Amiga.org
The "Not Quite Amiga but still computer related category" => Amiga Emulation => Topic started by: B00tDisk on March 02, 2005, 02:51:22 AM
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Okay, I've got WinUAE installed, 3.1 set up on a "hard-drive" (folder, actually), got P96 installed...now for the next question:
I want to set up some backdrop images for folders and for my amiga desktop. I also want to use extant .JPEGs from the PC side. How do I do this without converting them to .ILBMs or .IFFs?
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make sure you have the supporting classes and datatypes for the image formats you hope to use
then just plug them into the prefs/patterns settings
(large wallpapers tend to increase "boot-time")
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DethKnight wrote:
make sure you have the supporting classes and datatypes for the image formats you hope to use
then just plug them into the prefs/patterns settings
(large wallpapers tend to increase "boot-time")
'k.
I've got a jpeg datatype...but still no dice. Multiview just up and quits when I try to view .JPGs with it.
(Man, setting up an Amiga after 10+ years is humbling...easy to use my eye!)
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Im using warpjpeg.datatype
and if I remember correctly I had to
update my picture.datatype
I found them on a website which must be registered to
Mork form Ork
http://www.nanunanu.org/~oliver/
ps: I've also uploaded a proof-of-concept screenshot in the images here on amiga.org under category Workbench Screenshot
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Multiview just up and quits when I try to view .JPGs with it
Don't be so certain...give it massive amounts of time to render the image. My multiview seemed to "quit" also, but I sat it out for a loooooong time, then it finally produced the image. BTW I have discovered that my favorite image format of all time (raw tiff) loads and renders way way way faster than JPG on my emulation. And this is on a P3/933.
I've determined that multiview could benefit from a "busy" indicator
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DethKnight wrote:
Multiview just up and quits when I try to view .JPGs with it
Don't be so certain...give it massive amounts of time to render the image. My multiview seemed to "quit" also, but I sat it out for a loooooong time, then it finally produced the image. BTW I have discovered that my favorite image format of all time (raw tiff) loads and renders way way way faster than JPG on my emulation. And this is on a P3/933.
I've determined that multiview could benefit from a "busy" indicator
Thanks...I'll give it a spin again and see what happens.
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B00tDisk wrote:
DethKnight wrote:
Multiview just up and quits when I try to view .JPGs with it
Don't be so certain...give it massive amounts of time to render the image. My multiview seemed to "quit" also, but I sat it out for a loooooong time, then it finally produced the image. BTW I have discovered that my favorite image format of all time (raw tiff) loads and renders way way way faster than JPG on my emulation. And this is on a P3/933.
I've determined that multiview could benefit from a "busy" indicator
Thanks...I'll give it a spin again and see what happens.
Hmm, still no joy. I'd like to get this feature working somehow or the other...that or find a tool to convert a few of my .jpg files to .iff or .ilbm so's I can use them as backdrops! :-)
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Xnview is a very good image viewer and can convert from and to iff-ilbm format, Plus it free.
Get it here.
http://www.xnview.com/ (http://www.xnview.com/)
Trooper
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also make sure you have rtg.library and uaegfx.library installed in your emulation
configure your emulation to have some RTG memory
pick a uaegfx screenmode from Prefs
I use gimp for my conversions but I will second XnView
inside the emulation you can use rend105.lha (Rend24) from aminet or grinder
Rend24 is proof that the emualtor will reproduce HAM banding and fringing