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Coffee House => Coffee House Boards => CH / Science and Technology => Topic started by: blobrana on June 05, 2005, 04:31:49 PM
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The first 3D display that lets users view 3D moving images is now available.
The Perspecta 3D image system is made up of a circular white polymer screen 25 centimetres in diameter, mounted on a 1-metre-high black box so that people can walk around it.
Like a giant spinning lollipop, the screen, encased in a transparent polycarbonate shell, turns at 15 revolutions per second, sweeping out a solid white sphere.
< IMAGE > (http://img.photobucket.com/albums/v328/blobrana/crorepressor_in_perspecta.jpg)
To display the image, software inside the Perspecta chops a 3D model generated by the computer into 198 separate pieces, like slices of cake, which are then projected onto the screen in quick succession by a graphics accelerator that feeds image slices to an optical system mounted below the screen.
The result looks to the viewer like a 3D image composed of 100 million `volume pixels` or `voxels`.
http://www.actuality-systems.com/ (http://www.actuality-systems.com/)
The shape of things to come - H G WELLS
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As far as I know, this screen works with gas and laser.
But I thought it was 30fps?
Anyhoo, coolness 8-)
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Somebody posted a link to this ages ago (well, the other year anyway).
It does indeed use a spinning disc and a synchronised image projection that basically casts constant-angle slices.
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Speelgoedmannetje wrote:
But I thought it was 30fps?
maybe it's working on Twos???
(only people who have made animations will understand that reference. oh, well, talking to myself again) :roll:
this looks alot better than those holograms they used to show in museums. this is where every idiot will try to make gimmicky 3D movies.
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cecilia wrote:
Speelgoedmannetje wrote:
But I thought it was 30fps?
maybe it's working on Twos???
(only people who have made animations will understand that reference. oh, well, talking to myself again) :roll:
Maybe you'd be less talking to yerself if you'd give a brief explanation of 'on Twos' ;-)
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Maybe you'd be less talking to yerself if you'd give a brief explanation of 'on Twos'
oh, gee! NOW you want me to explain my jokes????
what's the world coming to????
:lol:
(pssst: in the old days when animators used onion paper to make keyframes over LightTables - tables with a light under so you could see through the transparent paper - they would only create every second frame on sequences that moved slowly enough. therefore, a second of animation could require 15 drawings instead of 30.
and as the really old stuff was done for film, a second was 24 frames which could be cut down to about 12 drawings.
At that point they would transfer the drawings by painting on cels [celuloid]. As this work was obviously very involved, anything that made it just a bit faster and more efficient was a good thing.
ergo, "working on Twos")
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cecilia wrote:
Maybe you'd be less talking to yerself if you'd give a brief explanation of 'on Twos'
oh, gee! NOW you want me to explain my jokes????
what's the world coming to????
:lol:
One always has to explain his/her jokes to me :-/ . I just give up asking, also because I don't want to spoil the joke for the others...
(pssst: in the old days when animators used onion paper to make keyframes over LightTables - tables with a light under so you could see through the transparent paper - they would only create every second frame on sequences that moved slowly enough. therefore, a second of animation could require 15 drawings instead of 30.
and as the really old stuff was done for film, a second was 24 frames which could be cut down to about 12 drawings.
At that point they would transfer the drawings by painting on cels [celuloid]. As this work was obviously very involved, anything that made it just a bit faster and more efficient was a good thing.
ergo, "working on Twos")
Ach so... tnx for the explanation :-)
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Hum,
its not funny when you have to explain the joke.