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Operating System Specific Discussions => Amiga OS => Amiga OS -- Development => Topic started by: Seiya on March 03, 2006, 10:32:01 PM

Title: Mplayer 68k
Post by: Seiya on March 03, 2006, 10:32:01 PM
any hope to port mplayer on AmigaOS 68k?
Title: Re: Mplayer 68k
Post by: Piru on March 03, 2006, 10:43:12 PM
It is available as soon as someone ports it. Source code has been available for years.

For example: MorphOS MPlayer sources (http://www.morphzone.org/modules/mydownloads/singlefile.php?lid=31)

Or if you want to port it from scratch: MPlayer downloads (http://www.mplayerhq.hu/design7/dload.html)

Surely Amithlon has some developers left who can do such a trivial port?
Title: Re: Mplayer 68k
Post by: Doraemon on March 03, 2006, 11:02:08 PM
I really want it too.
Mplayer its a relly good piece of software and now, in winuae I cant play videos at decent speed, the only option its froger2 68k but its really slow in fullscreen :(

PD: Sorry for my bad english
Title: Re: Mplayer 68k
Post by: SamuraiCrow on March 04, 2006, 12:10:32 AM
I doubt MPlayer would be fast enough on an '060 to do anything without frameskipping and so on.

As for getting it to work in WinUAE it would have to likely be rewritten in such a way that it bypasses the processor emulation like the AHI and Picasso96 drivers do.
Title: Re: Mplayer 68k
Post by: on March 04, 2006, 12:29:38 AM
Quote

SamuraiCrow wrote:
I doubt MPlayer would be fast enough on an '060 to do anything without frameskipping and so on.

As for getting it to work in WinUAE it would have to likely be rewritten in such a way that it bypasses the processor emulation like the AHI and Picasso96 drivers do.


I shouldn't think so.  The JIT is lighting quick.  Amithlon would be even more so, athough it could have it's own Big-endian x86 compiled version for more speed.
Title: Re: Mplayer 68k
Post by: Seiya on March 05, 2006, 02:59:08 PM
is it enough compile with AmiDevCPP mplayer source?

Title: Re: Mplayer 68k
Post by: Framiga on March 05, 2006, 03:10:03 PM
MPlayer ok a 68K? it crawls on MOS for PuP on CSPPC at 200 Mhz! no way IMHO.

Title: Re: Mplayer 68k
Post by: Piru on March 05, 2006, 03:34:51 PM
@Framiga

It would only make sense on Amithlon or x86 UAE. It's quite evident this particular user would like to run in on his Amithlon Athlon XP2600+ system. Should be pretty usable there, I'd say.
Title: Re: Mplayer 68k
Post by: Louis Dias on March 05, 2006, 03:56:51 PM
Quote

Framiga wrote:
MPlayer ok a 68K? it crawls on MOS for PuP on CSPPC at 200 Mhz! no way IMHO.


It flies on the Gamecube Linux port.  Gamecube's Gekko(G3 GX) PPC runs @ 487.5 MHz with a 162.5 MHz bus.

http://modthatcube.pxn-os.com/content/linux/index.html
Quote
The playback quality is the best I've seen on any console so far and it beats XBOX Media Center (XBMC) and the limited PS2 Media Players hands down, but sadly you're only limited to 1.4 gigs of information per disc so it's not really a pratical solution unless you're only playing smaller files.


Hopefully the ongoing PPC AROS-GC port will get this application shortly after the OS port is complete.

My apologies for anyone who believe this is off topic.
Title: Re: Mplayer 68k
Post by: Piru on March 05, 2006, 04:19:01 PM
@lou_dias

Since you found it impossible restrain from spamming this thread with your Nintendo-Next-Gen-Amiga nonsense...

That "gecko" is over 143% faster just in clockrate, and it has L2 cache. What did you expect, it to be slower?

*and* it doesn't change the fact that indeed mplayer is useless on a real 680x0 CPU. That is what Framiga was trying to say, even though he failed to spot the Amithlon bit.
Title: Re: Mplayer 68k
Post by: Louis Dias on March 05, 2006, 04:58:36 PM
I see you chose not to accept my advanced apology...

Quote

Piru wrote:
@lou_dias

spamming this thread with your Nintendo-Next-Gen-Amiga nonsense...


Interesting statement.  I have been saying the same thing on my thread but that never stopped anyone from doing it.

Quote
That "gecko" is over 143% faster just in clockrate, and it has L2 cache. What did you expect, it to be slower?


It's not an expectation.  More like - I wonder when people are going to realize that the 68k Amiga market should have died atleast 5 years ago.

Quote
*and* it doesn't change the fact that indeed mplayer is useless on a real 680x0 CPU. That is what Framiga was trying to say, even though he failed to spot the Amithlon bit.


Exactly.  But emulation is just a thorn in the side of progress.
Title: Re: Mplayer 68k
Post by: Piru on March 05, 2006, 05:10:16 PM
Quote
But emulation is just a thorn in the side of progress.

No, it's not. It allows you to move over most of the existing application base, while not slowing down future progress. Even Amithlon allows x86 native stuff incorporated seamlessly.

Anyway, the point is: MPlayer 68k makes much sense, is possible and shouldn't be hard to create. If it's too slow, Amithlon version could be made to have native x86 parts.
Title: Re: Mplayer 68k
Post by: Seiya on March 06, 2006, 11:49:44 AM
of course mplayer on 68k should be ported for the fastest Amiga Classic now, WinUAE e Amithlon.
Amithlon should be faster than WinUAE..

I have amiga source of mplayer send me by afxgroup (amigaos4 porting of mplayer) that he has compiled on winuae..
I have several problem to compile it.. on amithlon or with
AmiDevCPP

errors on "cpudetect.c"