Amiga.org
Amiga computer related discussion => General chat about Amiga topics => Topic started by: Zener on August 14, 2006, 12:53:44 PM
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Look!
"Among other tools, Fumito Ueda was the owner of the Commodore Amiga computer (A500 first then A4000). This is uncommon in Japan where this range of computers was not very popular. During these years he learned to use Newtek Lightwave, and eventually the first mockup and experiment of ICO were created with Lightwave 3D."
http://en.wikipedia.org/wiki/Fumito_Ueda
http://www.gamasutra.com/features/20041022/sheffield_03.shtml
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I don't know ICO was a little bit better, even though most people in the United States really didn't care for it. Maybe because we are so intuned to the adrenaline pumping, ritilan paced first person shooter games.
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No wonder the game runs in like 10 fps if he was used to Amiga games.
Sorry, couldn't resist ;)
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@fx
I know your joking......but ICO was one of the coolest looking games for the playstation at the time ans it ran smooth........it was just very lonely in the game.
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I have never played Ico so I can't comment on that, but I have tried Shadow of the Colossus and to me it looks like a wonderful game, but with huge framerate problems (and that really really matters to me). This is (in my world atleast) a huge problem with most Amiga-games aswell. An example is all Bitmap Brothers games which updates the screen like every second or every third frame. They wouldn't have had to do this if the programmers had actually used the Amiga Hardware instead of just doing a lame ST port (this is the reason I like to call them Bitari Brothers).
But ofcourse I didn't mean what I said very seriously, and it's really cool that the guy had an Amiga.
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Shadow of the Colossus is a fantastic game.
I'm going through it for the 3rd time now.
Haven't played Ico yet, but that's on my want list :-)
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fx wrote:
An example is all Bitmap Brothers games which updates the screen like every second or every third frame. They wouldn't have had to do this if the programmers had actually used the Amiga Hardware instead of just doing a lame ST port (this is the reason I like to call them Bitari Brothers).
Wasn't Speedball (II) from Bitmap Brothers? I haven't played it in years, but I remember that game to run pretty smooth, even on a 68000...
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Big deal :-D
And the programmer of Far Cry is no more no less than the authour of AmigaE language.
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McVenco wrote:
Wasn't Speedball (II) from Bitmap Brothers? I haven't played it in years, but I remember that game to run pretty smooth, even on a 68000...
Speedball II runs in 25fps, which I think is acceptable but the game had been even better if it was running in 50fps.