Amiga.org
The "Not Quite Amiga but still computer related category" => Amiga Emulation => Topic started by: MacG4Gal on February 05, 2006, 09:11:26 PM
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directions. I'm reading all kinds of different things about how to install UAE on a mac ibook G4. My searchs on the internet have led me here. I need help on how to make sense of all of the files on the Amiga Forever CD Plus Edition. I've tried to unstuff things and apply files to the MaxUAE app. It keeps telling me I need the df0 file? Where is that on the Amiga Forever CD? Also, where is the kick.rom file and how do I extract it with the stuffit software? And how do I apply all of those together so I can get up and running. Is there anything I'm missing with the install process on a mac? Help truly needed here please? All is appreciated thanks guys.
Sincerely, ConfusedKitten :roll:
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if you don't have any ''real amiga'' expirience before, it would be hard to setup all these. i have both 4 and 6 versions of amiga forever and i don't remember to have a mac installer to do the hard work. sorry that i can't help ferthear... good luck
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I just grabbed source for UAE off the net and compiled it... Didnt have any problems. Just need a kick.rom and some adfs to have fun with.
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Hi CK,
I don't have a Mac so I can't help you much with MacUAE but I beleive that it should be similar to UAE or WinUAE.
Do you have any previous Amiga experience or a newb? Only, asking so we know how deep to go in the details. It does sound like you have MacUAE running.
The kickstart rom files, as I remember, are on the CD-ROM or on hardisk in a directory called something similar to \Emulation\shared\rom\.
If you can't find that directory, just do a search for ".rom" files.
The DF0: file? Well, this could simply be that the UAE is looking for the Workbench disk. A workbench disk would be named something like "amigaos-310-wb.adf". Again search for ".adf" if needed.
The Amiga looks for two main things during its boot up.
1.) a kickstart rom (or a kickstart rom image for UAE)
2.) a workbench /operating system disk(or disk image for UAE)
If you tell MacUAE where to find both of these things it should boot up to the Workbench screen.
Hope this helps some.
Regards,
AmigaEd
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The good news is, I am writing a getting started with EUAE guide for Mac OSX for newbies (I count myself as an EUAE newbie, although I know the Amiga well).
The bad news is that I havn't finished it yet. :(
I too was lead here trying to find out how to install and configure EUAE.
The guide is on it's way. I have AF6 running happily on my iMac (see Images and my Emulation thread here).
Funnily enough, I was just hunting through the CD itself having trouble finding the OS 1.3 environment.
Getting there, will try to finish the guide soon.
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Yes I am a NEWB, for sure. Im pretty sharp though, and I feel that I just need to grasp all of the info re: certain version? Each version is in chronological order. So v1.3 is older and made before v3.0? And if that is so v3.0 is better and more efficient because technology improved between version dates? And is v3.0 the same as v1.3 except for newer additions to performance, speed, sound capabilities (sorta like windows 95 to 98 to 2000 to XP?) That is the kind of stuff I also need to know so I can get out of the newb Status or close to it. Thanks. Also I will try to seach for individual .adf files and .rom files, but everything is in .zip format with a "stuffit" icon attached to most, except for some .exe files and a "blank (black) screen" as its icon.
Also, in order to get MaxUAE running and ready to accept game files, all i have to do is click and drag the (so far unknown to me so far) .adf and .rom files to the MaxUAE app.?
Thanks again all. macG4gall :-) :idea:
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you point it very well for the historical improvement from one os version to the other. we start from os 1.0 amiga 1000, os 1.2 and 1.3 amiga 500 2000, os 2.0 through 2.1 amiga 600 3000 and os 3.0 amiga 1200 4000. the os3.1 is a minor update to 3.0 after some years came os 3.5 and os 3.9. as for the improvments, well the commodore was not so generus as all of us we would like to be, in both the hardwear and the softwear sectors.........
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Hi MacG4gal, Running AmigaForever on a Mac is veeeeeeeerrry different than running it on a PC (unfortunately). There is no simple install (yet) and documentation is fragmented and incomplete. I am glad to read that someone is working on a recent guide.
As far as use of .adf files that you asked about, the answer is "NO", it is not a simple drag and drop execution. The .adf files must be mounted as "Amiga Floppy disks" in the emulation to be used. With the emulation running, they will show up on the Workbench desktop as disk icons. Also, the .rom files that load the different versions of the Amiga OS must be selected prior to starting the emulation. I know all of this is of little help, but don't give up. Search for information on the HiToro front end for the EUAE Mac emulation of the Amiga and you will find more help. Since I have a perfectly working AmigaForever v2005 on my desktop PC I am waiting for an easier install process to run on my Powerbook.
