Amiga.org
Amiga computer related discussion => Amiga Gaming => Topic started by: Erol on November 04, 2006, 08:21:08 PM
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Mine would be the last platform game made on the c64..
Mayhem in Monsterland
This top 10 c64 games brings back memories..
http://www.mayhem64.co.uk/top10.htm
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Neverwinter Nights :cry:
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do you guys remember boulderdash on c64 that was my favorite in the old days..
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Nemesis the Warlock
(With updated graphics and weapons)
Otherwise one of the turn-based games that succeeded UFO and never came to Amiga.
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I'm quite a platform fan, so: Prehistorik 2 and Prince of Persia 2
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I think something like World of Warcraft. Getting one of the most popular games would bring out a lot of the closet Amiga users and strengthen the community.
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warcraft3 very dooable on A1 or peg
call of duty 2 - pipe dream :)
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some good choices.
I've decided Parallax also would make an excellant conversion, the commodore 64 version was fantastic game.
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@Erol
Heck Yes!
Freakin Parallax! Love that game till this day! what an awesome feeling that game gave me.........including the Intro which I have SIDS for that I play on HippoPlayer.
The music in the game was very well adapted to the theme of the game.......so mysterious and science fictiony :-)
That is a definite must........the music must be exactly the same........the tempo and all..........Just in 18 bit quality version.
Wow.....Parallax...............memories :-)
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i always thought it would make a good sci-fi film as well..
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Any fully featured DirectX9+ game.
The reason?
So that the driver level infrastructure and APIs required to implement any such game are available.
Of course, this would have to be OS4/MOS/AROS stuff. I doubt a real 680x0 would cope so well ;-)
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Unreal tournament - preferably 2004 :-) I do like those vehicles and race maps.
Perfectly plausible too i would have thought, being a DX8/Open GL game.
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Total Annihilation is a great strategy game. Would be nice to see that one the Amiga.
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World of Warcraft
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Without hesitation : The Maze of Galious !
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Half-Life 2 , as long as we are dreaming.
Which brings all the possibilities of the Source engine.
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Command & Conquer Renegade!!!
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Hmmm... sticking with something that would be doable on a classic system, I'd have to say Wasteland. Complete with updated graphics and a good musical score.
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Easy - Liberty City Stories. Why? I don't have any Sony console, and LCS isn't available on the PC.
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Amiga needs a decent vertically-scrolling shmup like Zanac, Star Soldier series, Raiden, something from Psikyo, etc.
That or Super Robot Taisen.
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Definitely Herzog zwei (http://en.wikipedia.org/wiki/Herzog_Zwei) (Sega Genesis)
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master of magic (http://en.wikipedia.org/wiki/Master_of_Magic) which should be possible.
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Something along the lines of Mega-lo-Mania. Updated slightly. No need for 3d graphics, something along the lines of Earth 2160 would be perfect for me.
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Any game? My girlfriend and I decided that the Amiga needs Street Fighter Alpha 3 and Metal Slug. They're doable on any AGA Amiga with a good coder. No need for PPC or OS4, just a CD32 and a couple of control pads. SWEET!
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Rebel-CD32 wrote:
Any game? My girlfriend and I decided that the Amiga needs Street Fighter Alpha 3 and Metal Slug. They're doable on any AGA Amiga with a good coder. No need for PPC or OS4, just a CD32 and a couple of control pads. SWEET!
Completely agree!
CPS2 hardware isn't as fast as the CD32 is anyways. Who knows, Probably something about the CPS32 makes it possible for such a good game. Another game to put on the Amiga would be Marvel VS Capcom. Another great fighting game for 2d.
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Oh i'll take "Terror from the Deep". The direct successor of UFO - Enemy unknown. Should run on all AGA Amigas.
Bye
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Pangya/Albatross18 (a GREAT free online golf game)
latest games from Kenta Cho (freeware shmups)
Unreal tournament 99/04
Varthall
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kd7ota wrote:
Rebel-CD32 wrote:
Any game? My girlfriend and I decided that the Amiga needs Street Fighter Alpha 3 and Metal Slug. They're doable on any AGA Amiga with a good coder. No need for PPC or OS4, just a CD32 and a couple of control pads. SWEET!
Completely agree!
CPS2 hardware isn't as fast as the CD32 is anyways. Who knows, Probably something about the CPS32 makes it possible for such a good game. Another game to put on the Amiga would be Marvel VS Capcom. Another great fighting game for 2d.
I think it could even be done on an A500 with just little quality loss, when I see games like Elfmania and so..
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abes odd world from play station 1
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Elite 3: Frontier 2: First Encounters
but it was never finished :cry:
Settlers 2
but it was probably never started :cry:
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Played a fun game on PSP recently, EXIT, which is a 2D action puzzler which could have been a stunner, and possible, on 68K Amiga.
