Amiga.org
Coffee House => Coffee House Boards => CH / Entertainment => Topic started by: odin on January 25, 2007, 03:32:25 PM
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(http://idoom.hyarion.com/img/idoom_2g_2.jpg)
That's just clever :-D.
Clickety-click (http://idoom.hyarion.com/screenshots.php)
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Awesome!
Will we see it for OS4? :-D
/me hides
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Ehm... No, but AOS4 now has an improved memory handler! Watch that AllocMem() fly like nothing before!
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What is scary is that Doom runs better on an iPod than it does on an Amiga :-)
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Doom runs just fine on my PPC.
Correction *ran* just fine...
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Finally there's a reason to by a naff iPod!
Still, too expensive just to be able to play Doom on the move.
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Does it run on the iPod Shuffle?
runs away! 8-)
- Ali
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InTheSand wrote:
Does it run on the iPod Shuffle?
runs away! 8-)
You could emulate that on a proper iPod... put it down and close your eyes :-P
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This is possibly the stupidest thing I have ever seen, who the hell wants to play Doom on an AssPod?
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Same reason people still use Amigas to browse the web or climb the Sagarmatha =).
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mick_aka wrote:
This is possibly the stupidest thing I have ever seen, who the hell wants to play Doom on an AssPod?
Someone looking for something fun to do with iPodLinux?
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Yea but... Doom!
Why is it always Doom, the first conversion you ever get for anything seems to be Doom, am I the only person who's sick and tired of Doom? :-?
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You know your hardware has "arrived" once it has a port of Doom :-D
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mick_aka wrote:
This is possibly the stupidest thing I have ever seen, who the hell wants to play Doom on an AssPod?
They were asking "who wants to play Doom on an Amiga?" in 1998, we were still happy to have it. I think the fact that it's one of the most significant games to have been open-sourced has a lot to do with it.
I'm actually quite intrigued as to how it handles with the clickwheel, it could be more intuitive than using the cursor keys to turn.
'Though to be fair, given the detriment to battery life that running Linux has on an iPod, I doubt I'd bother.
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Are you implying the Atari Jaguar 'arrived' ? :lol:
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Every rule has to have an exception, surely :-D
Speaking of Doom, I always found it amusing that Quake ports came first on the amiga, after years of people saying it wasn't capable of handling doom :lol:
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Karlos wrote:
Transcended, exploring the rankless void beyond the XOOPs universe...
Heh! Too many posts! You've "fallen off" the edge of the XOOPs world!
- Ali
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InTheSand wrote:
"fallen off"
...or was he pushed?
:-P
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by odin:
Same reason people still use Amigas to browse the web or climb the Sagarmatha =).
People use Amigas to climb the Sagarmatha?
:inquisitive:
(http://www2.westfalia.net/medien/scaled_pix/50/54/000/000/000/000/000/414/75.jpg)(http://images.ridegear.com/images/thumb/StandardSnowBoot.gif)(http://www.old-computers.com/museum/icones/628.jpg)(http://www.sailgb.com/pi/cat_tbs/bolle_adult_goggles.jpg)(http://gallery.rei.com/media/878436.jpg)(http://www.cnn.com/SPECIALS/2001/dalai.lama/images/tz.dalai.jpg)
How can an iPod execute programs anyway, I thought it was just a hardware MP3 decoder... the newer ones able to play DiVX.
Anyone got one of those phones Amiga Inc. were making AmigaDE for ... or whatever it was...
:-D
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Hyperspeed wrote:
by odin:
Same reason people still use Amigas to browse the web or climb the Sagarmatha =).
How can an iPod execute programs anyway, I thought it was just a hardware MP3 decoder... the newer ones able to play DiVX.
The iPod is basicly a portable computer, that only allows the running of Apple software... ie music, pictures, videos and games... if you replace Apple's iPod operating system with Linux you can run the unit as a "normal" computer :-)
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So what kind of CPU/RAM/GFX does your average iPod have?
:lol:
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Hyperspeed wrote:
So what kind of CPU/RAM/GFX does your average iPod have?
:lol:
CPU: 75Mhz ARM
RAM: 32Meg (64Meg in the larger iPod)
GFX: 320*240 (16bit: 65536 colours on screen) + broadcom coprocessor used for video decoding - it can output 640 *480 via S-Video on a TV.
More Details:
5G iPod
CPU Portal Player PP5021C-TDF (like PP5020)
Audio Wolfson Microelectronics WM8758 Audio codec
I/O CCIR 601: Broadcom BCM2722 Video decoder/processor
RAM Samsung K4S56163PF SDRAM - 256Mbit (32MB in the 30GB model - like previous models, 60GB model has 64MB with Samsung part number K4M51163PC.)