Someone here should be able to give you more help, keep trying, and welcome to Amiga.org.
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Grab OSX build of E-UAE 0.8.28 from Rich's EUAE site (http://www.rcdrummond.net/uae/) which is more upto date than MaxUAE
..it also needs the libSDL framework installed, libSDL 1.29.dmg (http://www.libsdl.org/download-1.2.php)
Finally, get the Hi-Toro GUI (http://www.pimley.net/projects/) for configuring and starting E-UAE.
Pretty much all the guides for setting up WinUAE/AmigaForever apply to E-UAE, except that the JIT settings can be ignored since it's not in the OSX version (even though Hi-Toro has options for it!)
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Just got the hitoro its seems pretty good. Where do I place the Amiga files .adf>I want to play lemmings real bad. :)
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Hi, I use WinUAE,, so what I tell you may not be completely appropriate for your case. You mentioned DF0: before. I'm not sure if you are aware that DF0: is the name given to 'floppy drive number zero', in Amiga OS's. In UAE there are also DF1:, DF2:, DF3: available. You may also see DH0: etc for hard drives. In order to put an .adf file, which is an image of an Amiga floppy disk, into a virtual disk drive, I use a WinUAE properties GUI. This is a program started from the windows environment, to set-up WinUAE configurations, and start the emulation. I guess you will have something equivalent with the Hi-Toro interface. If you want to setup Workbench, you will have to tell UAE to have that .adf file loaded in DF0: (can't remember the exact procedure to install). Also, I think you will have to use the same interface to tell UAE where to find the .rom files. You can also make all your choices about which hardware to emulate here. After making choices, I think you should be able to save them in a configuration file which can be loaded later for subsequent use.
edit- It shouldn't matter exactly where the .adf files are stored, so long as you specify the location of the particular images you want to be put into your virtual drives. If it's disk number one, or a single disk, UAE will probably want it to be in DF0:.
If you want to run older games, without workbench, you may be best served using something like an Amiga 500, with 1.3 roms.
Hope that helps. Not sure how similar your version is to the WinUAE which I run. Good luck.
Oli
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Thanks Oli. In HiToro i can find the DF0: and many other tabs. My question would be, is the DF0:, DF1:, DF2:, DF3:, DF4: fields the places where I plug in the subsequent Disks 1 thru 4 for say the 1-4 disc names of the lemmings game I want to play? And if that is true (since I noticed by the file names of the lemmings game that there are 4 total disks for the lemmings game to work...?) then that means that I have established one part of the process to getting the game to work. It feels that once I plug in the subsequent files in the DF0:, 1,2,3,4 fields of the hitoro that I would need to put in an .ahi, workbench, .rom, or something else to simply get a game to run. Let me explain here, I really just want to start off by playing .adf game files to sort of ease into the amiga understanding of everything. Right now, i am not super interested in doing a ton of things, but more so about reliving me 80's flash backs as a teen. Maybe this might narrow down the total amount of options y'all could help me with.
I hope that makes sense. Thanks, MacG4Gal :rtfm:
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A lot of old amiga games would run without workbench at all. On a real miggy, one would put disk one into DF0:, turn on the machine, and the game would load. Some games allowed the use of multiple floppy drives, but others didn't. For those games that didn't support multiple drives, you will have to 'swap the disks' while the game is running. On a real amiga, the game would give a message like 'insert game disk 2 in DF0:'. To do this in UAE, one needs to tell the emulator to use a different .adf file. In WinUAE, one can press F12, and a gui, like Hi-Toro will appear, and one can tell UAE to use a different .adf file. You may get away with putting disks in each drive; just have a try. You will need to specify a ROM location, but will not need a Workbench disk when running a game this way. I think the original Lemmings, at least, would run from floppy like this. Some games will require a Workbench already installed, and then the game will be installed and run from the Amiga hard drive. A great many games will run without Workbench, though. Also worth noting, is to make sure you have chosen an appropriate hardware configuration for the particular game you want to play. Do you know a little bit about the chip sets, and processors? If you can choose options to emulate an Amiga 500, I think it should be good to start playing a large number of games. There may be some pre-defined configurations available through Hi-Torro, given as something like 'Quick Start' configurations. There is also some configuration information available online, from Amiga games webpages.
