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Amiga computer related discussion => Amiga Gaming => Topic started by: som99 on June 03, 2006, 06:51:35 PM

Title: wolf3d port?
Post by: som99 on June 03, 2006, 06:51:35 PM
Hello ive heard of wolfenstein 3d port on amiga is that true? allso that there is a doom port fro thwe older roms 1.3 and 2.0 true or false?

//som99
Title: Re: wolf3d port?
Post by: Piru on June 03, 2006, 07:20:04 PM
Quote
Hello ive heard of wolfenstein 3d port on amiga is that true?

False. There are similar 3d engines though.

Quote
allso that there is a doom port fro thwe older roms 1.3 and 2.0 true or false?

To my knowlege this is false. Most doom ports require at least KS 3.0, but there is no reason why it couldn't be made to work with KS 2.0 at least.
Title: Re: wolf3d port?
Post by: som99 on June 03, 2006, 07:22:55 PM
I would be verry happy to know the name of the wolf 3d engine lookalike also is the doom port called doom or somthing like loom or somthing?
Title: Re: wolf3d port?
Post by: Matt_H on June 03, 2006, 07:33:12 PM
The 2 best Amiga Doom ports are ADoom and DoomAttack - see Aminet. There were others, but they appear to have vanished.

Popular Doom clones are Fears, Gloom, and Alien Breed 3D.

Wolfenstein3D was ported to OS4, but never publically released.

Quake and Quake 2 have also been ported to the Amiga.
Title: Re: wolf3d port?
Post by: Lando on June 03, 2006, 07:39:46 PM
There is an Amiga 68k port (http://www.aminet.net/game/shoot/Wolfenstein3D.lha) and MorphOS port (http://www.aminet.net/game/shoot/Wolfenstein_3D_MOS.tgz) but they wouldn't work on an A1000 (needs a minimum of 'an 020 for the 68k version).

At least if you're talking about the original Wolf3D game?
Title: Re: wolf3d port?
Post by: Piru on June 03, 2006, 07:41:19 PM
Oh, the original Wolf3d? Heh, cool. You always learn new things. :-)
Title: Re: wolf3d port?
Post by: som99 on June 03, 2006, 07:44:00 PM
Thank you both of you i where talking about running the wolf3d clone on my amiga 500 if possible it has 1MB ram, dont think there is any chance running the doom clones on a amiga 500 due to they use aga dont they? also there is quake versions? that i diden't know but they must be for a4000 and q2 realy work on a a4000?
Title: Re: wolf3d port?
Post by: Piru on June 03, 2006, 07:46:27 PM
Sorry to be blunt, but you can pretty much forget running anything 3d on your A500.

Tried WinUAE?
Title: Re: wolf3d port?
Post by: som99 on June 03, 2006, 07:49:50 PM
Oh hehe, well i got winUAE and winFellow, i personaly prefer winUAE and i got around 3k ADF games and all amiga roms ever made, but im planning on buying a catweasle cuz there isen't the same thing running amiga games on the PC, ive bought the latest Amiga Forever pro but cant figure out how to use the amiga explorer yo get games on amiga and print them out on floppys.

BTW mostly games i gotten from torrents but there is a good selection of games that are legal on Acient Amiga

Edited by Admin:Link removed.
Title: Re: wolf3d port?
Post by: drHirudo on June 03, 2006, 07:56:39 PM
Quote
Thank you both of you i where talking about running the wolf3d clone on my amiga 500 if possible it has 1MB ram, dont think there is any chance running the doom clones on a amiga 500 due to they use aga dont they?
.
For the DOOM ports AGA is not compulsory, but you need at least 68020 processor and 4MB RAM. I played Doom some years ago on accelerated A600 (with 68030 and 2MB ChipRAM 8MB FAST) and on A1200 with 4MB FastRAM. Not that fast, but playable nevertheless. Of couse if you have more RAM - the better - you can copy the wad files to the RAM and run the game from there, which speeds up the game significally.
Quake - I saw it on A1200 with 68060 and AGA and it was slow and with low resolution.
Title: Re: wolf3d port?
Post by: som99 on June 03, 2006, 08:08:40 PM
Well after all this information it might be time to buy a a1200 mabe but still they are quite expensive :S and my student budget aint to big hehe anyone here sells for resonable price? Also is it possible to get my broadband working on a a1200? trough a pcmcia card or somthing using tcp/ip?
Title: Re: wolf3d port?
Post by: Zener on June 03, 2006, 09:34:53 PM
First, buy an A1200 :-). You can connect to Internet with PCMCIA, have an HD, Kickstar 3.0, AGA...

