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Coffee House => Coffee House Boards => CH / General => Topic started by: on November 08, 2005, 11:21:21 AM
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As games are costing more and more to make, and are increasingly complex and lengthly in their end product and preparation, will the industry soon hit a glass ceiling?
What is sad to see is the lack of risk taking and innovation. Games these days seem to be confined to very strict genres and crossovers : RTS, FPS, RPG etc.
One of my favourite games ever, Super Hero League Of Hoboken, was something I enjoyed so much was because it was so different, and hilarious to play. Download it here from abandonia.com (http://www.abandonia.com/games/245/download/SuperheroLeagueofHoboken.htm)
On a tangent, all games seem to be 'serious' now. There's nothing cleverly funny or satirical that isn't out of date :evil:
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play vampire the masquerade Bloodlines as a malkavian. funny stuff in a strange way. too bad that troika games went bankrupt. now the bugs won't ever be fixed, not that it effects gameplay much.
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As games are costing more and more to make, and are increasingly complex and lengthly in their end product and preparation, will the industry soon hit a glass ceiling?
forgot to respond to this. look at what the ceo of epic says about the subject.mark rein of epic (http://cbs.sportsline.com/games/story/9007915)
Covering up for mismanagement
Rein also addressed the topic of rising development costs and increasing price points for games, which is a subject he has raised many times before. "I've heard EA and Activision make absolutely ridiculous statements like, 'Oh it's going to take $30 million to make a game and we need 300 people.' That's just a bunch of bulls**t. They're just covering up for their own management incompetence. Or mismanagement I should say," Rein commented. "You know, our team size is only about 50% higher than it was last generation and we're making fantastic games. Gears of War is only about 25 people; that's smaller than most current-generation game teams."
"The way to make more money in the games business is to make better games," he explained. "It doesn't matter if the cost of a game goes up. If you make a great game-and this is true of anything in life-if you make the best of anything it's going to make a lot of money."
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Then on the other hand, some wildly popular games are being ignored and they refuse to update them.
Starcraft 2? Where the hell is it?
MTG: something something the planeswalkers. <-(getting it working on XP is a nightmare, but works once you find the patch that someone unaffiliated with the publisher put in a disused lavoratory, in the basement, in a locked filling cabinet with a sign on the door that reads "beware of leopard")
Diablo 3?
Sometimes I don't want new and innovative, I just want to play something I'm comfortable with, but updated to take advantage of current hardware.
At least ID Software releases their games so this is possible.