Storage 5G: Toshiba MK3008GAL 30GB 1.8" HDD / Toshiba MK6008GAH 60GB 1.8" HDD
5.5G: Toshiba MK3008GAL 30GB 1.8" HDD / Toshiba MK8010GAH 80GB 1.8" HDD
Silicon Storage Technology SST39WF800A - Firmware Flash - 8Mbit
Display Unknown LCD Controller
16 bit color 320x240 2.5" LCD (Manufacturer: Toshiba-Matsushi ta markings: 1WX510015194)
Power Philips PCF50607 PMU (Power Management Unit)
LTC4066 Linear USB Power Manager / Li-Ion Battery Charger
National LM34910SD Step Down Switching Regulator
Philips TEA1211 DC/DC converter with I2C
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Just imagine if the Amiga engineers had decided to use an ARM cpu for the A500 and A2000... :-)
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bloodline:
"Just imagine if the Amiga engineers had decided to use an ARM cpu for the A500 and A2000"
I thought the ARM was used in home computers. I remember seeing some amiga-like systems years ago (a keyboard base unit) by acorn. Whatever happened to those?
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mel_zoom wrote:
bloodline:
"Just imagine if the Amiga engineers had decided to use an ARM cpu for the A500 and A2000"
I thought the ARM was used in home computers. I remember seeing some amiga-like systems years ago (a keyboard base unit) by acorn. Whatever happened to those?
The ARM cpu was developed by British computer firm, Acorn, in the early 80's when they couldn't source a decent supply of the intel 286, which they had planned to use in their new machine (to replace the aging 6502 based BBC Model B).
The Acorn engineers developed a rather fantastic 32bit RISC microprocessor and that allowed Acorn to build a machine around it called the Archimedies. The Machine was hampered by it's strange Operating system and very poor support hardware (when compared with the Amiga and it's beautiful Chipset).
The Model you might remember was the A3020, which looked like a very large Amiga A1200. :-)
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bloodline wrote:
What is scary is that Doom runs better on an iPod than it does on an Amiga :-)
Not if the technical specs you outlined earlier are to go by. I'd be shocked if a 75MHz EC060 (lets face it, you aren't going to get any other genuine 68K at that clockrate) with 32MB of RAM and a 16-bit 320x240 RTG display couldn't manage Doom ;-)
Incidentally, if they are using a 16-bit display, I hope they altered the rendering routines to take suitable advantage ;-)
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Karlos wrote:
bloodline wrote:
What is scary is that Doom runs better on an iPod than it does on an Amiga :-)
Not if the technical specs you outlined earlier are to go by. I'd be shocked if a 75MHz EC060 (lets face it, you aren't going to get any other genuine 68K at that clockrate) with 32MB of RAM and a 16-bit 320x240 RTG display couldn't manage Doom ;-)
What I mean is that I now carry around in my pocket a device so much more powerful than my main desktop computer was 10 years ago... and all I use it for is watching a few movies and listening to music... that is scary!
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Karlos wrote:
You know your hardware has "arrived" once it has a port of Doom :-D
of course you realise Doom was actually a port of a zx81 game... Maziacs was it ?
-edit 3D Monster Maze!
(http://upload.wikimedia.org/wikipedia/en/thumb/8/83/3D-monster-maze-T-rex-2-steps-away.png/304px-3D-monster-maze-T-rex-2-steps-away.png)
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I think there were a few games that signalled your platform had a bit of support back in the 90s.
Streetfighter 2, Doom, Quake, Myst and Duke Nukem were the ones I remember. I suppose the Amiga getting Wipeout 2097 was a big coup also.
Things are more multi-platform with less exclusives these days though.
I still think a modern modded games console falls short of an A1200 in terms of versality though. Mobile devices have been living in cuckoo land as far as I can work out... all they do is play MP3 and video, maybe have wireless stuff and a camera.
Where is the productivity? Where is the creativity?
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Hyperspeed wrote:
Where is the productivity? Where is the creativity?
They're only short on software, and perhaps a USB keyboard. The real question is "What would be the point?", since everyone seems to have a PC in addition to their console(s) anyway...
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An iPod with an USB keyboard...!?
No, I mean they could have Star Trek style language interpreters for improving communication, Scala-style presentation software so you can take your presentations in your pocket, Deluxe Paint or Wordworth type packages for creating images/documents for upload to the web or to beam to friends.
At the moment these portable devices are for the consumer and not the creator.
And how long is it going to take them to allow you to pay for goods/services with your PDA. PayPal mobile isn't the most instantaneous process ever...