Second, I think there is a Doom clone for A500, it's name is Citadel. Don't expect to play it at full screen :-D

http://hol.abime.net/3027
Title: Re: wolf3d port?
Post by: som99 on June 03, 2006, 10:48:13 PM
Well you are right its OSC compatible, ive played this game in winUAE but im not entierly sure it runs on a a500
Title: Re: wolf3d port?
Post by: ricco32097 on June 03, 2006, 11:11:26 PM
Are the games on that web site really legal, somehow I doubt it. Actually, what am I saying, this site is illeagal. To my knowledge, games like 'Manian Mansion' and 'Leisure Suit Larry'  are still under copyright and all that.
Title: Re: wolf3d port?
Post by: Argus on June 03, 2006, 11:51:02 PM
@Piru

I believe there was a version of ADoom that ran on an ECS Amiga with 2.1 *if* you had a 68040.  Not that that helps much for an A500, as there's probably only ever been one 68040 board for it that I've heard of (PP&S).

As for a stock A500 and 3D games, didn't Citadel and Death Mask run?

There is a port of Wolfenstein for a 4MB Atari 1040STe (which has only an 8MHz 68000) so it may be possible to get it to work and even playable on an A500 with some fast ram.
Title: Re: wolf3d port?
Post by: B00tDisk on June 04, 2006, 12:49:21 AM
Quote

Argus wrote:


There is a port of Wolfenstein for a 4MB Atari 1040STe (which has only an 8MHz 68000) so it may be possible to get it to work and even playable on an A500 with some fast ram.


It isn't - and it never was - about RAM or even CPU (although that helps for reasons noted below).  The issue was the C2P conversion.  For the Amiga, painting "chunky" graphics with its exclusively planar chipset was a huge drag on system resources.  One of the earliest examples IIRC was a "demo" called "rot3d"; two rooms, texturemapped, with a sliding wall/door between.  Not rocket science in terms of 3d engines.

However, it was beyond the ken of an ECS A3000/16 with four megs of Fast RAM at the time I saw it back in 1992.

No, the issue isn't *immediately* one of CPU speed; its the graphics.  Once you start having to come up with a conversion routine rather than just doing it with the native display chips, then you're in for it.
Title: Re: wolf3d port?
Post by: benJamin on June 04, 2006, 02:13:03 AM
At a smaller screen size, Citadel was actually very playable.

I also remember seeing (and being impressed by) 'Legends of Valour' running on a stock A500.  It was so long ago, I couldn't tell you if it used c2p or not, but I assume, as was the trick in many demos of the era, it used blitter scaling to produce the 3D effect.  Many of the demos with more colours only did horizontal blitter scalling as it is logically faster, but LoV seemed to have at most 4 colours for the 3D walls/windows and used the other colours for sprites and copper backgrounds.

From my hazy memory, please correct all my assumptions.

Hehe, I said a...

I didn't really find DeathMask enjoyable.  It was a bit too hard for my sloppy stick-work.  MIJM.


benJamin
"Who needs perspective incorrect 3D mapping when you have Hired Guns?"
Title: Re: wolf3d port?
Post by: Amiduffer on June 04, 2006, 06:52:59 AM
Quote

som99 wrote:
Hello ive heard of wolfenstein 3d port on amiga is that true? allso that there is a doom port fro thwe older roms 1.3 and 2.0 true or false?

