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Amiga computer related discussion => Amiga Software Issues and Discussion => Topic started by: Amigaz on June 06, 2006, 02:25:03 PM
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For the first time in my life I've been able to play Wipeout2097 on one of my Amiga's but it only runs in Window mode.
The option to run it hardware accelerated is shadowed.
My config:
A1200
Blizzard PPC + BVision
OS3.9 BB2
Latest WarpUp and Warp3D
Does anyone know the trick to be able to use hardware acceleration and play in full screen?
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Wipeout 2097 works fine here on A4000/CSPPC/Mediator in full screen, as well as on A1200/BPPC/BVision, so must be a configuration problem.
Have you set up correct screenmodes? Wipeout needs a 15 bit screen in order to run in full screen mode.
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I recommend you play that game on a pc cause better graphics and speed,also the nintendo 64 version of that game is better than the amiga and you can play it as well using the emulator Project 64
bye,Laser
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On my CSPPC+CVPPC, for "Graphics Mode" I can select "Window", "Double Buffered Screen" and "Triple Buffered Screen". Disregarding which one of those I choose, the "Warp3D Driver" selection is grayed out, saying "Hardware" as in using a hardware accelerated Warp3D driver.
I only think you can select something else there if there also is say a software rendering driver for Warp3D in your system, so there actually would be another option except "Hardware".
Doesn't it work at all in other modes than Window?
Regarding DoctorQ's post - for 15-bit modes to appear, you have uncheck the "HIDE15BIT" box in the Prefs/CyberGraphX program. A reboot after that is most likely required.
/Patrik
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forget what I told you
I recommend instead don't play that game at all cause is a buggy and bored and bad designed game
don't lost your time and
don't play it on amiga or any other platform
bye,Laser
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I reinstalled Warp3D and what do you know..it worked :crazy:
Just played in 640x480 15bit but I can't say it went smooth but a BVision and a poor '040@25mhz used for AHI isn't the fastest combination
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I always use Paula instead of AHI because it is much faster.
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@AMIGAZ:
Yeah, 640x480 is imho to slow even with a CSPPC060/50+604e/200MHz and a CVision. At 512x384 the game starts getting really playable speedwise. The only bad thing is that the menu textures are made for 640x480 and wont look very good at lower resolutions. The game itself looks fine though.
Btw, 16-bit might actually be faster than 15-bit and it is better not to use AHI as it can only make it slower.
/Patrik
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Thanks for the tips guys ;)
Will play without AHI next time and try 16bit mode.
Wish I could get it running on my A4000 Mediator machine.
The game doesn't work in Window mode there, just says that the Warp3D mode isn't supported and the game hangs just after the Psygnosis screen has been shown
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I recommend you play that game on a pc cause better graphics and speed,also the nintendo 64 version of that game is better than the amiga and you can play it as well using the emulator Project 64
Is this really true? I did own the PC version back in the days (or if it was a friend that owned it, can't remember) and I can't seem to recall it being anything but awful, graphicswise. It didn't have support for 3D acceleration (other than software rendering) and only played in 320*200.
Where there different versions of the game?
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@AMIGAZ
There is a Picasso96 env that needs to be edited to the opposite in order to get it into full screen mode on Mediator machines. Can't remember what it's called though, haven't got my A4000/Mediator up and running at the moment.
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Found out, it's called ShowModes. Set it to all, and you can play the game in full screen.
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Btw, 16-bit might actually be faster than 15-bit
Interesting!.. Do you know why?
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doctorq wrote:
@AMIGAZ
There is a Picasso96 env that needs to be edited to the opposite in order to get it into full screen mode on Mediator machines. Can't remember what it's called though, haven't got my A4000/Mediator up and running at the moment.
-EDIT-
Found out, it's called ShowModes. Set it to all, and you can play the game in full screen.
Have already tried that, changed from Essential to All but the game still freeze after the Psygnosis screen :-(
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Laser wrote:
I recommend you play that game on a pc cause better graphics and speed,also the nintendo 64 version of that game is better than the amiga and you can play it as well using the emulator Project 64
bye,Laser
That is wrong in so many ways.
For starters there is no N64 port of wipE'out"2097, the only formats it came out on were the original Playstation, the Saturn and the PC initially, then years later an Amiga port was made (and a Mac one at some point).
wipE'out"64 is another game in the franchise that dramatically reduced the graphics well below what they looked like on the Playstation version (the N64 can't handle much in the way of poly count or texture size), fudged together some new tracks out of re-arrangements of the original wipE'out" and 2097 tracks and had a crummy sounding soundtrack because of the cartridge format. So it is significantly worse in appearance and sound than any version of 2097.
The PC port was the worst 2097 port as it had many graphical problems and bugs, and won't work under 2k/XP without hackish modifications. The Amiga version running on a decent rig like one of the clones (A1 or Pegasos) should be much better than the PC version.
Of course if you want the full soundtrack only the PS version had that because of licensing restrictions, though CoLD SToRAGE provided a very good replacement soundtrack (aka Tim Wright, composer of SOTB parts II and III along with Lemmings and various other Amiga games).
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Have already tried that, changed from Essential to All but the game still freeze after the Psygnosis screen :-(
Wierd, it works here with me. Have you tried starting it without intro? IIRC it have problems with displaying the intro.
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The N64 version of the game was ok as it was smoother than the ps1 but had a lot of popup of certain tracks.2097 was good but i liked the 3rd one more due to being able to use the analog stick..
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Try what doctorq said if you havent tryed it already, I have problems running the wipeout intro, but if I switch it off I dont have any problems with it!
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When using a Mediator with Voodoo, make sure you select a non-PC screenmode.
I had problems with the 4.26 Voodoo-drivers (messed up colours) and changed back to 4.23.
Running Wipeout fullscreen in 640x480 16bit non-PC without any problems now.
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Gav wrote:
The N64 version of the game was ok as it was smoother than the ps1 but had a lot of popup of certain tracks.
That is only because the n64 graphic chip blurred the textures.. The ps1 version looked more grainy, but it was more detailed and more sharp still.
I for one think that the ps1 was highly superior to the n64 mostly thanks to the media it used. Most n64 games were less than 10 megs, which meant that the sound and texture quality was horrible, while the ps1 games used a whole cd in most cases.
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@Amigaz : it reminds me about PPC/Warp/W3D/CGX libs problems that I had.
A friend give me its install, and it works well on my 1200 GREX + Voodoo3/3000 (around 12-18 fps from 320 to 1024).
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The game went much smoother without using AHI.
Haven't confirmed yet if 16bit screenmodes are faster ;-)
Next thing is to try it on my Mediator setup with the tips I have got here, have to play some more with my A1200 PPC setup first.
My damn, low quality piece of crap CD32 controller's red button is almost dead, I almost have to sit on it for it to work so I have to start looking for a Competition Pro CD32 pad..anyone have one for sale? :-P