towards the end of the make, but the binary was produced, right there in the src/ folder.
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Like a tw@ I've run the build in a separate account... now I have to keep switching between accounts... hmmm I guess I could just log into A.org on the other account... damn I'm thinking slow tonight...
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Agghh!!! THere it is in the src dir!!!!! Cheers Karlos, you're a star!!!!!
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Have to say, that threw me the first time. I was kind of expecting the executable to be built, you know, where the Makefile was. Or possibly moved to the user bin or something :-)
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Hmmm... built ok... but doesn't seems to offer any advantage of WIP3... E-UAE on the intel Mac seems to really hate the Beam sync switched on... when in windowed mode... works fine if you switch the Beam sync off... I'm going to have to investigate more... maybe something weird is going on with the timers for the audio emulation.
Well done to Richard Drummand and Apple for ensuring that a PPC app will compile fine on an x86 one!
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Ok rebuilt it enabling OpenGL... now evrything run perfectly in Windowed mode.
Bloody hell... UAE is fast on the Core Duo...
Anyone with an Intel Mac who wants WIP-4 just PM me here on A.org!
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How big is the Universal Binary?
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Would you be so polite to upload it somewhere and make public the link?
I want to have that executable
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It's about 2meg... get it here:
http://www.troubled-mind.co.uk/UAE.zip
I provide it with no warrantees!!!
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Hi Bloodline,
could you post a tutorial how to compile with OpenGL support? I was only able to compile it against SDL.
EDIT: I was able to compile it using the following config line:
./configure --with-sdl-gfx --with-sdl-gl --with-sdl-sound --disable-sdltest --with-zlib=/opt/local --with-sdl-prefix=/opt/local
I'm not sure if my zlib and sdl redirections worked to use the macports/darwinports versions, but I got a working binary with OpenGL support.