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Amiga computer related discussion => Amiga Gaming => Topic started by: Motormouth on June 28, 2006, 02:00:11 AM

Title: whdload vs. WinUAE for classic Amiga Games
Post by: Motormouth on June 28, 2006, 02:00:11 AM
What is the most convenient setup for classical amiga gaming?

Whdload on a 030+ classic amiga with a large hard drive?

WinUAE with the games converted to adfs, separate configurations for an Amiga 500, and an Amiga 1200 specifically for games?

Or a stock Amiga 500 and amiga floppies?


One other question, does whdload work with WinUAE? Is this a relevant question given WinUAE's flexible configurations?

 :insane:
Title: Re: whdload vs. WinUAE for classic Amiga Games
Post by: coldfish on June 28, 2006, 03:57:53 AM
Ive tried all the above options, and settled on WinUAE;
+because I use a PC every day, I might as well run emulation on that machine.  And it's nice to have a virtual Amiga on my laptop.
+its free (*and legal if you have real KS roms and Disks kicking around).
+compatability is very good and constantly improving.
+HD image compat', so yes Whdload/installers work
+convenience, different Amiga hardware configs at the click of a button.
+use a real Amiga HD with it.
+its free*!
+more power than any of my real Amigas and better specs, (I never owned a real Picasso gfx card).
+AIAB, a highend OS3.9 install virtual Amiga which puts my old 3.1 A1200 to shame.
+its free*!!!
-not "real".

Classic gaming with my A1200 '030;
+a few games ran faster and better than the old A500 eg Syndicate, Fronteer, Cannon Fodder ect.
+novelty of having a whole lot of older A500 stuff working on a newer more powerful -real- Amiga.
+an Amiga with a HD is awesome if all you've ever known was an A500 with floppies.
-upgrading the A1200 to '030 meant some older floppy games stopped working unless under Whdload.
-Whdload = still some compatability issues.
-installing with half-dead floppies sucks arse when the installer crashes on the last floppy of a 12-disk install.
-takes up space.
-using an A1200 feels horribly slow and clumsy at times.
-hardware is very costly for what it is.

An A500 with floppies;
+authentic!
-slow!
-while it's the "real" -real- thing, why torture yourself?  Most floppies have probably reached the end of their usable life, so there's always the chance of data loss/corruption.  -an A500 and floppies take up a lot of space.
-floppy drive reliability?
-ADF conversion to Amiga disks can be time consuming and awkward.
Title: Re: whdload vs. WinUAE for classic Amiga Games
Post by: Minuous on June 28, 2006, 06:54:37 AM
I use WinUAE+OS3.9+WHDLoad, it's the ultimate :-)

You can have the games arranged in folders like any other Workbench apps, with nice icons, you still have your WB, exit back to Workbench instantly to choose another game or app, etc.

It is a shame though that there are still hundreds of games not supported by WHDLoad yet, you use WinUAE+KS1.3+ADFs for those...
Title: Re: whdload vs. WinUAE for classic Amiga Games
Post by: orange on June 28, 2006, 08:29:38 AM
I'd go for WHDLoad,A1200, '030.  its real and good enough for most games. You can easily connect proper Amiga joystick and mouse for that 'authentic' feeling. (there are some USB joystick for winuae, don't know how good they are). Also most PC keyboard cant handle multiple simultaneous keypress.

forget about floppies on A500, they are just too slow,

OTOH the most important advantage of using WinUAE is that it runs on standard PC monitor. (but at the same time its a feature that spoils that 'retro  feeling' most of all)
Title: Re: whdload vs. WinUAE for classic Amiga Games
Post by: keropi on June 28, 2006, 08:35:43 AM
IMHO: real A1200 + 030 + fastram + scandoubler + HD... nothing beats it...
Title: Re: whdload vs. WinUAE for classic Amiga Games
Post by: Speelgoedmannetje on June 28, 2006, 10:58:56 AM
Quote

orange wrote:
Also most PC keyboard cant handle multiple simultaneous keypress.
Bollocks. I use pc keyboard for beat 'em ups BECAUSE I can use multiple buttons at the same time (physically beseen you're right, but in fact one can program around that and that makes the keyboards especially suitable for beat 'em ups). Something I can't do with ordinary joypads/sticks because I'm not that atheltic with my fingers.
Title: Re: whdload vs. WinUAE for classic Amiga Games
Post by: Roondar on June 28, 2006, 11:23:24 AM
What I've noted most in the WinUAE vs Real Amiga comparisoms I did was that the Real Thing (TM) does scroll much smoother.

