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Amiga computer related discussion => Amiga Gaming => Topic started by: Micha1701 on February 06, 2003, 11:19:52 AM

Title: What do you think about this Civ-Clone (WiP)?
Post by: Micha1701 on February 06, 2003, 11:19:52 AM
Hi!

I´m just working on a Civ Clone game project for our beloved AMIGA. What do you think about the screenshots? Any suggestions? Want to work with us?

The screenshots are all in german, but there is an english version, too. The tiles are beeing reworked and not all finished...

The main menu...
(http://www.patric-hemgesberg.de/micha/gameinit.jpg)

...the map generator...
(http://www.patric-hemgesberg.de/micha/mapinit.jpg)

... and the map screen (with activated Menu).
(http://www.patric-hemgesberg.de/micha/map.jpg)
Title: Re: What do you think about this Civ-Clone (WiP)?
Post by: on February 06, 2003, 11:27:41 AM
I'd love to contribute... you got a site or an email?
Title: Re: What do you think about this Civ-Clone (WiP)?
Post by: DaveP on February 06, 2003, 11:31:53 AM
Bright and cheerful, something from the screenshots
I would be interested in.

Tip: If you want to sell to an adult audience dont go overboard
on shading, fog of war etc - anything that makes it look dark.
Title: Re: What do you think about this Civ-Clone (WiP)?
Post by: Bodie on February 06, 2003, 11:36:56 AM
@Micha1701

Good work pal.  Looks extremely nice.  You have a buyer here  ;-) .

 :pint:
Title: Re: What do you think about this Civ-Clone (WiP)?
Post by: Micha1701 on February 06, 2003, 11:37:53 AM
Hi!

A site is not created yet.

Everybody who is interested in being with us, can send an E-Mail to me: M.Lanser@t-online.de.

-Michael
Title: Re: What do you think about this Civ-Clone (WiP)?
Post by: Karlos on February 06, 2003, 11:44:16 AM
Nice one!

It looks very impressive. What sort of target hardware are you developing for? I take it it's an RTG based game?

I'd really love to contribute, but right now I'm not sure I could - I've had this game engine of my own (similar to syndicate wars, using a rotatable view driven by Warp3D) in development for months now. Unfortunately I never seem to have time to work on it and its looking older and crappier every damn day :-(

Keep up the good work,

Karl
Title: Re: What do you think about this Civ-Clone (WiP)?
Post by: whabang on February 06, 2003, 12:21:35 PM
Looks incredibly nice!
What will the HW demands be?
Title: Re: What do you think about this Civ-Clone (WiP)?
Post by: Micha1701 on February 06, 2003, 12:33:06 PM
The Engine works fine on a 68040/25 with a BVision (GFX Card needed). But also on slower systems it is possible to play it.

-Michael
Title: Re: What do you think about this Civ-Clone (WiP)?
Post by: on February 06, 2003, 12:59:17 PM
I'm in love! Looks like a lot of fun! If it plays like it looks I'd want it yesterday!  :-D

/Me
Title: Re: What do you think about this Civ-Clone (WiP)?
Post by: carls on February 06, 2003, 01:33:06 PM
Looking good!
Title: Re: What do you think about this Civ-Clone (WiP)?
Post by: Kay on February 06, 2003, 02:23:05 PM
> What do you think about the screenshots?

Very good indeed! I hope you will post some more when there are cities and units on the map.

> Any suggestions?

Pay attention to the level micro-management. Most strategy games of this type are awesome in the beginning, but later on when you've got 10 cities and 20 settlers needing new orders every turn, it gets tiresome. Automatization is one possible remedy. A city/base production queue (like in Alpha Centauri) is another.

Another thing is to make sure diplomacy is sophisiticated enough to allow the actions players are likely to want to do. For example, it should be possible to demand that someone you have a treaty or truce with withdraw from your territory at ANY time, even if they are ignoring all other calls from you (again, like in SMAC).

> Want to work with us?

I don't think I could contribute much, unless you're interested in a Java version of your game, and are willing to wait a long time for it.

Anyway nice to see you are progressing, looking forward to play this game some time in the future. I love strategy games, and have one in the early design stage myself, a Utopia clone. Currently I've designed some 12 buildings, and described the research system. It's more work than I had thought, but at least I'm underway. :-)

Kay
Title: Re: What do you think about this Civ-Clone (WiP)?
Post by: seer on February 06, 2003, 06:49:36 PM
I just love Civ.. This looks great.. One thing, minor tho.. I would prefer it if it used the standard Amiga OS (Intuition) windows, so you can resize the main display, and have the map and so on in its own resizeable windows...

But looking at it it seems rather far into development so I guess that won't happen...

Like I said. Looks good, and if it plays like Alpha Centauri it would be a winner..
Title: Re: What do you think about this Civ-Clone (WiP)?
Post by: iamaboringperson on February 06, 2003, 07:46:14 PM
dude. ill help  :-)
Title: Re: What do you think about this Civ-Clone (WiP)?
Post by: Mike_Amiga on February 07, 2003, 10:30:36 PM
Unfortunately I don't like strategy games, but it looks like a GREAT GAME for people who do.

