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Amiga computer related discussion => Amiga Gaming => Topic started by: Amigaz on July 10, 2006, 07:39:59 PM
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Just bought Quake 1 (PC version) and want to run it on my A4000 PPC (Voodoo 3 etc) and wonder if someone could give me a quick step by step instruction on how to run BlizQuake.
imho I think the docs that is included with BlitzQuake are very fuzzy that's why I need some guidance.
So I just need to know what I need from the Quake cd for BlitzQuake to work and if I just launch BlitzQuake by it's icon or do I need to start it in shell?
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just install quake on your pc Amigaz, and then take the ID1 directory and transfer it to the amiga... u need to have the ID1 dir on all quake ports in order to use them...
but I *never* succeded to run blitzquake on my 1200ppc, always some kind of error that I cannot remember... it is the warp3d version, right?
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Yep, it's a Warp3D version :-)
With the docs included in GlQuake and BlitzQuake it's no wonder it's mission impossible to run it :crazy:
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lol tell me if u succeed, the warp3d should speed-up quake... I have tried the software renderer ppc versions, I got some 20fps, but the 3d acceleration should push it to maybe 30fps...
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I too have been trying a long time to get Some Variant of GLQuake to work on my CSPPC + Prometheus/Voodoo 3 3000 combo.
Quake 2 works great but it's the original I really want to play, GLQuake from Soft3dev grey screens and Blitzquake 68k works, but Blitzquake WOS always says it can't load GFX.wad, and snoopdos only reports a fail on looking for pak2.pak.
Robert
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Robert17 wrote:
I too have been trying a long time to get Some Variant of GLQuake to work on my CSPPC + Prometheus/Voodoo 3 3000 combo.
Quake 2 works great but it's the original I really want to play, GLQuake from Soft3dev grey screens and Blitzquake 68k works, but Blitzquake WOS always says it can't load GFX.wad, and snoopdos only reports a fail on looking for pak2.pak.
Robert
Maybe unpacking the .pak files would help?
Going to fiddle with it tomorrow :violin: hopefully some people will give us some nice hints while we sleep ;-)
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keropi wrote:
lol tell me if u succeed, the warp3d should speed-up quake... I have tried the software renderer ppc versions, I got some 20fps, but the 3d acceleration should push it to maybe 30fps...
That's what I hope but the PPC version (from the Nightlong Cd2) works quite smooth here..must be 30fps+ but I think the GL version will have sm oother graphics ;-)
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don;t try to unpack the .pak files, the quake.exe does that and it expects a .pak file, not extracted data. are u sure you have the files INSIDE the ID1 dir?
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guys...quake on amiga?
bad bad option
come on...we're in the year 2006
keropi says 20 or 30 fps...ohhhh..
that is not playlable
a game playlabe stays at 60fps or more ..that's the real world
anyways..I don't care
I play direct3d version of quake on my pc at 1600x1200 at constant 85fps...using hi res textures and antialisasing x8
are there a quake miggy port that can do that?
jejeje
como on guys...an inteligent quake player play the game on fast PC with a midrange gfx card
anyways I see that some of us still live in primates times
bye, Laser
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@Laser
er, this is an Amiga forum and they want to play Quake on their machines, so let 'em. You're argument reminds me of a friend of mine who used to play Battle of Britain on his 286 and then found it unplayable on a pentium years later (too fast to play). For quake, 20fps is playable in 320x200. And I doubt John Carmack was playing it in 1600x1200 & 85fps back in the day it was released. Why don't you go tell him he's not an 'inteligent' quakeplayer (whatever that is).
Anyway, GLQuake and Blitzquake both work fine, at least they did on the CSPPC/CVPPC setup in my A3000 and on a Prometheus/Voodoo3/GVP4060 in my A4000. You need to use iirc at least version 4.2 of Warp3d. Make sure the gears Warp3d demo program works for ppc and 68060. There is a readme file with Blitzquake which explains pretty much all of it. Just keep trying, and make sure you set the stack to the required amount if so needed (maybe blitzquake requires this, I don't remember).
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Argus,
I see that you are not an expert gamer
cause you can't say that 20fps on a 1st person shooter game is playlable
20-30fps it's an ugly ugly thing
on 1996 the hardware available on that times let the quake play at 300x200 but at higher framerate...maybe near 60fps
that's is smooth and playlable.....
clickboom did a fraud when years ago made an unplaylable port for the 040/060 equipped amigas
the 060 version of clickboom maybe do 10fps
that's was a FRAUD
anyways I still recommend play quake on a pc even on a low-end pc is better than on any amiga
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keropi wrote:
don;t try to unpack the .pak files, the quake.exe does that and it expects a .pak file, not extracted data. are u sure you have the files INSIDE the ID1 dir?
Actually, you can quite happily unpack the .pak files and play Quake on a PC using only the unpacked files. I used to do this a lot back in the day when there were mods coming out every day.