An Amiga connected to a Amiga monitor or TV scrolls in sync as it should. Somehow WinUAE never manages that*. I didn't actually think about this until quite recently when I noticed how incredibly smooth Shadow of the Beast ran on my A600.

*) That includes when I run NTSC software on a 60Hz screen with Vertical Sync and no lost frames according to WinUAE.

Then I started testing (with a variety of WinUAE settings and yes, on a fast PC with a good GFX card) and found that pretty much all of the smooth scrolling games out there perform better on a real Amiga in that department.

The other thing is that a real digital joystick outperforms a PC joypad/joystick every time for use with an Amiga game. (Mice are a different story offcourse)

Lastly, using a small(ish) TV ironically gives you a 'better' picture than using a high end monitor. (This is offcourse due to the low resolution of the Amiga display which will end up looking more blocky on a monitor than on a small TV)

So, concluding:

Yes, WinUAE is surely faster and more convenient than using a real Amiga (with or without HD).

No, WinUAE does not give the same smoothness for scrolling and missing digital joysticks sucks. Not too mention it always looks more blocky than on a TV  ;-)

(And somehow, even on my PIV 3.2Ghz there are still Amiga programs -mostly those that really bang the hardware- that struggle to reach A500 speeds in WinUAE)
Title: Re: whdload vs. WinUAE for classic Amiga Games
Post by: Speelgoedmannetje on June 28, 2006, 11:35:56 AM
Quote

Roondar wrote:
What I've noted most in the WinUAE vs Real Amiga comparisoms I did was that the Real Thing (TM) does scroll much smoother.

An Amiga connected to a Amiga monitor or TV scrolls in sync as it should. Somehow WinUAE never manages that*. I didn't actually think about this until quite recently when I noticed how incredibly smooth Shadow of the Beast ran on my A600.

*) That includes when I run NTSC software on a 60Hz screen with Vertical Sync and no lost frames according to WinUAE.

Then I started testing (with a variety of WinUAE settings and yes, on a fast PC with a good GFX card) and found that pretty much all of the smooth scrolling games out there perform better on a real Amiga in that department.

The other thing is that a real digital joystick outperforms a PC joypad/joystick every time for use with an Amiga game. (Mice are a different story offcourse)

Lastly, using a small(ish) TV ironically gives you a 'better' picture than using a high end monitor. (This is offcourse due to the low resolution of the Amiga display which will end up looking more blocky on a monitor than on a small TV)

So, concluding:

Yes, WinUAE is surely faster and more convenient than using a real Amiga (with or without HD).

No, WinUAE does not give the same smoothness for scrolling and missing digital joysticks sucks. Not too mention it always looks more blocky than on a TV  ;-)

(And somehow, even on my PIV 3.2Ghz there are still Amiga programs -mostly those that really bang the hardware- that struggle to reach A500 speeds in WinUAE)
Also, I think the colours are much more crisp than on a PC.
Title: Re: whdload vs. WinUAE for classic Amiga Games
Post by: MrZammler on June 28, 2006, 11:38:55 AM
I'll take a real miggy over uae, anytime...
Title: Re: whdload vs. WinUAE for classic Amiga Games
Post by: rare_j on June 28, 2006, 04:04:54 PM
Two reasons why you might choose WinUAE or WinUAEX over the real thing:

1) Confugurable controls. You can set your joypad up so you've got 1 button as turbofire, one button as regular fire, and one button as button2. You can even have a button to jump if you like. Try that on a real Amiga.

