Amiga.org
Amiga.org specific forums => New User Introductions => Topic started by: Tricky on August 19, 2005, 08:08:24 PM
-
Hello everyone. I'm new here, obviously. My name is Amy (ooh, a girl!) and I program games for the Amiga. Well I used to, a lot, but never used to finish them :( and then the Amiga kind of went out of fashion and I didn't bother anymore but I've recently (January) taken it up again. There doesn't seem to be a forum category for people developing games or software for classic Amigas, unless I'm missing it.
I'm working on a game at the moment that I hope to finish by the end of the year... don't want to say too much about it though, not sure if I'd get into trouble for "spamming" or not! But if you were at CGEUK last weekend you may have played it!
I'm also currently trying to get a PC floppy drive to replace a duff internal drive... I shall certainly post on here later if I have any success.
So... that's me!
-
Well... Welcome aboard :-)
There are some more girls here tho, I'm sure they welcome another one in their mids...
-
@Tricky:
Welcome. :-)
Which Amiga do you use for developing? We would be interested to know about system specs and OS/software used.
-
Ok my machine is an A1200 with a Blizzard '060 card, 32 meg, and a 1.2 gig HD. The 060 is supposed to be 50MHz but there's a fault on the board so it only works in '040 clock halving mode for some reason, so it's only 25MHz. Workbench 3.1, I think...
I also have an unexpanded A1200 test machine. My games must work on a basic A1200! It's the rules!
I'm using a rare combination of Devpac and AMOS Pro. DPaint III and ProTracker 4 Beta.
-
Welcome!
I guess you could post in the Amiga OS Development section.
There is also Utilitybase (http://utilitybase.com/)
What language and tools are you using to develop? (Edit: Ninja'd- ignore)
-
Nice,nice,nice to hear people are programming software for the amiga!!
What for a kind of game is it?
Maybe a picture or don't you want to reveal anything until it is done?
Anyway hope it is finished soon ..keep up the good work!!!
-
It be platform game! Like Sonic the Hedgehog... only faster...
Full-on 50 fps super bonus turbo action comin' atcha:
www.glastonbridge.co.uk/mrbeanbag/
The next project will be a shoot-em-up I think. It will be released for Christmas on PS2 via the magic of emulation, courtesy of Retrosoft. Along with some other new Amiga stuff on the same disc, I think.
-
Sweet!
Looking forward to trying it out.
-
hello tricky ,
your program look's good in the video on you site, but there is a camera tracking problem ... no ?
it's too speed . i think you must program as 'sonic from sega' a tracking method for your game
-
flashback wrote:
hello tricky ,
your program look's good in the video on you site, but there is a camera tracking problem ... no ?
it's too speed . i think you must program as 'sonic from sega' a tracking method for your game
The frame rate of the video doesn't really do it justice... and neither does UAE for that matter. It uses a "look ahead" system, so the scrolling centres on a point ahead of you so you can see more of where you're going than where you've been. As opposed to the traditional "push scrolling" of days of yore, which produced exactly the opposite effect.
I'll post an ADF of a playable demo at some point.
-
@tricky
Your game looks like alot of fun, it's refreshing to see some new Amiga games, thanks so much!. Are you familiar with the CD32 console? Would be really cool if you might consider releasing for this platform as well, perhaps an enhanced version with cd audio soundtracks, would make me & alot of other people very happy indeed :-)
-
@Tricky
Do you have any idea whatsoever, about How cool you are? huh? Huh?
Thanks for this super game!!!!! Please finish it!
I use My Amiga as My main Machine above my Pentium 4
my Amiga is a CD32/SX32 Pro 68030 @50mhz 128mb Ram and a 40Gigabyte HD and MP3 Decoder. Currently also working on a game myself.but I am not a programmer....this game runs through Scala MM300...kind of interactive.....like a Game show on TV. This games uses a Genlock and a DV camera controlled Via LANC. its only in Menu stages right now :-)
Amiga Rules..........BIGTIME!
-
what language did you write it in?
