Amiga.org
Amiga computer related discussion => Amiga Gaming => Topic started by: nasty on November 28, 2005, 01:40:19 PM
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hey guys i'm wondering if there's a demo of quake 2 out there somewhere. I quite fancy buying the game, but am One of the unlucky guys who own's a PPC 160mhz (hopefully upgrade it next year at some point) So i was thinking that it wouldnt run that great. So if there isnt a demo has anyone ran this game on a PPC 160mhz? and does it run ok?
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I don't think there is a playable demo but there are some watchable demos that are rendered in realtime using the quake engine so it should give you some idea of how it will perform.
Alternatively I think there's a port of winquake which should be an Amiga executable. If you can download the demo data files for Quake then it should work with this executable (like a WAD file for Doom).
You can find all of these on Aminet.
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If you have a decent graphics card, Quake II is playable on a PPC 160Mhz. 128MB of RAM is recommended.
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Well i have the Voodoo3 so i guess it should be ok
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Yes that fine. My only problem is that I run Workbench to match the TFT native screen resolution of 1280x1024 and this leaves very little of the Mediator's 8MB window for Quake II.
It means that I have to run WB in a lower resolution to get the game to work :-(
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Does Quake take advantage of the Voodoo and compensate for a slower processor? In other words, will it run like a dog on my 040? :lol:
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It will be pretty slow, a BlizzardPPC is what the game needs.
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i run Quake II on my PPC. Its very playable. Trouble is the highest resolution i can use is 640x480. The drop in speed at 800x600 is massive.
Is there a technical reason for this?
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amigakit wrote:
It will be pretty slow, a BlizzardPPC is what the game needs.
Too pricey for me at the moment unfortunately :-(
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Yes the Mediator can only move 8MB chunks around at anyone time (hopefully the Dragon will fix this). Therefore on larger screenmodes, you have more data and there needs to be more fetches, hence the much larger slow down.
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MarkAshley wrote:
I don't think there is a playable demo but there are some watchable demos that are rendered in realtime using the quake engine so it should give you some idea of how it will perform.
Actually a playable demo of Quake 2 exists, I've played and finished it on my AmigaOne running the Linux' version of the Quake 2 engine. It should be downloadable on at least id's website.
Varthall
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Yup there is (http://www.idsoftware.com/games/quake/quake2/).
You'd need to get the QII Amiga exe somewhere else though.
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Download - Win32 - 37MB
;o)
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and that's win32...
;o)
'Where's that 32 now then... I'll mouseclickitt 34 to be able to play'... etc...
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But doesn't Amiga QII use the same pak files etc as PC QII.
I know for QI all you need is the PC version unpacked on your Amiga along with one file called AmigaQuake (or similar). It's the same with the Doom games.
QII should be the same, get the PC version, unpack it (or install it on the PC and copy the dir to the Miggy) and use the Amiga QII exe. If you can find the Amiga QII exe.
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The specs for this game says it will run on a 060. Any tried this? Is it actually playable even at the lowest resolution?
BTW is it possible to play Quake 1 smoothly on a 060. Looks like crap to me unless I go into Tetris mode :-D
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I used to run Quake 1 on my 50MHz 060 A4000D. I had a CyberVision3D card (Virge DX GPU), so I had to keep the resolution down below 640x480 (I liked 480x360... that was pretty nice). It ran rather well, but it did it's own drawing. It didn't use hardware 3D... which was good because the CV3D was a real dog. Quake 2 was where id switched to relying on hardware 3D.
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Well I got the quake2 demo and managed to finda amiga quake2 port, but when i try to run the game i get " cant open pics/colormap.pcx" doesnt anyoneknow what this means or how to fix it?
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how well wil it run on a Blizzie 240 with 256 mb ram + Bvison or is it better to use a voodoo 3 card for such.
adonay :-D
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Vincent wrote:
QII should be the same, get the PC version, unpack it (or install it on the PC and copy the dir to the Miggy) and use the Amiga QII exe. If you can find the Amiga QII exe.