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Well one game for sure would be "Monty on the Run", "Boulder Dash" Having said that there is a conversion of that on Aminet.
And "Popeye" the original (conversion on Aminet)
There are loads of others but right now cant thing of them?
:crazy:
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Ahhh yes sitting here looking at my Plus4 I would like to see "Timeslip" on the Amiga. not every ones thing but it was good all the same.
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Wow there is a boulderdash version on aminet? i have to try it on the weekend. :lol:
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Yess well there are a few conversions of Boulderdash on Aminet but the one I used to use is a perfect conversion graphics, sound the lot.
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lol, are you serious about cd32 better than CPS2 ???
the CPS , has MANY things in hardware, even tasks like collision detection... not to mention it's 4096 color depth... so you cannot say "oh it uses a simple 68000, amiga is better..." remember , cps is a mobo built ONLY with games in mind...
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Grand Theft Auto 1 (and 2, and London)
without a doubt..
thats what I want, not that piece of s*hit called payback
if Amiga was faster, I'd like to see 'Magic Carpet (2)' or maybe 'Overboard!'
what a pity 'Flag' (http://hol.abime.net/4774/miscshot) was never released.. :roll:
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Yess well there are a few conversions of Boulderdash on Aminet but the one I used to use is a perfect conversion graphics, sound the lot.
Do you remember the name of that Boulderdash version?
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No I dont, but I am doing a search on Aminet, as soon as I find it I shall get back to you.
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But why bother with boulderdash when you got Supaplex?
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Perhaps we dont want Supaplex.
Perhaps we just want Boulderdash.
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in other words Supaplex is too hard for you.. :-P
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I doubt that, but if Boulderdash is something others want then why go for something else.
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Ok thanks Swift, Old good boulderdash has always been one of my favorite games :lol:
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keropi wrote:
lol, are you serious about cd32 better than CPS2 ???
the CPS , has MANY things in hardware, even tasks like collision detection... not to mention it's 4096 color depth... so you cannot say "oh it uses a simple 68000, amiga is better..." remember , cps is a mobo built ONLY with games in mind...
Mind you, Amiga was originally too.
And can it use 4096 colors on screen at the same time at high speed?
Everything I see on that CPS, doesn't seems to me impossible even on an A500 (with a bit reduced details)
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The CPS and NeoGeo can handle hundreds of sprites. Just look at Blazing Star.
I'm sure the A1200 can do a nice 2D fighter. 2MB chipmem might be a limitation though, compared to 20 or 40MB of ROM in an arcade game.
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Easy! GzDOOM!
http://grafzahl.drdteam.org/
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@Rebel-CD32
Oh Wow..cant believe I didnt think of that one.............well actually I was only thinking of Commodore 64 remakes. But YES! Totally Agree.......Street Fighter ALPHA 3 and Metal Slug..........both doable even on a plain A500. But also would like to See Dark Stalkers on there.....Sweet!
I think I would be satisfied with that alone for a looooooong time!
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The biggest limitation the Amiga faced was the budgets of the people coding software for it. The hardware is so adaptable you could do pretty much anything with it.
DamageX: What's a CPS(/2)?
EDIT: Oh, a native Amiga version of Wipeout 1 and 3 would be neat!
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Counter strike to play on my a1230.
Damn, i hope it would not be too fast?! :crazy:
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The custom graphics hardware in CPS2 and NeoGeo is more advanced than the AGA or ECS, although with a good coder, the Amiga can match those systems with the right amount of RAM, although it would experience slow-down if there were too many sprites on screen.
A game like SFA3 would be possible in 2MB. It might need to lose a few colours and animation frames, just as the Playstation version did, but would still be perfectly playable. Games like Shadow Fighter, Elfmania and Fightin' Spirit all had large sprites, animated or parallax backgrounds, and several moves, and all those games were designed to run on 1MB ECS Amigas (even though AGA versions of two of them were released, they weren't much different to the originals). An AGA Amiga has twice as much RAM, and can handle sprite sizes twice as big as an ECS Amiga.
I'm not sure how well a game like Metal Slug would run, I guess you'd need an Amiga-specific version, like Metal Slug Advance, unless it was loading background blocks and sprites from the CD or hard drive as you progressed through the levels.
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DamageX wrote:
The CPS and NeoGeo can handle hundreds of sprites. Just look at Blazing Star.
I'm sure the A1200 can do a nice 2D fighter. 2MB chipmem might be a limitation though, compared to 20 or 40MB of ROM in an arcade game.