-
Welcome to Amiga.org
I hope you enjoy your stay...
edit: I almost forgot, have a :pint: on me
[Hey, its only 8.30 am, bah never mind]
-
Welcome to amiga.org :-D , its always nice to get new members and great that your actively developing, ace looking game btw, reminds me a little of sonic, cant wait to play it!
How long have you been working on it so far? Any plans for other games/utilities/ports after this one?
-
Oh cripes... I can trace its origins right back about 11 years to an 8-way scrolling demo I made in AMOS, featuring our blue and white stripey hero. It was perfected and converted to assembly language over the years, although it was 50fps in AMOS on an unexpanded A500 believe it or not. I'm clever like that. I always got frustrated by the general low standard of AMOS stuff, it gave it a bad name...
It didn't really take off until I got an A1200 a couple of years later, and managed to find the Amiga hardware manuals which were difficult to get hold of by then as they were out of print, but you can get all sorts at car boot sales. So it got to the stage where I had a couple of playable levels, and then I kind of left it to stagnate as there were just too many levels to do on my own and my brother wasn't bothered about helping out :(. So January this year, a friend of mine met the guy who edits Retrogamer magazine, which gave me the motivation to open up the project again. And this time I have a boyfriend to help out!
Future projects planned include:
a vertical scrolling shoot-em-up
a super extreme breakout game
and a sequel to Mr Beanbag!
-
Hello and welcome to amiga.org :)
Your game looks very impressive, I love Sonic and I'm very much looking forward to seeing a playable version sometime :)
I have a question about smooth scrolling in AMOS Pro so I sent you a private message, hoping to get some help :)
-
@Tricky
So nothing about the game being playable on a 1.3 amiga 500?
-
Looks great .welcome to a.org nice to see there are still new titles showing upp after all these years.
adonay :-D
-
Hi Tricky!
You might find more Amos-related stuff on the Amos Factory (http://liquido2.com) website. If you're not using the AMCAF extension by now I'd suggest you download it immediately. It's Protracker player routines are much better than Track Play and it supports better file compression for its bank loading. There's more blitter optimization in it also!
-
Thanks but, I wrote my own Protracker extension. Also has a synthesised sound effect engine. Plus a couple other extensions. I only really use AMOS as a development environment these days, all the real business gets done in ASM. But I'll look it up anyway.
SamuraiCrow wrote:
Hi Tricky!
You might find more Amos-related stuff on the Amos Factory (http://liquido2.com) website. If you're not using the AMCAF extension by now I'd suggest you download it immediately. It's Protracker player routines are much better than Track Play and it supports better file compression for its bank loading. There's more blitter optimization in it also!
-
_ThEcRoW wrote:
@Tricky
So nothing about the game being playable on a 1.3 amiga 500?
Well not as it is. It uses some AGA capabilities such as 8 bitplanes and 32-pixel wide sprites. I could try making a cut down version, I'd have to lose the parallax scrolling for one thing (or cut the foreground graphics down to 8 colours), and I'd have to re-arrange the score display... other thing is, I don't have a A500 to test it on!
-
wow that sounds cool.
i have always wanted to learn the art of programing.
but then again im still at school (going into yr11) and wouldnt be too late to learn.
i cant wait to try the game out on my amiga1200t
:-)
-
@Tricky
I'd send you a CD32 if you would even consider a wee version! :-)
-
i would really like to see a a500 version of this :)
-
A CD32 version would be no bother, all we'd have to do is burn it to a CD... not sure about CD audio tracks though... sounds like cheating to me! Although it does all fit onto a 880k floppy and a CD with less than 880k on it just seems a bit silly. Maybe a bonus cartoon or something.
NTSC wouldn't be too much of a problem either. The playing area is 320x224 so it would be slightly overscan on NTSC, just have to move it all up a bit. The only issue is the speed, everything would be 20% faster and it's not like it isn't fast enough already... the important question is, will it have time to draw a complete frame in only 1/60th of a second. So far we've been working to get the most out of 1/50th and I recently had to fiddle with the execution timing when I realised it didn't always run at full speed without fast ram... does now though, on PAL at least. Of course if you've got a proper monitor or decent TV I can force it into PAL anyway, but this does make a bit of a scary mess if your TV doesn't do it.
