Amiga.org

Coffee House => Coffee House Boards => CH / Science and Technology => Topic started by: blobrana on June 05, 2005, 04:31:49 PM

Title: Perspecta 3D
Post by: blobrana on June 05, 2005, 04:31:49 PM
The first 3D display that lets users view 3D moving images is now available.

The Perspecta 3D image system is made up of a circular white polymer screen 25 centimetres in diameter, mounted on a 1-metre-high black box so that people can walk around it.
Like a giant spinning lollipop, the screen, encased in a transparent polycarbonate shell, turns at 15 revolutions per second, sweeping out a solid white sphere.

< IMAGE > (http://img.photobucket.com/albums/v328/blobrana/crorepressor_in_perspecta.jpg)

To display the image, software inside the Perspecta chops a 3D model generated by the computer into 198 separate pieces, like slices of cake, which are then projected onto the screen in quick succession by a graphics accelerator that feeds image slices to an optical system mounted below the screen.
The result looks to the viewer like a 3D image composed of 100 million `volume pixels` or `voxels`.

http://www.actuality-systems.com/ (http://www.actuality-systems.com/)

The shape of things to come - H G WELLS
Title: Re: Perspecta 3D
Post by: Speelgoedmannetje on June 05, 2005, 05:07:27 PM
As far as I know, this screen works with gas and laser.
But I thought it was 30fps?
Anyhoo, coolness 8-)
Title: Re: Perspecta 3D
Post by: Karlos on June 05, 2005, 05:39:56 PM
Somebody posted a link to this ages ago (well, the other year anyway).

It does indeed use a spinning disc and a synchronised image projection that basically casts constant-angle slices.
Title: Re: Perspecta 3D
Post by: cecilia on June 05, 2005, 10:50:53 PM
Quote

Speelgoedmannetje wrote:

But I thought it was 30fps?
maybe it's working on Twos???

(only people who have made animations will understand that reference. oh, well, talking to myself again) :roll:

this looks alot better than those holograms they used to show in museums. this is where every idiot will try to make  gimmicky 3D movies.
Title: Re: Perspecta 3D
Post by: Speelgoedmannetje on June 06, 2005, 11:11:00 AM
Quote

cecilia wrote:
Quote

Speelgoedmannetje wrote:

But I thought it was 30fps?
maybe it's working on Twos???

(only people who have made animations will understand that reference. oh, well, talking to myself again) :roll:
Maybe you'd be less talking to yerself if you'd give a brief explanation of 'on Twos' ;-)
Title: Re: Perspecta 3D
Post by: cecilia on June 06, 2005, 02:43:45 PM
Quote
Maybe you'd be less talking to yerself if you'd give a brief explanation of 'on Twos'
oh, gee! NOW you want me to explain my jokes????

what's the world coming to????

 :lol:


(pssst: in the old days when animators used onion paper to make keyframes over LightTables - tables with a light under so you could see through the transparent paper - they would only create every second frame on sequences that moved slowly enough. therefore, a second of animation could require 15 drawings instead of 30.

and as the really old stuff was done for film, a second was 24 frames which could be cut down to about 12 drawings.

At that point they would transfer the drawings by painting on cels [celuloid]. As this work was obviously very involved, anything that made it just a bit faster and more efficient was a good thing.

ergo, "working on Twos")
Title: Re: Perspecta 3D
Post by: Speelgoedmannetje on June 06, 2005, 04:13:18 PM
Quote

cecilia wrote:
Quote
Maybe you'd be less talking to yerself if you'd give a brief explanation of 'on Twos'
oh, gee! NOW you want me to explain my jokes????

what's the world coming to????

 :lol:
One always has to explain his/her jokes to me :-/ . I just give up asking, also because I don't want to spoil the joke for the others...

Quote

(pssst: in the old days when animators used onion paper to make keyframes over LightTables - tables with a light under so you could see through the transparent paper - they would only create every second frame on sequences that moved slowly enough. therefore, a second of animation could require 15 drawings instead of 30.

and as the really old stuff was done for film, a second was 24 frames which could be cut down to about 12 drawings.

At that point they would transfer the drawings by painting on cels [celuloid]. As this work was obviously very involved, anything that made it just a bit faster and more efficient was a good thing.

ergo, "working on Twos")
Ach so... tnx for the explanation :-)
Title: Re: Perspecta 3D
Post by: blobrana on June 06, 2005, 05:44:34 PM
Hum,
its not funny when you have to explain the joke.