Couldn't one make such a cartridge for the Amiga 500 expansion port? :-)
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I don't think the Amiga hardware can compete with the arcade CPS system (more colors on screen, more hardware sprites, more audio channels (FM + PCM...)). Anyway I agree that some talented coders can use some strength out of the Ami' chipset.
I think 'Mega Typhoon' (http://aminet.net/package/game/demo/megatyphoon) is a good example of what can be done on a A500 with a carefully well programmed engine.
With such an engine it should be possible to make great shoot- them-up on the Miggy. Personally I would choose "Aleste 2" for its playability, its variety and its very nice in between anime cuts or a masterpiece like "Hinotori" and its unique atmosphere...
Any volunteer ? ;-)
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@Egg-Chen
I dont think I agree with you on Mega Typhoon.......although I never Played it......from the screenshots I see in "Hall Of Light" it looks like an 8bit NES gam with the same kind of crude lores gfx. Battle Squadron looks better than that. and Battle Squadron is a darn fine game......even though the gfx can still be massively improved. ProjectX is the best looking ShootemUp for an A500 and T-Zero is the Best looking for AGA. Also check out Apidya, Hybris,
a well or rather EXCELLENTLY programmed game is SLAM TILT. Probably the highest Quality arcade game made for Amiga.
Im in the Process of leaving the Amiga...and this is the Game that keeps coming to mind for me...wich I also have for the PC somewhere
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Altough the A500 has a very good hardware for graphics, definitely couldn't meet the ram requirements for a game like metal slug or sf alpha. And an a1200 neither.
I anyone can do that then i will shut up.
Cheers!
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Goldeneye on N64 took 3yrs to make and is regarded by many to be the best game in the world and it fits on a 16MB cartridge. The N64 only has a 4MB display memory size so I'm sure if a game was developed full time for a few years on Amiga hardware it would be fairly mind blowing.
A Blizzard PPC with BlizzardVision would have a third to half the power of a Dreamcast - a huge potential there had these cards sold better.
Pity we never really got 3D development software like DirectX for the PPC accelerators... then again, with retro so popular someone could make a killing by selling plug-n-play 3D hardware for old Amigas (so long as there was a killer app or conversion to accompany them!).
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Hi Egg-Chen,
>Without hesitation : The Maze of Galious !
Well, I made a port of an MoG-Remake about 1,5 years ago for MOS.
As the source is included, a programmer should easily port it to AOS too (needs SDL however).
Bye HAK
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Rebel-CD32 wrote:
The custom graphics hardware in CPS2 and NeoGeo is more advanced than the AGA or ECS, although with a good coder, the Amiga can match those systems with the right amount of RAM, although it would experience slow-down if there were too many sprites on screen.
A vertical scrolling shoot-em-up is on the cards after we finish Mr Beanbag (in about a week). We'll see how much we can get on screen!
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HAK wrote:
Well, I made a port of an MoG-Remake about 1,5 years ago for MOS.
As the source is included, a programmer should easily port it to AOS too (needs SDL however).
Bye HAK
My God !!! Is it for real ??!!!
At least, after more than a decade a dream will maybe become true !
Could you port it to the Classic ?
Please ! Please ! :bow: :bow: :bow:
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> World of Warcraft
I'll third that.
If this should run on an AGA A1200 or A4000 (assuming network capability), the interface could not be fully 3D.
But a top-down iconized view would work - only show the layer you're standing on - a bit like the minimap.
For 'seeing' other characters, you click on them, and a composite of their exterior is shown in a seperate section of the screen.
Not entirely impossible :)
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leirbag28 wrote:
@Egg-Chen
I dont think I agree with you on Mega Typhoon.......although I never Played it......from the screenshots I see in "Hall Of Light" it looks like an 8bit NES gam with the same kind of crude lores gfx.
Try it before. The Gfx don't do justice to this game (well to say the truth, as an "old-schooler" I like those old fashioned type of Gfx).
Battle Squadron looks better than that. and Battle Squadron is a darn fine game......even though the gfx can still be massively improved. ProjectX is the best looking ShootemUp for an A500 and T-Zero is the Best looking for AGA. Also check out Apidya, Hybris, a well
Yes... but to return back to the subject, if I cited Mega Typhoon it's because it has a very efficient sprite engine, it is among the better engines I could see running on the A500 : everything move smoothly, the action is very fast, there aren't any slowdowns or flickering and most of all, the screen is full of moving sprite (more than 100 according to the authors of the game). It is rather impressive from a technical point of view, although there are maybe some weakness in the art/design department. I think it's more a demo of what's possible using this engine.
