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Operating System Specific Discussions => Amiga OS => Amiga OS -- Development => Topic started by: DizZy_ on October 04, 2004, 11:41:40 AM
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Hi there!
help please!
where can i find some simple examples how to use videoboard without rtg*.library? Prefer in C or asm.
thanks.
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DizZy_ wrote:
Hi there!
help please!
where can i find some simple examples how to use videoboard without rtg*.library? Prefer in C or asm.
thanks.
You would need the Technical specs for the Video board then... and you wouldn't be able to use the OS.
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so i cannot use it as linear ehh array (without bitplanes) using OS api? I.e. 1 byte - 1 $ffcolored pixel
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DizZy_ wrote:
so i cannot use it as linear ehh array (without bitplanes) using OS api? I.e. 1 byte - 1 $ffcolored pixel
Yeah, but you need to use some kind of driver to set up the linear frame buffer... Cybergfx, P96 and the rtg.library do that for you.
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Both the P96 and CGX developer APIs are available.
Even if you just use CGX v3 functionality you will be compatible with a broad range of systems.
For chunky pixel access to a BitMap under CGX, all you need to do is use LockBitMapTags(), having first ensured that the bitmap is a CGX compatible one. Things like allocating, freeing, blitting etc are still handled by the normal graphics.library.
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i think i've choose rtg*.library :)
im using picasso96
thanks