To my knowledge there was never a Q2.exe officially released as Amiga-freeware, only a commercial release from Hyperion. So no way of "finding" it.
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@adonay,
The CPU is fine. Way plenty for Q2. The BVision is a Permedia 2 GPU, and while it isn't as good as the Voodoo3, it should be fine for Q2 as long as you don't harbor ridiculous expectations, like doing 60FPS at 1280x1024. The benches I've seen on PCs are 20-30FPS at 640x480.
The Permedia 2 was meant to compete with the Voodoo2, with the Permedia 3 competing with the Voodoo3.
By the way, Quake 3 does run on the Permedia 2, but generally only at about 1/2 to 2/3 the speed of Q2 with the same settings. With the release of the Q3 code last summer, maybe the Amiga might see a version sometime this coming year.
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thank you for that info :-D
adonay :-D
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actually that wasn't a commercial release, Quake II was GPL'ed, the source code is available on aminet, I'll upload the exe's to aminet later today when I come home (the main exe's and the dll's the actual data you have to find yourselves :-) ).
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trgse wrote:
I'll upload the exe's to aminet later today when I come home (the main exe's and the dll's the actual data you have to find yourselves :-) ).
Is this the PPC-version you are referring to? Who coded it? If I remember correctly, Hyperion also did a 68k version of Q2 that was available as an update to registered users.
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that would be great trgse :-D I finally got a translation of the german read me for the warp Q2.exe
QUAKE2 Port v0.5 (W3D PPC)
Copy QUAKE2 file please in drawer BASEQ2 and a BASEQ2: produce assign.
per Shell with:
stuck 1000000 QUAKE2
Open QUAKE2.
HP: if the screen grey remain should set please the gl_fashions in the file config. cfg on zero (set gl_fashion "0")
In FastFileSystem set the Buffer on 1500
But I have had no joy in getting it to work, All that i get is I run the q2 exe and it takes 10meg of memory and does nothing. What does he mean by a BASEQ2: produce assign ????
This version was created by Frank Menzel
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So is the version from trgse a different one than the old one (2002) from Frank Menzel?
I am unable to find the quake2.lha somewhere on the net. Frank also removed it from his website.
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So is the version from trgse a different one than the old one (2002) from Frank Menzel?
I hope so, cause i cant get franks to work
I am unable to find the quake2.lha somewhere on the net. Frank also removed it from his website.
I found it on fileplanet and after a 20min wait i managed to get it to download, so heres a direct link no waiting ( ok some waiting but not aslong as FP :-D Franks version (http://sendmefile.com/00187328)
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Played Quake 2 on my A4000 with csppc+mediator+voodoo 3 3000 PCI (16MB), ran mighty fine in 1024*768*16 think it reached about 25-30 fps with peaks till 50 to 60 fps
I also played it on my A1200 with blizzard ppc (040/25 with 240Mhz ppc,128 MB+bvision) and the optimal res is 512*384*16
for an A1200 with this config.
but don't go multiplayer/online it will get pretty slow on ya if there are a lot of players in a level (more then 10)
640*480*16 was to hard on the Old permedia 2 with Q2.
What i found as a nice speedup is that you can assign some mem from your voodoo as system memory with the mediator.
Tested a Voodoo 4 4500 PCI (32MB) for a friend in my Amiga
i assigned 16 MB of gfx mem as system memory and things did
sped up.
maybe this causes less traffic over de PCI resulting in less problems with 8MB address space issue i cannot tell for
sure.
Q1 on the 060/50 CSPPC ran really amazing with the voodoo3, i could even play it in 1024*768*16, the sad thing was though there was/is a bug in 68k Q1 when walking into an area for the first time in a level it would run bog slow :-(
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PPC wrote:
Q1 on the 060/50 CSPPC ran really amazing with the voodoo3, i could even play it in 1024*768*16, the sad thing was though there was/is a bug in 68k Q1 when walking into an area for the first time in a level it would run bog slow.
