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Amiga computer related discussion => Amiga Gaming => Topic started by: biggun on April 19, 2006, 10:36:21 AM
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Hi,
My name is Gunnar von Boehn.
I'm currently developing an Arcade Game Construction Kit which will allow non-programmers to easely create high quality Arcade Shoot-Em-Up titles.
The Kit was started as development project for the Genesi EFIKA board. The KIT and the games created with it will run on MorphOS, Linux, OS4 and as well on Amiga OS 3 on 68k.
You can find more info about the Kit and downloads of the first game on my homepage:
http://www.greyhound-data.com/gunnar/games/index.htm
I would appreciate of you could test the game 194x and help me to find any issues.
As soon as the Kit is finished it will be released for free.
Titles created with the Kit will run without the Kit and can be sold or released for free - this is up to the author.
Before I release the Kit I would like to create some more good games with it to find missing features of the Kit.
I'm looking for GFX-artists helping me with new titles.
Please email me if you are interested to help.
One last 68k Note.
You need 16 MB Fastmem, GFXCard and a very fast CPU to use the game 194x.
Currently the game uses SDL sound which is very slow.
Owners of a fast UAE can use the game version with sound. Owners of classic better use the version without sound.
If there is enough demand for a faster 68k version then I'll add a classic soundplayer routine which will allow the game to run smooth on 68030/040 and up.
The Kit will allow you to create games in 320x200, 640x480 and higher resolutions. Games in 320 resolution will be playable on fast classic Amigas. For hires games you will need a Neo-Amiga like a Pegasos, Efika, Aone or Aros.
I'm looking forward to your feedback
Cheers
Gunnar
Some Screenshots of my testgame
(http://www.greyhound-data.com/gunnar/games/shot1.jpg)
(http://www.greyhound-data.com/gunnar/games/shot2.jpg)
(http://www.greyhound-data.com/gunnar/games/shot4.jpg)
(http://www.greyhound-data.com/gunnar/games/shot5.jpg)
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Bravo sir! Keep it up!
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Superb, nice to see something like old Shoot-Em-Up Construction Set in development.
Great work, and thumb up for a faster 68k version (with paula sound).
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Is available for Aros?
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GREAT work i would like to see a classic version with sound tho
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The screenshots look really good. Unfortunately, it doesn't work here. I am using a Mediator and Voodoo 3.
I thought a 640x480x16 screen would be ok for the game? Why can't the game open a screen? All modes are defined with P96.
Yes, I also like the idea of adding a classic soundplayer routine! But first, try to make the game run on Mediator with Voodoo, many Classic users are using that combo.
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Hi Humppa,
Many thanks for reporting this issue.
I would have thought that the game will run fine with Mediator but I might be wrong. It runs with Voodoo and Cyber on MOS.
BTW
The game will open its own screen so the Workbench screen does not matter.
Can you please start the game from shell and send me the debug output?
How much fast mem do you have?
Many thanks
Gunnar
--
gunnar@greyhound-data.com
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@ Gunnar.
Shoot me private message, if you want some graphics done. My partner's and I have been wanting to get into the video game industry. We're all artists, so.....
TIA
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Can you please start the game from shell and send me the debug output?
I get: "Unable to init SDL: Found no sufficiently capable CGX visuals"
I have all possible Screenmodes defined from 320x200 up to 1600x1200 in 8,16,24 and 32bit.
Maybe you should do some more testing with P96 and its CGX-emulation.
How much fast mem do you have?
128MB
Any chance for a WOS-version? Should improve speed on Classics remarkably!
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_ThEcRoW wrote:
Is available for Aros?
It will surely run on Aros. When the game engine
is finished I'll release the source of it to compiling it for Aros should be no problem. If I have some more time I might build binaries for Aros myself.
humppa wrote:
Any chance for a WOS-version? Should improve speed on Classics remarkably!
Yes a WOS version would run very well.
My problem is that have no such system to test this now.
This is similar to the Picasso96/Voodoo issue.
The Amiga SDL was designed for CyberGFX.
I did test the game with Voodoo and Radeon using CyberGfx
and I did test it with Picasso on WinUAE (here the game did work nice too)
Unfortunately remote HW-testing is a bit complicated. :-/
If someone wouldn't mind testing a few progams for me then please mail me.
I'm living in South-Germany (Nagold) near Stuttgart and Karlsruhe. If someone with Mediator and Voodoo lives near to me and wouldn't mind me visiting him with a case of beer for a testing session then please tell me. :)
Cheers
Gunnar
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Ooh, ooh, German bier, + shoot-em-ups: can I come too?!
:ak47::pint::destroy:
Great looking game. Damn good job. Makes me want to make some games too. I've never gotten around to doing that.
Pity my comp can't run it. Maybe my next comp.
Oli
edit - How long did it take you to write the 194x game? Were you able to rip anything directly from original versions, or did you produce this one from scratch?
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The nosound version works and runs really nice on my 060/Picasso IV machine. Nice work!
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The nosound version works and runs really nice on my 060/Picasso IV machine.
Then it looks like a SDL/Voodoo issue. Can somebody confirm my problems on P96/Voodoo?
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@biggun:
Cool! Lovely explosions!!!
Do you have any plans for a Linux x86 version?