//som99


Maybe you were thinking of the old PCTask ad which claimed to run Wolf3d.  :-)

Did anyone ever run such a program using PCTask??
Title: Re: wolf3d port?
Post by: zipper on June 04, 2006, 09:23:43 AM
Quote
Did anyone ever run such a program using PCTask??


Of course, with a 060+gfx card it ran quite well, just like ADescent Virge ran on my A500T/060/CVision64/3D fine on 320x400 - must be the only 3D accelerated game that ran on enhanced A500.
Title: Re: wolf3d port?
Post by: Argus on June 04, 2006, 12:43:11 PM
Hired Guns was absolutely the best game.  I remember playing it for hours and I think it ran on a 1MB Amiga (A500).

Anyone btw know where I can get a copy of Citadel?
Title: Re: wolf3d port?
Post by: Xanxi on June 04, 2006, 03:32:42 PM
Have a look at this page:
http://moray.oltrelinux.com/wolf3d/index.php3
Broken links though.
Title: Re: wolf3d port?
Post by: Angus on June 04, 2006, 07:53:38 PM
by Piru on 2006/6/3 19:46:27

>Sorry to be blunt, but you can pretty much forget running anything 3d on your A500.

Anything? How about Carrier Command, CyebrCon II, Virus, Warhead, Midwinter etc etc?

I appreciate you were probably refering to more recent pc conversions.

...but on the Doom clone side of things, how about Citadel?
Title: Re: wolf3d port?
Post by: Angus on June 04, 2006, 08:53:05 PM
Quote:


>Did anyone ever run such a program using PCTask??

Realistically, with an 060 and graphics card, what pc software could you expect to run with PCTask. Any of the older DOS games?
Title: Re: wolf3d port?
Post by: _ThEcRoW on September 08, 2006, 04:22:20 PM
So the original pc title ran on a bare pc with 640k of ram and hd, and the Amiga version needs fastram?. Where's the optimisation?
Title: Re: wolf3d port?
Post by: PulsatingQuasar on September 08, 2006, 06:15:25 PM
@Matt_H

You are wrong. I ported it a month ago for OS 4 and put it on OS4Depot. Wolfenstein 3D and Spear of Destiny.

Just take a look.
Title: Re: wolf3d port?
Post by: guest1955 on September 08, 2006, 06:17:44 PM
But aren't you replying to a message sent 3 months ago?!
Title: Re: wolf3d port?
Post by: PulsatingQuasar on September 08, 2006, 06:19:26 PM
I didn't look at the date. I just saw the thread on the front page and thought I should react.
Title: Re: wolf3d port?
Post by: amiga_3k on September 08, 2006, 06:22:43 PM
@Som99:

If you'd like to play a 'run through a maze and shoot everything that moves'-game on a 1 MB Kick1.3 A500  than it might be worth looking / searching for Deathmask. I know it didn't get to high rates in the magazines back when it was released but I had my few hours of fun with it.

Title: Re: wolf3d port?
Post by: guest1955 on September 08, 2006, 07:07:22 PM
Aw I loved DeathMask back in the day for some warped reason (Then again- I loved Fears too :S). It has a two player split screen mode (Co-op and Deathmatch) too!
It's main downfall is that you can only turn at right angles but I still played it for hours and hours..
Title: Re: wolf3d port?
Post by: utri007 on September 08, 2006, 10:23:57 PM
cytadela only 3d game that works with 68000 and 1 mb

http://hol.abime.net/4546

behind iron gate is allso quite nice

http://hol.abime.net/89
Title: Re: wolf3d port?
Post by: justinr12 on September 09, 2006, 02:52:58 AM
Distributing the data files for the full version of games like Wolf3D and DOOM are illegal.  Creating source ports of the game's engine code to other platforms isn't.  id Software has a wonderful habit of making the source code to the game engine open-source a certain number of years after the game has been out.  This is why you can download the source code to the DOOM, Quake 1, Q2, and Q3 game engines.

Not to sound mean or disrepsectful, but a little bit of research can help befor making such posts.