2) Savestates. Fancy finishing TurricanII in one sitting?
Title: Re: whdload vs. WinUAE for classic Amiga Games
Post by: Roondar on June 28, 2006, 04:36:20 PM
Quote

rare_j wrote:
Two reasons why you might choose WinUAE or WinUAEX over the real thing:

1) Confugurable controls. You can set your joypad up so you've got 1 button as turbofire, one button as regular fire, and one button as button2. You can even have a button to jump if you like. Try that on a real Amiga.

2) Savestates. Fancy finishing TurricanII in one sitting?


Back in the day there where plenty of joysticks that had configurable autofire and multiple buttons. I'll agree that finding one that lets you map 'up' to a seperate button will be tough, but then again the digital joystick is inherently a better fit for most Amiga games then a joypad or analog joystick will be.

The savestates thing is more interesting. For action games it can be handy (but there is a caveat*) but RPGs/Puzzles/etc usually had savegame support.

*) Most arcade games have a runtime of about 20-30 minutes, tops if played 'properly'. With savestates you cannot lose so you'll reach the end of your games much sooner. Takes away some of the challenge  ;-)

Not too mention that Turrican II is not exactly a game that takes hours to finish  :lol:
Title: Re: whdload vs. WinUAE for classic Amiga Games
Post by: rare_j on June 28, 2006, 06:34:47 PM
Quote

Roondar wrote:
Back in the day there where plenty of joysticks that had configurable autofire and multiple buttons.


The problem is finding one of these magic sticks these days  for my real miggy :-(
Any recommendations?

Title: Re: whdload vs. WinUAE for classic Amiga Games
Post by: Motormouth on June 29, 2006, 03:35:02 AM
Wow you have all been very helpful.

I am going to try using whdload on WinUAE. ;-)

I have attempted using the demo version of whdload on my A3000 with A3640 and 16 meg fast ram, and a voodoo 3/prometheus.  I find this set up to work with mixed results.  I assume this is due to the 68040 emulating some of the commands of earlier generations of 680x0.

Every game I have attempted using on WinUAE version 1.2 (not a very exhaustive list so far) has worked with stock a500 with KS 1.3 and 1 meg chip ram and 2 meg fast ram configuration.

I don't have any aga games so have not tried a1200 configurations (in my opinion the golden age of amigas was over in north america before aga computers came out, this of course is not so true in europe and is a discussion for another thread)

By the way what is WinUAEX?
Title: Re: whdload vs. WinUAE for classic Amiga Games
Post by: countzero on June 29, 2006, 03:47:05 AM
Quote

Motormouth wrote:

By the way what is WinUAEX?


WinUAE for X-Box
Title: Re: whdload vs. WinUAE for classic Amiga Games
Post by: coldfish on June 29, 2006, 04:46:18 AM
Quote

Roondar wrote:

So, concluding:

Yes, WinUAE is surely faster and more convenient than using a real Amiga (with or without HD).

No, WinUAE does not give the same smoothness for scrolling and missing digital joysticks sucks. Not too mention it always looks more blocky than on a TV  ;-)

(And somehow, even on my PIV 3.2Ghz there are still Amiga programs -mostly those that really bang the hardware- that struggle to reach A500 speeds in WinUAE)


Ahh, godblessya, I think the scrolling problems have more to do with the faster (lower persistence) PC display device than emulation, I run WinUAE through a HTPC & SDTV setup, it's just like the old days.

I use a Sidewinder digital pad which is just as good if not better than the old Sega-MS pad I used with my A1200.

The HTPC is a Duron @1Ghz, it does a fine job of emulating an A500, I think you should check your settings/configs if your having speed issues with a P4 @ 3.2Ghz?  Or prhaps try an older, faster, (less accurate) version, Im running 0.8.8r8 and 0.9.91.0.
Title: Re: whdload vs. WinUAE for classic Amiga Games
Post by: Roondar on June 29, 2006, 09:46:55 AM
Quote

coldfish wrote:

Ahh, godblessya, I think the scrolling problems have more to do with the faster (lower persistence) PC display device than emulation, I run WinUAE through a HTPC & SDTV setup, it's just like the old days.