- Ali
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Both versions works fine here on an A1200T / Mediator 1200SX / BlizzardPPC 060 / 256MB RAM / Voodoo 5500
The sound version makes the visuals jerky though.
Great work though!
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Wow! Dude! Im excited man! Looks ARCADE Quality!
Tempting..............reminds me of SNK's NEO GEO Stuff
can games be made to work on an A1200 with 2mb Chip? or even a plain A600 with 2mb Chip?
Wayyyyy cool!
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@Leirbag28
I think he's using SDL so it pretty much requires the use of a graphics card.
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Nice work so far.
BTW, it works well without sound on my A4000/Mediator 4000Di/Voodoo3 3000 setup. (Need to fix my AHI install to test the sound enabled version. But, I'd vote for a native sound routine)
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@Voodoo testers:
Thanks for reporting that it worked for you. I should check somewhere else then. Are there some special ENV parameters which need to be set for SDL to work on the Voodoo?
Could you please check how you have set the ENV variables that 194x checks when starting up?
Snoopdos reports two of them as "Fail" here.
Thanks!
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@all
Many thanks for your help testing!!
oliver wrote:
How long did it take you to write the 194x game? Were you able to rip anything directly from original versions, or did you produce this one from scratch?
I started thinking about the game and Construction Kit when my wife and me were in hospital awaiting our first baby last xmas. The game engine is written from scratch and is about 7000 lines of code so far. It took me about two month to write. The GFX was recreated based on screenshots of the Arcade original.
The game engine and Kit only covers things neede for this test game - I'll need to add write more routines for cases like underwater effects, rendering of fog and smoke, etc.
I hope that some people will help me with painting so that I can focus on coding.
leirbag28 wrote:
can games be made to work on an A1200 with 2mb Chip? or even a plain A600 with 2mb Chip?
The game is using hicolor (16bit GFX).
So it requires a GFX card.
I recently added 256 color support to the game engine.
With loosing a little quality and dropping some effect like the colored light then the game could run in AGA.
If I add a Chunky2Planar and Paula Sound to the game engine then this game and other games created with the Kit would run well on very fast AGA Amigas (A1200 + 060).
An A600 is way to slow for that type of game and does not support enough colors to show these type of games.
But to be honest I'm not sure if adding AGA support to the game-engine is worth the work. Now that Neo-Amigas like the Efika are supposed to coming out with a price tag of only $100.
I assume most of the still active Amiga users will get such a new, fast Neo-Amiga soon.
@Methuselas
Did you get my PM?
InTheSand wrote:
Do you have any plans for a Linux x86 version?
I can compile one for you. I'll do this today or tomorrow.
Actually I had hoped to find some Amiga people helping me with GFX for future games before I start building Linux and Windows binaries. :-)
Cheers
Gunnar
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I tried this on my AmigaOne last night and it ran great! It felt a little slow but I'm not sure how fast it is supposed to run.
I can't wait for the final version of your game creation software!
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will download and run it on Linux tonight/tomorrow.. looking forward to it!! :-)
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Working really well here, MorphOS and Pegasos II, radeon 8500 LE. (I always have full system debuggin tools enabled, and it didn't trigger any problems. nice!)
Very slick, demos, anims, fitting music. Very arcade like.
/me likes
If the construction kit side is easy to use, this should indeed help create some rather cool games.
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@humppa
I don't have any SDL variables (SDL_VIDEODRIVER, SDL_AUDIODRIVER, or SDL_DEBUG) set here and no problems.
BTW, on my system it opens a 320x240 screen (with the bottom 40 rows blank). I don't have a 320x200 screen defined.
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Too bad I can't get it going here.
Amiga4000 with mediator and 060.
Can it be made to work on my system?
Hope so I'll love these games and I am certainly are willing to pay a contribution if possible to encourage development for classic/OS4.0.
Keep on going great work!!
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For these not having a fast Amiga.
I have uploaded Linux (x86) and Windows binaries for you now.
http://www.greyhound-data.com/gunnar/games/index.htm?page=downloads
amiga4001 wrote:
Too bad I can't get it going here.
What error message to you get when you start it from shell?
Cheers
Gunnar
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biggun wrote:
...I started thinking about the game and Construction Kit when my wife and me were in hospital awaiting our first baby last xmas. The game engine is written from scratch and is about 7000 lines of code so far. It took me about two month to write. The GFX was recreated based on screenshots of the Arcade original...
Hmm, waiting in hospitals sure can get one thinking (in fact, it can make me almost desperate to do some hard work just to avoid the current situation). So you had your first kid at xmas? Sounds like a good present for the family. Nice.
Two months (presumably part time) just after having your first kid sure sounds like good going. A really productive hobiest. Great work, and what a great contribution sharing it with the community! Thanks a lot!
oli
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Excellent work!
Just tried the Windows version (was too lazy to reboot into Linux) and I like it! Nice big explosions and a real arcadey feel to it!
I guess it helps that I'm a fan of the 1942 arcade game too!
I will try the Amiga version, but my A3000 is having stability issues at the moment...
- Ali
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i just tried the win version and was delighted to see that it was running slower than on my a1. :) even though this pc is far more powerfull than my a1.
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on my amithlon it runs very well in hires with sound :)