You definitely have a market! :-)
Title: Re: What do you think about this Civ-Clone (WiP)?
Post by: iamaboringperson on February 07, 2003, 10:39:54 PM
dude, sell it! if its good enough, dont just give it away for free!
and make sure you release it for amigaone/aos4

Title: Re: What do you think about this Civ-Clone (WiP)?
Post by: Cymric on February 07, 2003, 11:33:57 PM
@Helgis:

The graphics sure are gorgeous, that's for sure. But... Okay, I know I'm going to be skinned, filetted, quartered, and get a host of other unpleasant things done to my beloved body for saying this. There's more to a Civ-game than just good graphics. Are you aware of FreeCiv (http://www.freeciv.org)? You might want to check out their engine for inspiration.

Unless you and your team members are way ahead of me, in which case I will hurriedly shut my mouth and continue lurking :-)
Title: Re: What do you think about this Civ-Clone (WiP)?
Post by: Dagon on February 08, 2003, 09:04:11 AM
Cool :-) I really, really like strategy games. Just don`t make the mistake to put a high price. Make it affordable to everyone and you`ll see that you will have more sales. And this is addressed to all developers not  just you :-)

Online gaming if it is possible, would be very nice.
As for the fog of war it could be an option and could be disactivated when the players are accordant.
Title: Re: What do you think about this Civ-Clone (WiP)?
Post by: Cymric on February 08, 2003, 02:26:36 PM
Quote
Cymric wrote:
@Helgis:


Is my face [color=FF0000]red[/color]! Of course I meant 'Micha1701'---but since you and Helgis share the same avatar... Oops :-o! My apologies for the mixup.
Title: Re: What do you think about this Civ-Clone (WiP)?
Post by: on February 21, 2003, 03:39:45 PM
Quote
Dude, I'll help!
dude, sell it!

What is wrong with giving away stuff which is related to a project you are _not_ involved with? :))
It might actually be quite an incentive to do just that, unless you are hungry.
(Piracy is done by people who PUSH that idea on others, depriving them of that choice)
Title: Re: What do you think about this Civ-Clone (WiP)?
Post by: itix on February 21, 2003, 03:44:50 PM
How about MorphOS port? :)
Title: Re: What do you think about this Civ-Clone (WiP)?
Post by: iamaboringperson on February 21, 2003, 10:30:48 PM
Quote
What is wrong with giving away stuff which is related to a project you are _not_ involved with? :))

?
not sure what you mean...
but its good to sell software, and make money from it!
if you can do it, why not?
Title: Re: What do you think about this Civ-Clone (WiP)?
Post by: iamaboringperson on February 21, 2003, 10:32:26 PM
Quote

itix wrote:
How about MorphOS port? :)

YES!
AmigaOS 4.0 & morphos!!!!
Title: Re: What do you think about this Civ-Clone (WiP)?
Post by: on February 22, 2003, 01:11:40 AM
Quote

Micha1701 wrote:

I´m just working on a Civ Clone game project for our beloved AMIGA.

That's good news! Not too many new Amiga strategy games sees the daylight theese days.
Civilization, by Sid Meier the King, is one of the greatest strategy games ever made. I have the AGA version, and I've played it for hundreds of hours, perhaps even more. The Emperor level is hard... I think the Prince level is the most fun to play.

Quote

What do you think about the screenshots? Any suggestions?

Your game seems very interesting, the screenshots is good! The graphics leads my thoughts towards Colonization, another Masterpiece by Sid Meier.
I hope it will support PPC? -Perhaps make an option where people with slower Amigas (like 040-25) can turn off some of the details, and still support them with a boosted system?
And it'll be great if it can be played both on internet and in a local network.

Dammit, this is just too exciting! Do you have more screenshots?

Quote

Want to work with us?

I did some programming in the 1980's but it was BASIC and LOGO, not very useful for games I guess... Btw I've forgotten how it works. The only way I possibly could be to any help is with ideas and suggestions as an experienced Civ-gamer, if needed.

Quote

The screenshots are all in german, but there is an english version, too. The tiles are beeing reworked and not all finished...

Keep up the good work!
Seems like you've got a buyer here!
Title: Re: What do you think about this Civ-Clone (WiP)?
Post by: on February 22, 2003, 01:43:40 AM
Quote

Kay wrote:

Pay attention to the level micro-management. Most strategy games of this type are awesome in the beginning, but later on when you've got 10 cities and 20 settlers needing new orders every turn, it gets tiresome. Automatization is one possible remedy. A city/base production queue (like in Alpha Centauri) is another.

Exactly! This kind of games are usually to be played throughout several days, too much micro-management make you go tired earlier. The difficult task for the game-developers is to find the balance. But in some games, Col for instance, are more on the level micro-management than Civ. But it still works better than perfect.

Quote

Another thing is to make sure diplomacy is sophisiticated enough to allow the actions players are likely to want to do. For example, it should be possible to demand that someone you have a treaty or truce with withdraw from your territory at ANY time, even if they are ignoring all other calls from you (again, like in SMAC).

Again I fully agree with you, Kay!