But I'm concentrating more on actually getting the thing finished at the moment, which will be a turn up for the books!
-
mmmmmmmmm Animated intros :-) Even witout the extras would be cool, CD32 needs new games!
-
tricky:
this game looks amazing though i have yet to see the video as it won't play in Mplayer or dvplayer :-( , maybe you could re encode it to normal divx or xvid?
This is an commercial game or pd/shareware?
I would like to get the floppy and cd32 version when and if they come!.
The cd32 version could hold abit of animation and sound in cdda quality, that would be great!.
best of luck with the project and you have my deepest respect!.
-
Hi all,
Its great to see that some gals do get into programming. It's hard enough finding girl gmaers (I don't count those that play DDR) lets alone girl programmers!
Any chance you could get it running on a standard A600? Though mine does have a total of 2MB RAM (I got 1MB in the trapdoor) and a 4GB harddrive ;)
I make games completely in AMOS, but things have been kinda slow of late with loadsa other stuff to do. Besides, I'm sure my stuff ain't a patch on yours.
Try joining the AMOS yahoo! group ( http://groups.yahoo.com/group/amos-list ) and lending a hand occasionally, we are lacking gal programmers ;(
Anyhooo, get that game finished. We want to play it ;)
Regards,
Lonewolf10
-
Playable demo now uploaded on the website!
http://www.glastonbridge.co.uk/mrbeanbag/
Chances of getting it to run on an A600/A500... no idea. I'd have to cut a few things out, the parallax would have to go for starters, also the sprites would have to be redone (32 pixel wide sprites are an AGA thing...) which means I'd also have to rearrange the score display (it's made of sprites!)
Also no idea if it would run fast enough, although memory certainly isn't a problem, it doesn't use much. Biggest problem is, I don't have an A600/A500 to test it on so even if I did do it I'd have no idea if it worked or not!
Actually I'd be interested to see what it does if you run it on a 600 as it is, cos it doesn't bother to check at the moment...
-
@Tricky
There are still an awful lot of OCS/ECS machines
out here (hint hint) ;-)
-
Thanks Tricky, Excellent work :-)
Unfortunately, it won’t work on my Ami :-( I've only tried it from my HD, when you click on the program the screen flickers for 2-3 seconds then drops back to the WB screen, I’m hoping it may work from floppy which I’ll try tomorrow. My 1200 is quite modded so I guess that’s the reason it wont run. Ace job anyway :-) I just noticed you’re from Edinburgh!!!! 25 miles from me :-o
-
Coolit wrote:
Unfortunately, it won’t work on my Ami :-( I've only tried it from my HD, when you click on the program the screen flickers for 2-3 seconds then drops back to the WB screen,
Sounds like you have an older version of powerpacker.library and it's not using the one supplied in the archive. Just copy that to LIBS: and that ought to sort it out! The final version won't use it anyway...
So where do you hail from?
-
Wow, just tried it my A4000 and it worked great, really impressive stuff ...
-
hi,
well, what to say.... THANKS A LOT! :)
it looks great - there should be more developers out there creating high quality work.
by high quality i mean the game in the whole - code, sfx and graphics.
many homebrew games out there sure have a great codebase but missing good gaphics and sound.
but for you: thumbs up and thanks.
regards,
-Case
-
Thanks tricky Ill give it a bash.
I'm from Falkirk, but have quite a few friends that went to uni in Edinburgh, I also work in Livingston :-)
-
Tricky,
I'd be willing to give it a try as it is, but my Amiga isn't hooked up to the net yet. I did have the AGA Zool version running on my A600 - the graphics were kinda messed up (not surprising I guess), but it did work.
Email me and perhaps we can exchange software (via disks)?
aliensrcooluk@yahoo.co.uk
Regards,
Lonewolf10
PS. I'm from Cambridge, UK.
-
Now that looks great. Great graphics too. Did you all drew that? What did you use DPAINT?
