Amiga.org
		Amiga computer related discussion => Amiga Gaming => Topic started by: Rob on November 04, 2002, 09:45:16 PM
		
			
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				Has anyone else bought Quake 2 yet?
 
 I bought it at the show on saturday and I must say it runs very well
 on my BlizzardPPC 210Mhz.  If you've got the kit for it and havn't
 played the game before then I recommend you buy it.
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				Gotta get my A1 first! :-D 
 
 Then let the games commence!
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				If you already have some sort of Amiga PPC Hardware it's really enough for the game. No AmigaOne required to play this game.
 
 Steffen Haeuser
 
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				Isn't this Amiga One thing just a play on the Magazine title "ONE AMIGA?"
 
 (Wonder how many people this offends, not that, that is my game you understand!?!) :-D
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				@MagicSN 
 
 Is A1 version ready already?  :-)
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				No, A1 version of Quake 2 is not ready, only the
 OS 3.x version (which will also run on OS4) up to now. An OS 4 Update for Quake 2 will be done later...
 
 Steffen Haeuser
 
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				Got this for the Playstation ages ago for a tenner. How much did you pay for it?
 
 Annoying to play with a pad though.
 :roll:
 
 
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				The Playstation version of Quake2 doesn't even come close to the PC (and now Amiga) version. OpenGL is just so smooth - and the better your card, the better it looks. :-)
			
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				>How much did you pay for it?
 
 It was £30 for the Hyperion disk and a PC version of the game bundled
 together.  A bit pricey but it puts food on the table for Amiga
 dealers and developers alike.  I think you might be able to buy the
 Hyperion disk alone, not sure of this though.  You do get a load of
 mods as well though.
 
 >Annoying to play with a pad though.
 
 Hyperion have included an option for CD32 pads and the PSX port
 adapter thingy so you can re-create frustration if you want. : )
 
 
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				>>How much did you pay for it?
 >It was £30 for the Hyperion disk and a PC >version of the game bundled
 
 I don't know the usual UK game prices as well, but at least in Germany it is cheaper - now, when it is introduced to the Amiga market - than even old Amiga games like Heretic II (several years old) cost NOW. I guess it will be the same in UK too ?
 
 And that's for a newly released title. Other newly released titles are more expensive (compare the prices of Quake 2 and Tales of Tamar and Software Tycoon)
 
 Price calculation was a bit "tight" for Quake 2 due to the price of the Quake 2 Data CD (which we had to prefinance) and such. Also there are of course dealer margins, and at lowerprice-games you have to be careful - not that in the end your calculation does not work out.
 >might be able to buy the
 >Hyperion disk alone, not sure of this >though.  You do get a load of
 >mods as well though.
 
 At least currently this is not possible.
 Only both Amiga port and PC CD together are
 available.
 
 Remember: We had to prefinance the Q2 CDs.
 
 >Hyperion have included an option for CD32 >pads and the PSX port
 
 Input Devices supported: Mouse (including Mousewheel), Keyboard, PSX Port, CD32 Pad,
 PC Analog Joystick (would make a bit a strange device for Quake 2, though :) ).
 
 Sound supported: Paula or AHI
 
 Graphics Supported: 3D Accelerated or Software Renderer
 
 Steffen Haeuser
 
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				Oh by the way, thanks for all your hard work Steffan (that goes for
 at Hyperion too).
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				You do get a load of
 mods as well though.
 
 
 AQ2?? If so It'll definitely be the first game I buy for my A1.
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				I got quake II from my friend for PeeCee. Its been ages since I last installed it. Quake III is a favorite, but I hope they make that for Amiga.  Would be nice to play Amiga users with PeeCee version of Quake II.  Bring it on...... BRING IT ON!!!  ;-) 
 
 btw.... My bro digs Quake and owns at it. ;-)
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				Well, Q3 is already ported for Linux and MacOS, and a port for Amiga alone would be too expensive. The only chance would be if id eventually release the source-code (I do not think this will happen before end of 2003 if at all). And even then, if we'd go into another port of a released-Source id-game would depend on the sales we get with Q2 now I'd say :)
 
 Steffen
 
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				@magicsn:
 
 How's it again with Q2 mods? They have to be recompiled or something if I'm not mistaken?
 
 It's not download and run like Q1?
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				odin: Exactly, the Mods need to be recompiled (for Q3 if I remember right it's again download and run).
 
 So it's like for Heretic II for Quake 2 (well, same engine).
 
 In the meanwhile there are 61 Mods ported to AmigaOS, which of course does include nearly all important Mods.
 
 You can run server-side Mods even when no ports exist (if the Server is a PC), but most Quake 2 Mods being played (with some popular
 Server-side Mods being the exception) are not only Server-side and need to be ported. Mods like (all already ported) ChaosDM, ActionQuake, The Weapons Factory, Battle of the Sexes, StarTrek Quake 2, Star Wars Quake 2, Headhunters, Gloom.
 
 Steffen
 
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				Cool that there are so much mods underway, all porting it yourself? :-).
 
 BTW Was Team Fortress ever made for Q2? Had loads of fun with the original TFQ1 on my miggy.
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				Great game, bought it at WOA-SE! Thanks Hyperion!
 
 Quick question: How do you get the lighting on the
 walls as the weapon fires? (try default gun). This
 is the only difference I can see between the PC and
 Amiga version.
 
 
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				It's the only one of the trilogy i have yet to play, Q3 sux
 
 How well does it run on a 603e|200mhz/Bvision & 64mb memory?
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				Q3 sux....Unreal tourny....now theres a game! ;-) 
			
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				Hm...I'm a HL person myself =), just gotta love the just released Natural Selection mod and Day of Defeat :-D.
			
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				odin: No, Team Fortress never existed for Q2.
 There is an unofficial Mod "Team Fortress: Project X" for Quake 2 though (ported :) ) and there is "The Weapons Factory" which is probably *t h e* Team Fortress Clone for Quake 2 (it has even some VERY Team-Fortress-like Maps). It's one of the larger Mods BTW... 30 MB archive or something like that if I remember right. There are several more Team Fortress Clones also (Rip 2, WarMod,...), all of them ported (also "The Weapons Factory" of course).
 
 SidMan: Probably an effect of one of those
 optimizer settings. Maybe gl_dynamic 0 on your machine ? Or gl_flashblend or something like that ? I am not sure myselves right now which of the options caused this effect, hehehe :) You might wish to ask Christian Michael, he's the ref_gl.dll wizard :) (and ref_glnolru.dll too, of course)
 
 Steffen
 
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				I would suggest that those interested in such
 stuff to go to some faq site
 and download the console commands for quake 2
 
 since they both explain and give tips on how to
 improve the speed/looks of it.