I don't think monitor persistance is the problem. I'll have a look at TV out, but I don't expect an improvement*. Methinks you're just used to the WinUAE output -like I was- and therefore just not notice the lack of smoothness. I didn't until I fired up my old Amiga after all.

*) The problem has to do with how WinUAE builds it's display, which is nothing like how a real Amiga does it's trick.

Quote

I use a Sidewinder digital pad which is just as good if not better than the old Sega-MS pad I used with my A1200.


Like I said, IMHO a joypad is an inherently inferior control method for Amiga games. Nothing beats an old fashioned digital stick for precision movement.

Quote

The HTPC is a Duron @1Ghz, it does a fine job of emulating an A500, I think you should check your settings/configs if your having speed issues with a P4 @ 3.2Ghz?  Or prhaps try an older, faster, (less accurate) version, Im running 0.8.8r8 and 0.9.91.0.


Try some really copper/blitter intensive games/demos. It will crawl. The makers even say so themselves  :-)

Note that I don't believe a smooth Duron 1Ghz to begin with, the first PC I ever saw (and that was using a heavilly tweaked WinUAE config and 8bit colour setting -which is not good enough for an A500, there are plenty of games that beat 256 colours on screen-) that made 50fps without skipping was some 2Ghz Athlon based PC. WinUAE performance has always been heavilly overrated in Amiga land*.

*) When it was 'young' people claimed non-skipping A500 speeds on a K6-2 450Mhz. Which I had. With their configuration files I did get 100% speed, but they used a frameskip of 3 or 4 to get there. Ofcourse for applications the performance quickly reached (and later broke) Amiga speeds, but games where a different thing alltogether. Especially those which really banged the hardware. Or where written in AMOS  :lol:
Title: Re: whdload vs. WinUAE for classic Amiga Games
Post by: coldfish on June 29, 2006, 10:11:58 AM
Well, I can only vouch for my own experience with WinUAE.

Regardless of whether you believe it or not this little Duron based HTPC runs an emulated A500 just fine, no frameskip, no sound skipping.  I can only guess you're doing something wrong or running stuff that would hobble a real A500?  Or perhaps its time for a Win reinstall?  :-P

According to Amiga Forever:

http://www.amigaforever.com/kb/3-101.html

"While many users are satisfied with the performance of the emulation low-end systems such as those powered by Pentium 90 to Pentium 200 CPUs, we recommend a Pentium processor running at 750 MHz as a minimum configuration. This provides a quite usable environment, roughly comparable to the speed of an Amiga 500 with a fast hard disk, inclusive of custom chips emulation. In this configuration, the emulated CPU can be several times as fast as that of an A500, while the Amiga chip set is emulated in real time in most usage scenarios (including most games).

With emulation running on Intel Pentium CPUs, the original performance of the Amiga chip-set is achieved in the range between 400 MHz and 1 GHz, depending on the resources used by the software (games are the most demanding applications). In comparison, the performance of CPU-intensive Amiga tasks on newer and more powerful GHz-class PCs can be defined as stunning: jobs which used to take minutes or hours on "real" Amiga systems only take seconds when run inside the emulation. Additional performance comparisons are included in the FAQ list, and in the section on Emulation."

Give me some examples of games that "crawl" and I'll try them out myself.  I have no doubt there are demos that will stress the system and maybe even cause a frame-drop now and then but I'm yet to come across anything that causes it to "crawl".

I really cant criticise WinUAE for features and performance.

...did I mention its free! :-)

Title: Re: whdload vs. WinUAE for classic Amiga Games
Post by: Roondar on June 29, 2006, 12:06:35 PM
Quote

coldfish wrote:
Well, I can only vouch for my own experience with WinUAE.

Regardless of whether you believe it or not this little Duron based HTPC runs an emulated A500 just fine, no frameskip, no sound skipping.  I can only guess you're doing something wrong or running stuff that would hobble a real A500?  Or perhaps its time for a Win reinstall?  :-P

Well, I'm ofcourse happy for you that all seems well. Strange that my Athlon 1Ghz of yesteryear never got anywhere near the performance in WinUAE as you claim to get but I'll leave it at that.

