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Amiga computer related discussion => Amiga Gaming => Topic started by: gizz72 on October 01, 2004, 08:06:41 AM
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Greetings,
Here something we don't see much but really deserves a sequel or two. :-D Enjoy!
> Turrican - No 3d's please. Plain old 2d would be cool
> Another World - Yeah what happened to the professor!?! He should get back to earth!
> Blitz Bomber - More worlds to conquer! Har!
> Giana Sisters - Improvements on story should be noted!
> WolfChid
> War Zone - me and my cousin played it together. We want more!
> Banshee - The boss has a brother! ):
> Project X - Need tougher bosses and enemies!
> Street Fighter X - Cool graphics and Gameplay deserves a third chance
> Mortal Kombat woot! no part 3 on miggy!?!
> Genetic Species woot! no part 2!! Needs better graphics to run on future miggies!
Regards,
Gizz
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Easy one this Gizz,
Frontier.
I'd love to see a new version of Frontier with better AI, more ships and a more detailed universe to explore. The sheer open-endedness of the game made it playable in a way that few games since can equal. Better yet, a new version of Frontier would lend itself well to online gaming, as has been seen recently with Eve.
Speaking of which, does anyone here subscribe to Eve? From what I've seen of it I'd give it a go were it not for the fact there's no broadband in my neck of the woods.
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I betatested EVE. It's cool!
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I agree that a sequel to Frontier would be cool.
But only as long as it's playable in single-player mode.
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whabang wrote:
I agree that a sequel to Frontier would be cool.
But only as long as it's playable in single-player mode.
It depends... You could either have a closed arena "dogfight" style game in multiplayer mode or each online player could play a part in a whole evolving galaxy where both human gamers and AI characters are involved. The latter would require a dedicated server with lots of processing power, but it's a nice thought.
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I always wanted a Megalomania sequel.. Cannon Fodder sucked.
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There was a sequel for Frontier (Frontier: First Encounters) which deservedly got very bad press, but the good news is that Braben is working on Elite 4. Not full-time (it's more like a project which is worked on whenever someone has a good idea; at least that's how interpret the scarce amount of info Braben hands out) but there is definitely something brewing.
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Greetings,
Doh! I forgot to mention Frontier II.. thanks.
I would like to see a multiplayer option with that game on all classic and future Amigas as well. That would really give them a run on all those network type RPG games.
Regards,
Gizz
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Fontier II was a brave project, but the open endedness of the prequal was lost to a large degree. It simply wasn't as great a step forward as it should have been, and that's before we remember the crippling bugs that were present in the early versions.
I spent many hours playing Frontier and it's an absorbing game that soaks up many hours of gameplay. The only other game I've played with a similar approach to open endedness and freedom of gameplay is GTA3 on the PS2...
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Actually Another World has a sequel(ish): Flashback, and a 3D threequal (?): Fade to Black.
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gizz72 wrote:
> Another World - Yeah what happened to the professor!?! He should get back to earth!
There was a sequel on Sega MegaCD called Heart of the Alien that picked up where the first game left off (in fact it had the first game on it too so you could play it as one huge game if you wanted)
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Syndicate, no doubt.
(one of rare games I finished)
.. don't tell me about Syndicate wars, cause I never liked 'em
(and not on Amiga anyway)
:-)
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Gods
Bring back polished platformers!
Gods still looks the part even today...
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there was a thing on elite4 on slashdot the other day. looks like a big ar5e work in progress due for release at the begining of next year.
the guy behind it was looking at doing it like starwars galaxies.. the whole Megaly Massive Multiplayer Online Game (MMOG) thing. but he was only looking at that after making sure that you could still fly about in a non linear universe and basicly due what you wanted, like in elite, and elite2 (fronteiererere how ever you spell that), as thats what made the game in the first place.
given the amount of detail they are talking about, i'm guessing it'll prolly be a DVD release, and high spec PC.
BUT as with most games. if you cut down the detail, its playable on most older machines too...
maybe a petition to ..... i can't remember the guys name, for some guys to be given the code to do an amiga version? as they prolly won't be interested in doing it themselves as there is no real comparitive money in it.
i'd buy it.
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Moonstone! Moonstone! Moonstone! :-)
with voxel engine and a total free world to walk around in and much challenging swordfighting and huge castles and so :-)
/kid mode
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I always wanted a Megalomania sequel.. Cannon Fodder sucked.
Definately. I always liked one-on-one battle games like Megalomania and Dungeon Keeper, instead of massive construction games like Civilization and the "Tycoon" series.
Project X - Need tougher bosses and enemies!
Get the four disk 1st edition, rather than the three disk special edition. Tough enough for ya?! :-D
Other votes:
Infestation: The definitive Doom3 predecessor, but without the flashlight. Creepy as hell and you could interact with many of the computers and consoles. The 3D was just too damned slow, and resource management was insane. Still, a great game with a trainer, and the cyanide gas had to be the best non-projectile weapon ever -- so long as you closed your helmet and had enough air to outlast the poison.
Day of the Viper: Dungeon Master meets the Borg. Replace the Viper-5 android with a tiny 6-wheeled Rover exploring an inploded, radiated nuclear power plant. Your little robot can salvage technology and become a super killing machine the more you explore the facilities and the more mutants you fry. Just don't let your batteries die out or break down a wall with fifty cyborgs behind it.
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I'd love to see another Ruff n Tumble game, and another Mr Nutz game, maybe with more platform action and a bit less of the walking around the whole world figuring out what to do next bits. And this time, Ruff n Tumble could have parallax backgrounds, and if it was AGA only, could have twice as many colours, twice as much animation, larger sprites, even more hardcore music (with a CD32 version having CD music and an animated intro). YEAH. And Mr Nutz could be full-screen and AGA too. These games looked incredible for OCS games, imagine them on a CD32 or A1200.
If I knew someone who could program, I'd do all the graphics and level design for these games if they could program it, and there are plenty of tallented MOD musicians out there who could work on the music.
Another game I loved, and would love to see a remake or sequel of, is Wishbringer, the text adventure.
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What about:
BAT and BAT II
Dune
SimCity
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Let's see...
Kid Chaos 2: More destruction, more sub-games as end-of-world bosses, more rabbits in jackets and blummin' huge mosquitos and less of the stupidly hard final quarter of the game.
Ruff 'n' Tumble 2: More of the same, yet more slick, and more exlosions, and more irony of the little kid with the big flame thrower (and more of the flame thrower weapon please- it was only used in world 1), and more boom!
Nigel Mansell's World Championship 2: Uncle Nigel teaches YOU (that's you!) to becoem the next F1 world champion. More of his frankly hilarious driving school antics ("Come on, speed up... Keep on the track... Try not to hit things..."). Proper old-school action.
T-Zero 2. C'mon, like I need to give details of this.
Superfrog 2
Monkey Island 2-2. Back to 2D, and back to the biggest laughs of the series.
Lemmings 2-2. Back to little creatures, with a huge number of skills, going around polar, sport, shadow, medieval levels...
Payback 2. Hey, maybe you could set this driving-shoot-'em-up-mission-based-gangster-game around an American city. during the early 1990s...somewhere around an earthquake fault...
Nah, scratch that last one. It'd never sell.
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Hoya!
IK III? With more in-between fight sequences, more fighters and more backgrounds?
Be funky
M A D