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Amiga computer related discussion => Amiga Gaming => Topic started by: dawiper on February 04, 2006, 05:59:58 PM
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The first Amiga game I ever played was some kind shootemup. I think you were fighting robots with a lasergun in a angeled topdown view(was it called isometric view?). I also think that the playingarea was multilevel with some sort of lifts and stuff. I also think you could fall of the platforms.
It might be called something with robots in the name, but I'm not sure. It's a old game, must have been made in the mid->late 80s.
I know its a thin description but can anyone tell me the name?
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Impossible Mission?
You viewed the game "side on", had to avoid robots and search various objects for keys, puzzle pieces, use lifts to move between levels, etc.
The C64 version had the digitised voice:
"Ahh, another visitor! Stay awhile; staaayyyy forever!!!"
And who could forget "Destroy him, my robots!"
I think the Amiga version had the voice too, but hearing the C64 speak was more of a rareity.
Years later there was a more modern version released for AGA machines called Impossible Mission 2000.
Similar gameplay, but better graphics and the likes.
Edit: Maybe not, this was a platformer, not a shootemup
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Nope, it was to impossible mission. Never forget that voice sample. lol. Thanks anyway.
Where's that big list of all amiga games released. I think I would remeber if I saw the name. I'm searching like crazy right now.
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The one I remember it's Rise Of The Robots"
Hope this help.
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Browse through http://www.back2roots.org/ as something there might jog your memory.
They have screenshots of some games as well.
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Found it. "Escape From the Planet of the Robot Monsters"
BTTR said it was released 1990. I thought the game was older...
Great game!
Thanks for all your help.
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Castellen wrote:
..."Ahh, another visitor! Stay awhile; staaayyyy forever!!!"...
Hmm, not sure if I played that game, but I remember hearing that line in a TV show, or movie. Maybe the game of life?
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The game (Impossible Mission) wasn't bad, though the voice was definately a major highlight.
I always wondered whose voice it was. Sounds a lot like Vincent Price.
Wasn't really into platformers myself. Pity, as there are many brilliant examples. Flashback, Dizzy, Gods... You could go on forever.
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That description matches my thoughts of 'Mean Arenas'.
It had some great sound samples on there, and exactally matched your specifictions!
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The first Amiga game I remember seeing was First Samurai on the A500. There was a demo machine in Tandy (Radioshack) and the sound samples and graphics were really impressive. This was around the time of Sonic The Hedgehog on Megadrive/Genesis.
As for isometric, I remember playing Syndicate for the first time and was quite literally horrified after setting off a gauss gun in a crowded street! Not exactly a smoothe transition from cuddly woodland animal platformers...
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"Escape From The Planet of The Robot monsters" sure is hard.
"Old school" games sure are hard...
Two screenshot for you guys:
(http://tjukkband.no/tomjor/amiga/efprm1.jpg)
(http://tjukkband.no/tomjor/amiga/efprm2.jpg)
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Whoever came up with the idea that Gods were a teriffic platformer shouldn't have been handed the game in the first place. The idea seemed to spread as fast as the virus/worm Melissa did, and I've just never heard anything "bad" about that game.
Gods... I just don't get the brilliance of the game! It has got jerky scrolling. The controls are not good at all, no, they are sluggish and not as repsonive as one would prefer concerning the wast amounts of monsters one has to avoid at certain points. Not to mention just getting through the terrain. What Gods according to me has to offer are nice looking graphics and a nice title tune. And that doesn't really make my game.
It is not that I find it a really bad game, but there are just so many other games that are way much more original and pleasant to play.
Besides, I hate Bitmap Brothers for not understanding that SMOOTH SCROLLING could add SO MUCH to a game. Let's see... Xenon... jerky... Gods... jerky... Speedball 2... jerky... The Chaos Engine... jerky... the list goes on forever. What was their problem? It wasn't like the games were too advanced to scroll smoothly. If The Chaos Engine would have had perfect scrolling I would without doubt place it in my Top 20 list over the best Amiga games ever.
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I found Speedball and Chaos Engine jerky too. Zool 2 was so ghastly I took it back, but the Atari Jaguar one was as smoothe as The Fonz!
It bugged me how early Amiga programmers couldn't manage music + sound (chose one or the other!?). I know the Amiga only had 4 channels to play with unlike the Megadrive's 10 but still. It's been done!
As far as platformers go though, Zool 1 was pretty good but Kid Chaos was super smoothe. As smoothe as Sonic!
That Robots game reminds me of something I tried on Speculator a while back.
:-D
EDIT - as smoothe as Sonic's screen scrolling... ;-)