Amiga.org
Amiga computer related discussion => Amiga Gaming => Topic started by: Jupp3 on December 08, 2005, 09:13:25 PM
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Ever played a CD32 game untill you reach a save point, only to be greeted with "Not enough space, please reset and delete some saves"?
I have.
So I decided to look for a database of nonvolatile save sizes, but couldn't find any (but found some information on single games)
Therefore, I decided to start doing a small database of all games I have & all information I could find online, and here's what I've got untill now:
Alien Breed 3D - Codes
Banshee - None
Brian the Lion - 3 - supports multiple saves
Chaos Engine - Codes
Darkseed - 52 - supports multiple saves
Deluxe Galaga - 4
Disposable Hero - None
Fury of the Furries - 3
Gunship 2000 - 24
Heimdall 2 - 39 - seems to vary, can be bigger / smaller
Legacy of Sorasil - 24
Lemmings - Codes
Liberation - 47
Litil Divil - 1
Microcosm - 1
Pinball Fantasies - 26
Pinball Illusions - 5*3 (separate saves for different tables)
Pinball Prelude - 6*3 (separate saves for different tables)
Pirates Gold - 78
Sensible Soccer European Champions - disk
Speedball 2 - Codes
Subwar 2050 - 1 for Options, 24 for Pilot
Super Stardust - Codes
Syndicate - 22 - supports multiple saves
UFO - Enemy Unknown - 84
Universe - 18
Wing Commander - 12 - supports multiple saves
I also listed some games that don't support nonvolatile saves (and maybe have codes instead)
Of course, feel free to correct any errors & add unlisted games :-)
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Cool idea :-)
This info should be put on a webpage somewhere so it's easy to find.
I can probably help out a little later on (have my CD32 hooked up atm and own a few games you haven't mentioned) but right now I really need to get some sleep.
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Labyrinth of time: 13 units
Sleepwalker: 1 unit
Diggers: 7 units
Pinball Illusions: one table 5 units, so you need 15 units for all saves
Pinball fantasies: 26 units
Marvin“s marvelous adventure: 1 unit (it says password, i dunno why it saves into nvram too :crazy:
i will dig up my second cd32 later, there will be some saves too for sure, cos i have two machines just for 200 saveblocks :)
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I only recently got Amiga CD32 and didn't knew it had NVRAM, how do you access those saves? whats the size of it in those units and bytes?
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bytes? dunno
you can acces it by pressing red button on bootscreen
and here is my little database for new year 2006 :)
http://chain.3dgrafika.cz/cd32nvram.php
feel free to PM me some game if you know how much blocks it needs
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orange wrote:
how do you access those saves? whats the size of it in those units and bytes?
If you're a coder you can use the functions in nonvolatile.library to read/write the save data.
IIRC, each unit is 10 bytes. Funny size, but the autodocs for the library say each allocation is rounded up to the nearest multiple of 10.
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I bought an SX-1 shortly after my CD32 and always used the HD as NVRAM. I forget what the trick was but I think it was just making a specific folder.
Eventually, I'll dig through my basement and find it and sell it. I've already sold off about half my games.
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Jupp3 wrote:
Subwar 2050 - 1 for Options, 24 for Pilot
This may sound silly, but how did you save a pilot in Subwar? I was only ever able to get it to save the options, which was massively frustrating. Of course, I was running it on a 1200 rather than on real CD32 hardware, which may have something to do with this.
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Simon the Sorcerer - 73 blocks
Cannon Fodder - 57 blocks
Cannon Fodder nuked ALL my previous saves, I know many of them were protected too! :-(
I really wonder why? Could have spared at least both 1 block saves...
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and here is my little database for new year 2006 :)
I thought it was MY database, at least untill you pasted it to your webpage without asking my permission :-)
Well, not a big deal, you would have got your permission anyway...
Feel free to add any games added since then... And remember to warn about Cannon Fodder deleting ALL other saves :-(
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"War! Never been so much fun..."
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http://www.gregdonner.org/workbench/wb_cd32.html
Theres a tool on Aminet been around for years.. NVRAM_Tools.lha
I think you need the expansion SX1, SX32 or SX32PRO to use this file.
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I found it ina faq:
The game tries to use nonvolatile.library to save to the CD32's NVRAM.
Make sure that this can be accessed in LIBS: and you create a file
called "ENVARC:sys/nv_location" - a single line of text that is the
directory name of where you would like saved data to be stored.