I'm not sure about the use of a .ahi file. Try without using one, and see what happens. I've never used one before. I presume it's something to allow 16 bit audio. Shouldn't be necessary for games.
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Thanks Oli. Yeah, I think i am going to try getting Amiga to work on both my G4iBook and my Windows 2000. As far as the windows 2000 goes: When will workbench be needed to get a game going? How instrumental is it in getting a game to work? The gui for WinUAE, is that much more user friendly than Hitoro? Hitoro seems pretty straight forward if I can just remember what each input field means what (e.g.- .rom,ram, etc.) Also, what does DD and HD mean. Is that Disk drive, Hard drive? With regards to WinUAE what are the three most important components when installing onto Windows 2000, to simply get Amiga games running?
Thanks again everyone, im slowly filling in the gaps of uncertainty. YaaaY!!! :idea: :-)
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You only need to use the Workbench .adf file when first installing the workbench under UAE. I think WinUAE will be a lot easier for you. I think the installer works well, and I think the documentation is fine (at least I can't remember any major problems). You would need to install and use Workbench if you want to use (Amiga) hard drive installed games. Once everything is installed, it's more convenient than swapping .adf files in the UAE requester.
Here are some links to configured Workbench set-ups with most of the handy utilz etc:
AmigaSYS (http://amigasys.fw.hu/)
Amig In A Box (AIAB) (http://aiab.emuunlim.com/)
ClassicWorkbench (http://classicwb.abime.net/)
AmiKit (http://amikit.amiga.sk/)
Check out the link to the old website on the AIAB page. I think there is some help on setting up WinUAE there as well.
Of the above, AmiKit is the most recent, and has received good reviews from users here.
Have fun.
edit- Never used Hi-Toro, but it looks similar to the WinUAE interface. I believe WinUAE is still a more developed program though.
HD should be 880K High Density (floppy), and DD should be 1760K Double Density.
To get games running, I suggest you first try just using floppy based games on WinUAE. This should get you started easily enough. Then once you've had some fun, you can take a look at some tutorials for installing Workbench (try the AIAB site). I think there are some others around too. I don't think it should be too tricky. I think you just need to re-familiarize yourself with the old hardware. You can also look around the net for info on the Amiga architecture, which will help you to design your UAE configurations. However, just try to use some pre-made configurations to start with.
edit edit- Sorry, I mixed up the sizes for the HD and DD floppies. They should be the other way around. Also, you probably only need to use the DD option (880K).
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So, what is Amikit? Does it take the place of the many workbench files that I already have on cd. I have many workbench files on cd but have not figured out how to implement them. So if there is a particular workbench version number that works with a particular game then I can do a search through all of those. That reminds me, is there a list of all of the games online that also states which type of workbench &/or Amiga 500, 2000, 4000 computer to plug in? Are those all of the correct Amigas? Mainly I want to explore all of the games world and am curious where the boundaries are. Has anyone seen the amiga games for the "vs Mario Bros" and other "vs." Nintendo arcade classics ive been looking for that series? I totally grew up on the Mario bros, nintendo family. Thanks, MacG4Gal :roll:
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AmiKit is an installation configuration of many freely available or shareware Amiga programs to enhance the performance and appearance of the Amiga emulation using WinUAE and the AmigaForever CD you bought. Download it on your Windows2000 machine and run it with your AmigaForever available for it to copy files from and very soon you will have a beautiful, modern (as it can be) Amiga emulated on your PC.
I suggest you play with the Amiga emulation to gain an understanding of it and then move on to emulating on your iBook.
Good luck and let us know how well you succeed.
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Gotcha. Ok so if there was a checklist of things to get the amiga up and running for .adf game files like lemmings what would it be (since I have Amiga Forever)?
1) WinUAE (double click-it will display fields for...)
2) Workbench version- #?
3) AmiKit- Placed where within the Windows 2000 / on the Amiga #?
4) Kick.rom is where on the Amiga Forever place it in which field?
5) Anything else need to be done to get a game working? For instance, if i simply copy & paste the games from my games cd to the PC harddrive and then simply paste the file name in the corresponding D0:, D1:, D2: etc.?
Anything more I missed to get WinUAE and .adf games working. Audio/Resolution adjustment?
P.S. What is UAE Kaillera? Is that to improve game performance?
Thanks,
Eagerly awaiting Amiga success MacG4Gal :lol:
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MacG4Gal, just curious, have you ever used a real Amiga before? If not why are you trying to get into the Emulation? Just wondering. Most of us do it because we used/use real Amigas.