Now I can just imagine what could be done with such an engine : Aleste, Aleste 2, Salamander etc. games like ProjectX are visually very appealing, but I don't like them very much, I find them boring, they lack the intensity of games like those above mentioned.
or rather EXCELLENTLY programmed game is SLAM TILT. Probably the highest Quality arcade game made for Amiga.
I didn't played Slam Tilt since Pinball games are not my cup of tea, but for what I heard it is a very good game in its field.
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Grid Wars.
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moto
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Hi Egg-Chen,
Egg-Chen wrote:
My God !!! Is it for real ??!!!
At least, after more than a decade a dream will maybe become true !
Could you port it to the Classic ?
Please ! Please ! :bow: :bow: :bow:
Unfortunately sorry, but as the Cyberstorm in my A4000 went bust several years ago, I can't use my G-REX in there and therefore no GFX-card... - meaning I would have to work on my old TV, a thing I don't want to do to my eyes.
On my Peg I haven't installed a cross-compiler either, as I prefer to concentrate on one system at a time.
But as I said, the source is included in the package - which is also on Aminet and (hopefully) everything a programmer should do is replace all "__MORPHOS__" with "__AMIGA__" (or whatever the corresponding define is on the classic or OS4.
Bye HAK
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Hearts of Iron 2 Doomsday
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Any relatively "modern" flight simulator that the pc users are enjoying since many, many years ago. I don't really care which. Falcon V=>2 would be fantastic, but i'm just daydreaming like the rest of us in this thread.
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Mechwarrior 2. It only required a 486 to run on the pc, so on a decent spec classic Amiga it ought to run very well.
I have always wanted a 3D Mech game on the Amiga, and the closest I've got is running the original Mechwarrior game by Dynamix (the guys who did Arctic Fox, A10 Tank Killer etc) using PC Task 4. This actually works very well, but the 1989 3D leaves a little to be desired.
Oh well, I can dream.... :)
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Chaos Engine 2 - but only if the Bitmaps actually finish it this time... :roll:
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Tricky wrote:
A vertical scrolling shoot-em-up is on the cards after we finish Mr Beanbag (in about a week). We'll see how much we can get on screen!
If there's anyone who can still program a good game for the Amiga, using all its strengths, it's you. Make sure you check out some of the best arcade vertical scrolling shooters on MAME (or in a real arcade if that's still an option) for some inspiration, and let us all know if you need any help. You could check out the Amiga Games Factory over on abime.net, they're trying to get a team of Amiga games creators together for a few projects over there.
Oh yeah, and it's been a week since your post, where's Mr. Beanbag? :-P
Can't wait to get the full game, how about releasing a Christmas level demo before Christmas time?
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What's Mr.Beanbag? I hope it's nothing like Mr.Nutz or worse... Rare's 'Mr.Pants'...
:-D
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Metal Slug 3
I just got this for the PS2 the other week and I can't put it down. It only takes about an hour to finish, but it's pure arcade mayhem all the way.
Pure side-scrolling shoot-em-up, frantic non-stop mayhem, classic arcade action. The way games used to be :-D
I'm hoping to get 4 & 5 for Xmas :-D
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Mr. Beanbag is a new platform game coming out for AGA Amigas very soon, you can check out the screenshots and download a demo here - http://www.glastonbridge.co.uk/mrbeanbag/
And what's wrong with Mr. Nutz?? Sure, the Mega Drive and SNES versions totally sucked, but the Amiga version was a whole other game, and one of the best platformers I've played on any system (and I've played a lot of them). I finished the game once, and it's massive. Beautiful graphics, wonderful sound, perfect gameplay... the only thing that let it down was not being hard drive installable. It actually had the option to use a control pad so you could jump using the button instead of pressing up too, which all platform games should have.
Never played Mr. Pants though.
Vincent, yeah, Metal Slug totally rocks hey, we definitely need more games like that on Amiga. Try and find the PS1 version of Metal Slug X if you want another Metal Slug game to enjoy.
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Something a little more realistic that could actually run on most of our systems... The original Duke Nukem games, pre-DN3D. Especially since the games were originally designed ON Amiga, but released for PC.
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Total Annihilation is a great strategy game. Would be nice to see that one the Amiga.
Well then, start working on a port of Spring (http://spring.clan-sy.com) (GPL'd real time strategy engine, initially created to run TA content, but now much more than that). Currently there are versions for Win32 and Linux, a MacOSX port nearly done... Uses SDL, OpenGL, er, and, other stuff. Good luck!!! :-D
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Rebel-CD32 wrote:
Vincent, yeah, Metal Slug totally rocks hey, we definitely need more games like that on Amiga. Try and find the PS1 version of Metal Slug X if you want another Metal Slug game to enjoy.
Already on the look out for that :-D
I'm not too keen on the look of Metal Slug 3D though. Looks pants.