On to what I do with it: Nothing much, all A500 stuff really. And no, windows is not to blame -everything else runs blazingly fast and rightly so-.

Now, it is ofcourse possible my WinUAE setup has a wrong configuration for perfect performance.

Then again, my idea of emulation is that it had better be as close to the original as possibe so setting up UAE with subpar configuration options to increase the speed at cost of precision is a no-no in my mind*.

The JIT for instance is very acceptable, but disabling VSync is not. Nor is any other option that purposely reduces the emulation accuracy to gain speed (such as an 8 bit display or a large soundbuffer which causes audio lag).

I'm really picky about my emulators, you should see how much effort I put into getting WinVice to run right! :lol:

*) I actually consider claiming perfect framerates for an emulator while doing such things a form of cheating, it's only 'perfect' when it also does everything it has to do!

Quote

According to Amiga Forever:

http://www.amigaforever.com/kb/3-101.html

Interesting text, but it does come from the people who want to sell you Amiga Forever, naturally they will claim it works rather well.

Now I will agree that for most games and apps a 1Ghz PC is plenty, but I had plenty of PC's and versions of WinUAE myself and only those of really high spec could run the Emulator at a level that I'd call acceptable.

I do have Amiga Forever offcourse, but not because of the claimed emulation speeds :-)

Quote

Give me some examples of games that "crawl" and I'll try them out myself.  I have no doubt there are demos that will stress the system and maybe even cause a frame-drop now and then but I'm yet to come across anything that causes it to "crawl".


Crawl is a subjective thing, for me that point is allready reached when a game drops enough frames for it to be noticable or when it starts lagging a tad.

I'll have to look for the names of the demo's, but I recall that the last time I ran Turrican I's Scrolling levels it started dropping frames. Same with Shadow of the Beast and some other stuff.

Quote

I really cant criticise WinUAE for features and performance.

...did I mention its free! :-)


WinUAE certainly is a fine product, but not free tho unless you allready have an Amiga, copying a Kickstart ROM without owning the original is illegal after all.

And there is but one way to get a legal Kickstart ROM if you don't have an Amiga. Which most definitely costs money  ;-)
Title: Re: whdload vs. WinUAE for classic Amiga Games
Post by: jimmy_n on June 29, 2006, 01:26:56 PM
One thing that bugs me playing games on WinUAE, is that on my  monitor, I either have to use 800x600 and have a big black border round the screen, or 640x480 and have the bottom of the screen cut off (or more for games that use overscan).
Title: Re: whdload vs. WinUAE for classic Amiga Games
Post by: SamuraiCrow on June 29, 2006, 01:35:45 PM
...or run it in a window.
Title: Re: whdload vs. WinUAE for classic Amiga Games
Post by: Roondar on June 29, 2006, 01:54:34 PM
Seriously, why would someone trying to relive the old Amiga feeling want to run his game in a window?

Way to kill the atmosphere!
Title: Re: whdload vs. WinUAE for classic Amiga Games
Post by: coldfish on June 30, 2006, 02:55:11 AM
Its possible your preference for accuracy over speed it the problem.  I dont bother with 100% sound accuracy and dont mind tweaking down compatability when using WinUAE on my old Compaq E500 @ 600Mhz.  On the HTPC I dont need to.  Another nice thing is the HTPC has 768 x 576 and 720 x 576 output for that authentic, everything in it's right place Amiga experience.

Accuracy vs Speed is one of those things.  Some people prefer older versions of Mame becuase newer versions make their emulation crawl, I dont mind using neoRageX instead of Mame to run NeoGeo stuff, eventhough it's less "accurate", the overall gaming experience is still fun and there's no framedrops and no soundskips, which is the number one spoiler imo.

Ironically, shooting for accuracy may be why your having trouble getting WinUAE to run at full clip on a 3.2Ghz machine.  It's probably best you stick with a real A500, 1084s and a box of floppies. :-P
Title: Re: whdload vs. WinUAE for classic Amiga Games
Post by: MAD on June 30, 2006, 06:01:46 AM
Hoya!