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MacG4Gal wrote:
directions. I'm reading all kinds of different things about how to install UAE on a mac ibook G4. My searchs on the internet have led me here. I need help on how to make sense of all of the files on the Amiga Forever CD Plus Edition. I've tried to unstuff things and apply files to the MaxUAE app. It keeps telling me I need the df0 file? Where is that on the Amiga Forever CD? Also, where is the kick.rom file and how do I extract it with the stuffit software? And how do I apply all of those together so I can get up and running. Is there anything I'm missing with the install process on a mac? Help truly needed here please? All is appreciated thanks guys.
Sincerely, ConfusedKitten :roll:
I am not sure where the kick.rom image is located, but it should be enough to copy it to the roms directory of whatever uae version you run or just point it to where it is located using the preferences/config if there is any. I personally have only experience with Winuae, uae and e-uae.
The df0 file is the disk image ".adf" Just point it to the game/software in adf format that you want to run. You can download a bunch of games in adf format from back2roots (http://www.back2roots.org/)
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Also I will try to seach for individual .adf files and .rom files, but everything is in .zip format with a "stuffit" icon attached to most, except for some .exe files and a "blank (black) screen" as its icon.
Also, in order to get MaxUAE running and ready to accept game files, all i have to do is click and drag the (so far unknown to me so far) .adf and .rom files to the MaxUAE app.?
That is basicly what you need to do. I dont know if Maxuae supports drag and drop, but it shouldnt be hard to select the path to the adf and rom file if it is anything like winuae or e-uae. In winuae/e-uae you just press the browse button and select the adf file and rom file.. press ok and you are ready to go :-)
Thanks Oli. In HiToro i can find the DF0: and many other tabs. My question would be, is the DF0:, DF1:, DF2:, DF3:, DF4: fields the places where I plug in the subsequent Disks 1 thru 4 for say the 1-4 disc names of the lemmings game I want to play?
That is exactly what you do! You put the first lemmings adf disk file into df0, the second into df1 and so on..
It feels that once I plug in the subsequent files in the DF0:, 1,2,3,4 fields of the hitoro that I would need to put in an .ahi, workbench, .rom, or something else to simply get a game to run.
I believe all you need is the rom file, which you set under the kickstart rom tab/field. You do not need the workbench disks/adf files for using lemmings or virtually any other game out there. So all you need to do is setup the path to the rom file and set the path to the game you want to run"in this instance lemmings" into the df0, df1 tabs and so on..
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You might find some useful info at emacdome.blogspot.com (http://emacdome.blogspot.com)
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Nice guide! Even as a non-Mac user (aside from via Basilisk II!), I can appreciate the effort you've put in!
- Ali
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Hi MacG4Gal,
I'll try write a short summary.
DF0: is for disk floppy 0. In this you have to insert the disk of Lemmings. THe disquette of Lemmings is compressed into and something.adf (wheras something probably spells Lemmmings). You should find and field, or a blank field in what you get when you start WinUAE and find it with a requester - that Lemmings.adf (presumably) and put it there. This means that you also have a .rom file pinned down like this in it, and this will mean that you will have to get the system booted. So you put (you must have the following) the Workbench disk (the adf) into where the lemmings should have originally gone and try something like start or run in the window in which you are doing this. After, when the system boots, you come back to this and try the first version with the lemmings.
After you have done that, now in the Amiga screen you should be must have the lemmings icon. Now either it will start automatically, or if it doesn't you try doubleclicking the Lemmings disquette icon and doubleclicking (left mouse button) the Lemmings big icon.
If all this fails, eeeekkkk, you can't play Lemmings. You probably will when you get yourself an Amiga.
These upper probably plain and simple won't work. Not because I said something false, but it's just that the whole stigma around the UAE and playing with Amiga on this jonsonj is a bit out of proportion for my taste. Comeon guys, we're seeing empty spaces here, ever so more often.
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InTheSand wrote:
Nice guide! Even as a non-Mac user (aside from via Basilisk II!), I can appreciate the effort you've put in!
- Ali
Thanks for your kind comment ;) Is it pitched Ok? Is it too complicated for the new Mac user?
I think one of the biggest problem is when the Amiga itself is new to someone trying to emulate it. So I would like to add a few links to Amiga sites that explain a few Amiga basics really well.
For instance, how to boot an Amiga. All about Roms, Amiga HD's. etc.
Many thanks for looking at the guide, especially since you are a non Mac user ;). I'm just starting out using Linux for the first time on a PC laptop, and will try setting up EUAE on that as well.
Cheers