Don't see why you can't do it on the Miggy aswell.
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erm, TV (at least VHS video) runs at 30 fps. Unwatchable?
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on my setup it pops a window: INSERT VOLUME QUAKEDIR IN ANY DRIVE, then iconx complains and finally it says it cannot open audio.device... :-? :-? :-?
the docs just suck...
edit: if I assign quakedir: to blitzQ directory, it just crashes... it also needs 600K stack size!
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now it only complains about audio.device , lol it sux
maybe it is ahi only?
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lurkist,
yes vhs,dvd at 30 fps on ntsc 25fps on pal systems
anyways that is another thing
do you know at how many fps run any normal amiga game?
well....60 fps on ntsc games and 50 fps on pal
because the refresh is good for games at 50 fps minimum
bye, laser
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So has no one got any further with this? i was wanting to try it on my 060 aswell..When i click on an icon it says various msgs and i aint been able to get it to run.
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Quoting Laser:
Now, play a game a 20 fps is not very playble, but on amiga System, thies few frame rate are ok.
If you never played to Fear (AmigaOs version), first dooom port, Breathless on AGA machine and Killing ground, you cannot understand.
Now, i can runs Quake, Quake 2, Duke3D and Doom very well, thanks to Amithlon, but here i'm on a 2Ghz system :D
GlQuake on Amiga68k with voodoo3 it takes only 15-16 fps in 640x480, but for the one had gotten used to play it to 12 fps in 320x256, is exelent.
i quote you, that now these fps are ridicul, but for the one has an Amiga, this is an own choice.
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640x480 on a 060 you mean, right?
I have to try, I have the original quake Amiga port from clickboom and in some way I enjoyed it.
Quake II needs at least a PPC I suppose. Correct me if I'm wrong.
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I didn't tried Quake on my new BPPC, i can't help you, but i want to say something about frame rate and games, obviously a game with a refresh of 50 fps will be smoother, but i know commercial 3d games that runs at 25-30 fps.
To Laser: did you have a PSP? did you played to GTA Liberty City Stories? i have a PSP and GTA, the game runs at 25-30 fps, and it works very nice, very playable, from my point of view, i think that 25-30 fps are the minimum frame rate to be playable, although 50 fps are the best to play a game.
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the best is fps = hz of screen...
50 fps at a 50hz screen looks extra smooth lol
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@keropi:
Yeah, it cant get any smoother than if it is synchronized with the vblank. 1000 fps doesn't matter, it is still smoother if it is synchronised.
/Patrik
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GlQuake on Amiga68k with voodoo3 it takes only 15-16 fps in 640x480, but for the one had gotten used to play it to 12 fps in 320x256, is exelent.
Uhm... 15-16 FPS in 640*480? I've at most managed to achieve around 20FPS (with HEAVY drops when much graphics is displayed) with BlitzQuake at 320*200 (Voodoo3, 060 blah blah).
Still I have not seen one playable (read: to me acceptable running) Quake version for the 68k Amiga. If people are satisfied with 12 FPS or whatever... fine... and if people are satisfied with having heavy drops in the FPS when too much graphics is displayed... fine... but, I will never go as far as saying that 68k Quake on the Amiga ever runs smoothly.
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Ah blitzquake. Has to be the best overall quake port for the Amiga especially with its lighting addon. I was very annoyed that it was not compatablew with Permedia2 and had to wait till getting a mediator and voodoo3 to play it.
gets around 25 fps at 640x480 on ppc175/040/25 and is the only game where the med/v3 is faster then bvision which got 24 fps at same res (no addons) with GLQuake. The mediator/v3 really does suck for everything else 3d but is a neccessity for running some of the v3 specific stuff. Id like to try grex onday to get max performance from ppc games with the voodoo. Wipeout2097 ran smooth on bvis, but unplayable on med :/
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I tried Quake last weekend on my BPPC 060/240 with Mediator 1200 and S3 Virge gfxboard, and it runs smoothly on my computer with a screen resolution of 320x240, i don't know the exact framerate but i think that it was 30 fps or higher. I used this Quake port:
http://www.aminet.net/package.php?package=game/shoot/QuakeWOS.lha
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Still no one who knows how to run BlitzQuake?
People seem to play it here so can anyone please share their secrets :-D
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it was a long time ago, bit im pretty sure it was quakewos port I was using. But I had a very playable version of quake running on my PPC 175 603e with Bvision set up.
I am sure there is another port somewhere that uses warp3d and bvision. And I did get it to run. Do not think it was blitzquake though
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Voodoo 3 3000? are you using an agp card in your miggy?
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Ah blitzquake. Has to be the best overall quake port for the Amiga especially with its lighting addon. I was very annoyed that it was not compatablew with Permedia2 and had to wait till getting a mediator and voodoo3 to play it.
It IS compatible with the permedia2 (BVision). But only under MorphOS, not AmigaOS.