Amiga+WHDLoad all the way!!!

Be funky

M A D
Title: Re: whdload vs. WinUAE for classic Amiga Games
Post by: Roondar on June 30, 2006, 09:49:43 AM
Quote

coldfish wrote:
Its possible your preference for accuracy over speed it the problem.  I dont bother with 100% sound accuracy and dont mind tweaking down compatability when using WinUAE on my old Compaq E500 @ 600Mhz.  On the HTPC I dont need to.  Another nice thing is the HTPC has 768 x 576 and 720 x 576 output for that authentic, everything in it's right place Amiga experience.

Accuracy vs Speed is one of those things.  Some people prefer older versions of Mame becuase newer versions make their emulation crawl, I dont mind using neoRageX instead of Mame to run NeoGeo stuff, eventhough it's less "accurate", the overall gaming experience is still fun and there's no framedrops and no soundskips, which is the number one spoiler imo.

Ironically, shooting for accuracy may be why your having trouble getting WinUAE to run at full clip on a 3.2Ghz machine.  It's probably best you stick with a real A500, 1084s and a box of floppies. :-P


Or in my case a choice between an A600 with CompactFlash HDD and a towerised A1200 with accelerator etc :-)

Anyway, I think in the end it does come down to personal oppinion and feeling more than any technical merits. WinUAE is a fine piece of software and if you like using it, go right ahead. If you're like me you'll probably find that an original Amiga can't be beat in terms of how close it is to the original tho :-P

On the emulators thing: I actually don't mind not-so-accurate emulation for systems I haven't owned/own.

Somehow I always get very picky when I emulate something I have in my own home 'for real'. One of the reasons I disliked the Playstation emulators for instance was that the sound was always 'off' a tad. In the end I just used my PS2 to play PS1 games, even though the emulator gave me higher res and faster loading.
Title: Re: whdload vs. WinUAE for classic Amiga Games
Post by: Legerdemain on June 30, 2006, 10:10:49 AM
To me the choice is rather simple: the original hardware.

WinUAE is way too buggy, and emulation isn't synchronized in such a way that it really feels like running a real Amiga (especially not when running Workbench). Some things emulates way too fast and some things go way too slow which makes Workbench feel rather... 'surreal'. On some systems WinUAE seems to behave, on others it simply refuses to do pretty much anything the way it was meant to be done. Annyoing, to say the least.

However, I have been nothing but impressed with the performance of WinUAE, speedwise. On my old Compaq Presario 350MHz, 192MB RAM, running Windows XP... every single game I tried to run, OCS/ECS aswell as AGA, ran in perfect 50Hz/60Hz with no frameskip whatsoever (perfect only when having turned on VSync, of course). The only thing that disturbed me back then, game-emulation-wise, was Windows inability to show PAL-screenmodes on a CRT monitor, because using the 'filter' option, streching out the screen on a higher resolution, let's say 1280*1024, isn't really the same thing as the real thing.

Besides, when using the 'filter' option while running WB in native screenmodes, it sometimes feels like the JIT-emaultion is turned off. The system slows down to a crawl, and this have been true for all of the different systems I've tried running WinUAE on.

Title: Re: whdload vs. WinUAE for classic Amiga Games
Post by: Legerdemain on June 30, 2006, 10:22:08 AM
Quote
Somehow I always get very picky when I emulate something I have in my own home 'for real'. One of the reasons I disliked the Playstation emulators for instance was that the sound was always 'off' a tad. In the end I just used my PS2 to play PS1 games, even though the emulator gave me higher res and faster loading.


I don't know what emulators you've used, but ePSXe must be one of the worst emulators in the world simply because it is beyond 'not user-friendly'. I don't know how many hours I spent on configurating the emulator to properly run FFIX, but then I released that... oh, well... now some other games doesn't run all that well. There are a ZILLION different plugins, which works best with Game A, Game B, Game C and so on and it is nothing but a nightmare to configure most of the gfx-plugins...

I really HATE ePSXe. Not for being a bad emulator, because it isn't, but for being one of the most not-user-friendly emulators I have ever used.

