Amiga.org
Amiga computer related discussion => Amiga Gaming => Topic started by: Reynolds on November 25, 2004, 02:11:46 PM
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Hi all,
I found this link on Dream17`s website:
http://www.wormiverse.com/dream17/softography_alienbreed4_screenshots.html
Bad luck it`s cancelled, but what if we starts a survey or petition or whatever to send it for Martyn Brown/Team17 about a new version for AmigaOne/OS4.
Having a game like this - it worth the effort to trying to do something... If it`ll available, I want to buy it... Am I alone with this idea?
Reynolds
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I would buy one!!!!!
We can try to start a petition but i doubt we'll see any result.
A petition here on www.amiga.org and on www.amigaworld.net (OS4) and www.morphzone.org (MOS)..... maybe.....
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It says it's on hold while they look for a publisher, so it's not quite cancelled thankfully.
I've been looking forward to this since it was first mentioned on these forums. I even had the flamethrower as my backdrop for a while.
I really really hope it still gets released for PS2/PC or Miggy - I'd definitely buy one.
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Without wishing to pee on anybody's parade, there is simply no chance of an "as-is" port of this engine until we have a suffiently advanced 3D API supporting the hardware extensions (pixel shaders and what not) that this and other modern engines depend upon.
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Hum,
I remember hearing about a port of alien breed to the gameboy advance ...
A 3d version for A1/ps2/etc would be good, but may perhaps turn out to be no different to doom3...[ which sucks BTW – I’m stuck at delta lads level four, and have given up.... :( ]
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&Karlos
SHHHH!!!!.... plz,
*nex slips back to his dreamworld where every thing is bright and nice* :-P
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blobrana wrote:
Hum,
It was never going to be an fps, it would be based on the same style as the originals, but in 3d (probably more like Res Evil than an fps). AB2k5 would robably be what D3 should have been :-P
Oh and you're right about D3. Absolute pants. I did manage to finish it, but it was just... well... naff.
I'm just glad I borrowed it from a mate instead of paying £30+ for it :-D
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It isn't all bad. We have quake 1/2. The developer kits for mods are widely available. I see no reason why either of those engines could not be used to create an "unofficial" TKG followup. It just takes people who are prepared to make the effort to actually do it.
Hopefully once Nova is out of the door, pixelshaded engines will no longer be out of our reach.
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Yargh! Not another useless petition!
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Hopefully once Nova is out of the door, pixelshaded engines will no longer be out of our reach.
Nova?
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I’m stuck at delta lads level four, and have given up.... :(
Hm, it's not a great game indeed, looks good, sounds better, it just Doom..
/OT
Anyway, I is that the level where you can't get back the way you came and the walkway collapses partly on your way back ? And if you fall/jump down the walkway you can use a ladder to get back but the "only" way out is to high for you to jump ? If this makes sense then look for a wall that looks like flesh. It's a tunnel...
Can't check it anymore, gave the game back to the original owner..
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Nova?
Nova will be the next generation of warp3d (one day in the future).. but as the frieden brothers are already busy with os4 it probably won't be finished anytime soon.. Does anyone know if the work on nova has even started?
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There is absolutely zero chance of Team 17 or any other of the bigger games companies producing anything for AmigaOS until the user base is in the millions. Publisher's wouldn't touch it.
Even GameCube, with something like 17 million consoles sold worldwide, has a hard time finding publishers willing to touch it. A platform with a user base 17,000 times smaller has no chance.
The costs in creating a game these days are astronomical. Of the £40 price that a game sells for in the shops, the developer sees maybe £4 (Those developers who are also publishers, such as Codemasters, see more, around £7 or £8).
So, if the port of a game to a particular platform takes 3 coders and one artist a year, at a salary of £35k each, they need to sell £140,000 / £4 = 35,000 copies just to cover the salaries. Add to that overheads, and you're looking at 50,000 copies just to break even. A decent-selling game might sell to 1-2% of owners (most sell less, and a few sell much more, such as the GTA series, but these are very rare).
So you're looking at an installed base of 3-5 million before a platform is even worth looking at from a break-even point of view. And this is only for a port. For an original, Amiga-only title, the costs would be 3 or 4 times that.
Just trying to inject a little reality...
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If you've got Unreal Tournament 2004 then the Alien Swarm mod for it weighs in at 125 megs, and is how I'd have imagined Alien Breed to evolve (not too dissimilar to those screenshots, but top down rather than isometric) -
http://www.blackcatgames.com/swarm/
Robin