I am running Blitzquake here in the Warp3D/68k version. It is even playable with a 68040/40. I was really amazed at the benefit I got from using V3/Warp3D instead of the version relying solely on CPU power. Especially in smaller rooms/halls, it runs absolutely smooth in 512*384*16.
I had the same problem with speed when walking into a wide area for the first time. I could increase the speed considerably by using several Commands which I put in the autoexec.cfg in the ID1 directory.
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PPC wrote:
I also played it on my A1200 with blizzard ppc (040/25 with 240Mhz ppc,128 MB+bvision) and the optimal res is 512*384*16
for an A1200 with this config. but don't go multiplayer/online it will get pretty slow on ya if there are a lot of players in a level (more then 10) 640*480*16 was to hard on the Old permedia 2 with Q2.
Hmm, probably because the PPC board's PCI interface is clocked at 25MHz instead of 33, and doesn't support burst cycles (not that I'm aware of at least). Anyway, you might also try 480x360. I rather liked that resolution on low-end video cards with games.
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Still waiting for trgse to upload Q2.exe on Aminet...
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I found it on fileplanet and after a 20min wait i managed to get it to download, so heres a direct link no waiting ( ok some waiting but not aslong as FP Franks version
I'm not familiar with fileplanet at all, but the link doesn't work. It says "The Request File not Found"
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I checked the frank version link and it worked for me. But heres the fileplanet link, but expect a good 20min (atleast) wait to download unless you have an account thereLINKY (http://www.fileplanet.com/112795/110000/fileinfo/Amiga-Quake-II-v3.9)
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Thanks.
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No problem I also found this link, should be about 30sec wait on this one
LINKY (http://rapidshare.de/files/9472455/quake2.zip.html)
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does this port work at all ?
adonay :-D
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I cant get it to work, so thats why im waiting on the other exe to be uploaded to aminet. Failing that i'll just buy the freakin game :-D
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*BUMP*
Still waiting for trgse to upload it to Aminet.
I guess the 0.5 version does not work for most people.
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It worked for me on my A4000/CSPPC/Prometheus/Voodoo3 - I just tried it after I had full Q2 installed.
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I uploaded it late (ish) yesterday...
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Thanks trgse, guess we'll just have to wait until someone from aminet approves the download(think that can take upto 24hrs but dont quote me on that :-D ) what is the filename called trgse?
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Quake2_PPCbin...
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@trgse
So is it the version from Frank Menzel or a different one?
Still waiting that it's getting approved...
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@all:
(I'm one of the Aminet admins)
First of all: When uploading to Aminet, you are required to specify a proper, machine readable email address at the "Uploader:" field - we need to have the option to get in contact with an uploader, especially in cases like this one. If we wouldn't have stumbled across this thread by accident, you guys would be left wondering what's up with the lazy idiots at Aminet.
About the uploads:
We're talking about GPL software here. The version uploaded by nasty is an early beta that is not exactly suitable for end users - and I doubt anybody still has the sources for this version. There are various issues with trgse's upload that need to be investigated before we can even think about hosting it.
In other words: This will take a few days. And please keep in mind that the Aminet team reserves the right to delete any uploads that we deem unfit.
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Upps,
I am still wondering which version he finally tried to upload. If it was the version Menzel, "an early beta" like cutjahr said, I don't see too much reason for putting it on Aminet again since it is old and available from other sources.
If it's a new version, I would be very happy if it will make it to Aminet (after approval).
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@trgse
Could you maybe upload it somewhere else until the issues are sorted out?
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I have the .exe from the link that nasty posted. So let me see if i get it straight. If i buy the PC version of Quake 2, i will be able to play the game from my Amiga? At least in theory, since ppl reporting problems with this port.