I thought I was about to cry when I downloaded pSX 1.5, started the emulator, started a game, and had to do practically had to do NIL configuration... put the bios in the correct directory, define my controller, select NTSC or PAL and turn on the V-Sync option. And then start the emulation. Although not making the 3D high-res, it must be the most user-friendly PS emulator I have ever ran. I don't know about compitability, though, but so far only Tekken 3 have managed to crash on me.
Title: Re: whdload vs. WinUAE for classic Amiga Games
Post by: coldfish on June 30, 2006, 10:28:05 AM
Quote

Roondar wrote:

Or in my case a choice between an A600 with CompactFlash HDD and a towerised A1200 with accelerator etc :-)

Anyway, I think in the end it does come down to personal oppinion and feeling more than any technical merits. WinUAE is a fine piece of software and if you like using it, go right ahead. If you're like me you'll probably find that an original Amiga can't be beat in terms of how close it is to the original tho :-P

On the emulators thing: I actually don't mind not-so-accurate emulation for systems I haven't owned/own.

Somehow I always get very picky when I emulate something I have in my own home 'for real'. One of the reasons I disliked the Playstation emulators for instance was that the sound was always 'off' a tad. In the end I just used my PS2 to play PS1 games, even though the emulator gave me higher res and faster loading.


Dont get me wrong, nothing matches real hardware for the complete experience.  Ive had an A500 and an A1200 running Whdload with stacks of old A500 stuff installed.  It was all good for a long time, but after a while I noticed WinUAE was quicker and more convienient for the quick hack, esp' as the host PC was already on.  The "real" hardware with slow loading times, dodgy floppies and compatability issues eventually went in the closet.  Btw, it's arguable that running an A500 game on an A1200 using Whdload is unauthentic and inaccurate too. :-P

Btw, I tried both SOTB and Turrican today on the HTPC, with maxed sound settings 100%, 48kHz ect. Maxed compatability, Display; Vsync on, 16bit(ofcourse), 720x576 fullscreen ect ect...

Turrican ran smooth, SOTB had maybe (maybe!) a slight stutter on the top (foremost and fastest) layer of the parallax scrolling, otherwise smooth.  I cant say the latter quibble made it unplayable.  ;-)

Youre right, it comes down to personal opinion and what's fun for you; someone who enjoys the hardware side is never going to like an emulation, someone who just wants a quick thrash of some old favourites wont be too fussed.

Having said that, the floppy drive "click" feature is a nice authentic touch.  
Title: Re: whdload vs. WinUAE for classic Amiga Games
Post by: Legerdemain on June 30, 2006, 10:33:15 AM
Quote
Btw, I tried both SOTB and Turrican today on the HTPC, with maxed sound settings 100%, 48kHz ect. Maxed compatability, Display; Vsync on, 16bit(ofcourse), 720x576 fullscreen ect ect...


Oh, so you ran 720x576 without any filtering turned on, using H&V centering to achieve the most 'real' experience on your TV-set?

I just have to ask you, how do you do to define a 720x576 screenmode (and what gfx-card do you have) because I've been wanting to define my own resolution for a long time on my ATI Radeon 9800 Pro & Radeon 9600... but I haven't figured out a way to do so.
Title: Re: whdload vs. WinUAE for classic Amiga Games
Post by: Roondar on June 30, 2006, 10:48:06 AM
Quote

coldfish wrote:

Btw, it's arguable that running an A500 game on an A1200 using Whdload is unauthentic and inaccurate too. :-P


Oh you could indeed argue that. Quite rightly since it loads a whole bunch of times faster and gone are the diskswaps.

That said it's still more accurate than WinUAE doing the same thing  :-D

(And secondly my A600 is the prime WHDLoad target, I use my A1200 for AGA games so I am running my games on the chipset they where orginally coded for :-P)
Title: Re: whdload vs. WinUAE for classic Amiga Games
Post by: coldfish on June 30, 2006, 01:57:20 PM
Quote

Legerdemain wrote:
Oh, so you ran 720x576 without any filtering turned on, using H&V centering to achieve the most 'real' experience on your TV-set?