-
Yup, copying powerpacker.library to my libs folder worked! What a great little game, I really enjoyed it, even found a secret :-)
-
Really great to see this thread....I have always thought of the Amiga as like a '32 Plymouth: out of date and no longer built but with some love and a supercharged small block V8, a hell of a machine! I have 3 A2000's, and 2 A4000's and I have to say that the games my wife and I played on the 2000 were a lot of fun and are sorely missed... which is why I'm assembling one of the boxes to be a throw-back box for games. Way, way back in the day my little nephew Steve thought his Uncle Bill was pretty cool and when I bought my Amiga, he bought an Amiga, and whereas I simply played games and made anims he went on to program games for LucasArts! I think a lot of good games started on the Amiga. Say, by the way, I also own a Sega Saturn and there was a reeeally cool game on it called "Nights" which was a 3D fast scrolling semi-platform game something or another... one of those games you need to play for 48 hours straight to get the hang of....THAT would be a cool game to port, or program one similar to it. You should try to check it out if you get the chance.
-
Hello and welcome Tricky! It's always great to read that there are still people (even girls :-D ) interested in programming for the Amiga. I am a long time Amiga user/collector and "wanna be" Amiga programmer just trying to learn. I think one of the things I like most about the Amiga and the thing that has kept me interested and involved with it, is the people, the Amiga community, all the incredible talent that created such a huge volume of programs for a unique piece of computer history.
Again welcome and please keep us all up to date on all your future projects.
-
Well if anyone's got good suggestions for what sort of games they want to see, I'll certainly add them to the list. Alex is thinking about some sort of RPG with a public dev tool, so people can add their own realms and we can all collect them and the game will just keep getting bigger. Kind of like ZZT for the PC, if you've ever heard of that, only better!
New screenshots of Super Oasis Zone now on the website, and a guestbook if you want to tell us what you think of it all.
Might even see if I can make a cut-down version for non-AGA amigas, since there seems to be demand for it, but not until I've finished this version, it's due to be finished in November so we have to get our skates on.
Oh and how do you get those little red and white battenburgs?
-
"...Oh and how do you get those little red and white battenburgs?..."
----------------------------------------------------
You have to buy them from Karlos. He has loads of 'em :-P
-
@ Tricky
You will get one piece of Battenburg after you have posted 21 times...here is the ranking system:
Merely Curious
0 to 20
Beginner (one Battenburg)
21 to 50
Hobbyist
51 to 70
Too much Caffeine
71 to 150
Technoid
151 to 500
Cult Member (five Battenburgs)
501 to 1000
Defender of the Faith
1001 to 2000
Kindred of Babble-on
2001 to 3000
Desperately needs a life
3001 to 4000
Energizer Bunny of Babble
4001 to 5000
Guru Meditator
5001 +
-
Hey there, Tricky. Wow, I'm extremely impressed with the quality of this game, it feels very polished and is lots of fun to play. It's great to see some people still making quality games for my Amiga, I never gave up hope, I'm glad others haven't either.
I found out about the game through Retro Gamer magazine, and searched for it straight away. I enjoyed the demo a lot, especially how the time of day changes the background and music each time you complete the level, and love the look of the screenshots. How many people are or have been working on this game, is it just yourself?
When it is released, will it be a commercial release, licenceware, shareware or public domain? I for one would gladly pay for a new Amiga game of such quality.
A CD32 version would be great, as a lot of Amiga users are now playing games on their CD32s more than the desktops because of the convenience and the fact that there are many Amiga game compilations coming out for the CD32. A little animated intro and perhaps a CD quality remix of each of the ingame tunes on the CD would be nice, and perhaps support for the CD32 control pad, maybe using the shoulder buttons to look to the left and right (as up and down are already supported). This could also be a feature for the A1200/4000 version of you wanted, since a lot of A1200/4000 owners also have CD32 pads.
Let me know if you need any help with anything, I'm not bad at drawing/touching up sprites and background blocks, I've made a couple of Backbone/SEUCK games myself, and have some great ideas for games. If you consider a CD32 version, I could help out with some designs for the intro animations or CD packaging. I'm just happy to help out with anything at all, the Amiga really needs more good games like this, and people need to know that they're out there too!
Thanks for a great game, I can't wait to play the full version!
P.S. I posted a cut-down reply on your guest book, sorry about that, I realised later on that you were on here as well!