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Yes, you need the data files from your Q2-CD. These are the PAK-files from the "ID1" directory.
The other Quake1/Heretic ports work just in the same way.
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Ok, this is great. :-)
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Damn, it doesn't work! :..-(
I get an empty grey screen and nothing else. The CPU becomes 100% busy until i do a reset.
The shell window in which i run quake2 promts this text:
Vid_MenuInit
Weiter
GL_SetDefaultState
GL_InitImages
Mod_Init
R_InitParticleTexture
Draw_InitLocal
GLError ??
Nein
SNDDMA_INIT
test4
0 mal
GLimp_EnableLogging
SNDDMA_INIT
SNDDMA_INIT
I have a BPPC with a BVision. I would like to see some feedback from users with similar setup or any ideas to make it work. Thanks.
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Hi again. I'm still trying to make it work.
I read in the installation intructions that if i get a gray screen (exactly like in my case) i must set variable gl_mode "0" in the config.cfg file. In the Q2 CD that i got there was not such file in the BaseQ2 directory, here are its contents:
gamex86.dll 357376
pak0.pak 18399773
players Dir
video Dir
So, i just used a text editor to create the file and enter gl_mode "0" as its first line.
I tried to run the game again but nothing.. the same gray screen with no sound or anything.
I could appreciate some help here, from what i read there is at least one person with similar setup, who was able to start the game.
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IIRC it should be:
set gl_mode "0"
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@Vincent
I have just try it and it didn't work either. :-(
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Bummer, that's how it's written in the pc's file.
I don't know what else it could be.
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Since Quake2 is already GPL'ed for a long time now, I am wondering why nobody has picked it up yet and created an alternative to the commercial version from Hyperion.
We have seen lots of ports for Doom, Quake, Heretic and so on, but why is there nobody interested in doing a WOS-port for Quake2? Or am I missing something here?
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humppa wrote:
Since Quake2 is already GPL'ed for a long time now, I am wondering why nobody has picked it up yet and created an alternative to the commercial version from Hyperion.
We have seen lots of ports for Doom, Quake, Heretic and so on, but why is there nobody interested in doing a WOS-port for Quake2? Or am I missing something here?
There is a MorphOS version since several years, and the source code from Hyperion's AmigaOS version is on Aminet for anyone who wants to rebuild it and put the WOS or 68k executable online. Obviously if you make any changes / improvements to the source then you have to make those available, as it is under GPL.
I don't know why nobody did it yet, but there are very few Amiga developers left now, and those that are left are working on other projects, and Quake 2 was a very old game even 4 years ago when the Amiga version appeared.
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I don't know why nobody did it yet, but there are very few Amiga developers left now, and those that are left are working on other projects, and Quake 2 was a very old game even 4 years ago when the Amiga version appeared.
"Old game", ok, but which "new games" could we still run on Classic PPC hardware anyway?
I would really love to see a non-commercial port. I still hope somebody finds the time, what about Frank Wille, Christian Michael, Massimiliano Tretene?
Could somebody upload quake2.lha somewhere? Is this the betaversion (v0.5) of Frank Menzel? On Fileplanet it say "Amiga Quake II 3.9" though.
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Hyperion said that quake II engine is faster than original quake I..
If you find quake II, you can try..
Imho, i don't think so..because
on my amithlon system quake run about 60 fps (timedemo)
in 640x480, while quake II at the same resolution get only 32 fps (timedemo 1, map demo1.dm2)
On a real 68k Amiga quake II could be very very slow (in software mode) but fast with Warp3D (i hope)
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http://www.amigaspeed.de.vu/
QuakeII timedemo 12 - 30 fps depending on resolution, CSPPC233/Voodoo.
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HI all can anyone help here.
On running the Quake2 amiga executable, I get the error "sys_error couldnt open pics/colormap".
I have assigned properly, I think!
Assign baseq2: quake2:baseq2
Any ideas?