I just have to ask you, how do you do to define a 720x576 screenmode (and what gfx-card do you have) because I've been wanting to define my own resolution for a long time on my ATI Radeon 9800 Pro & Radeon 9600... but I haven't figured out a way to do so.


The HTPC has a Gf2-GTS gfx card with a Chrontel TV chip, connected to my TV by RGB/Scart.  I use TV-Tool to output from the card at 720x576 or 768x576.  I did have to modify the card for RGB-TV as per the instructions on the TV-Tool website and it takes a little tweaking to get the resolutions working right.  Different TV chips produce different results, I hunted this one down on ebay specifically for this purpose.

Try TV-Tool anyway, you may be able to get PAL&NTSC resolutions working?

http://tvtool.info/index_e.htm

Also, try Powerstrip:

http://entechtaiwan.net/util/ps.shtm
Title: Re: whdload vs. WinUAE for classic Amiga Games
Post by: Cass on July 01, 2006, 01:26:48 AM
I use the openGL/directX filters to have a nice Pal-overscan-like screen on my 15.4" TFT LCD screen.
It`s very nice, and you may experiment with old games, like "Golden Axe", that are programmed with a big black border amiga-natively (displaying various info or just left black). Stretching the display to the screen borders gives a totaly different impression and gameplay experience (like the coin-op games).
Regarding the digital joystick, all you have to do is to get a CMS Joystick (http://www.cmsco.gr/), plug a USB adaptor (if you don`t have a joyport) and start playing! ;-)
(http://www.plaisio.gr/images/Products/Large/265551.gif)
________
Babe porn (http://www.fucktube.com/categories/6/babe/videos/1)
Title: Re: whdload vs. WinUAE for classic Amiga Games
Post by: james666 on July 01, 2006, 05:31:33 AM
Quote

orange wrote:
I'd go for WHDLoad,A1200, '030.  its real and good enough for most games. You can easily connect proper Amiga joystick and mouse for that 'authentic' feeling. (there are some USB joystick for winuae, don't know how good they are). Also most PC keyboard cant handle multiple simultaneous keypress.


A real A1200 can't handle simultaneous keypresses too well either.  As I remember, it can't detect more than 4 keys depressed at once in any given keyboard row.  I think the A1200 was unique amongst Amiga models in having this "feature".

Quote

OTOH the most important advantage of using WinUAE is that it runs on standard PC monitor. (but at the same time its a feature that spoils that 'retro  feeling' most of all)


I find that with UAE fullscreen mode I can happily entertain the fantasy that I am using a real Amiga with upgraded video output.  On the rare occasions when I get out my old A1200 setup, I am horrified by the flickery 1084 display.  (Yes, that's without interlace.)  Not much better than the TV modulator. It's frightening to think of the years I sat staring at it.
Title: Re: whdload vs. WinUAE for classic Amiga Games
Post by: charliestu on July 01, 2006, 06:20:49 AM
  http://www.zombienexus.com/forums/cms_view_article.php?aid=28&page=1

  has a nice description of USB Comp Pro - I bought 2 recently 'for old times' sake', and as a confirmed on-real-Amiga Zipstick user I am very pleased with these USB digital controllers.

  Although still having 2 Amigas left from about 16 (used only for converting to .adf) for a few years I have been very happy to use/update to excellent latest Cloanto Amiga Forever package (about £30 for top-spec CD with 2 DVDS).
Title: Re: whdload vs. WinUAE for classic Amiga Games
Post by: Legerdemain on July 05, 2006, 09:48:21 PM
@keropi

Quote
MHO: real A1200 + 030 + fastram + scandoubler + HD... nothing beats it...


It really disturbing, though, that there's no scandoubler for the A1200 that handles AGA properly. I sold my interal ScanMagic/FlickerMagic solely for this reason (the AGA games looked like {bleep}, and every application using AGA such as DeluxePaintV and Brilliance were because of this rendered useless in AGA modes). I will never touch a scandoubler for the A1200 again unless it is true 24-bit.

 :evil: