Amiga.org
Amiga computer related discussion => Amiga Gaming => Topic started by: Micha1701 on February 06, 2003, 11:19:52 AM
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Hi!
I´m just working on a Civ Clone game project for our beloved AMIGA. What do you think about the screenshots? Any suggestions? Want to work with us?
The screenshots are all in german, but there is an english version, too. The tiles are beeing reworked and not all finished...
The main menu...
(http://www.patric-hemgesberg.de/micha/gameinit.jpg)
...the map generator...
(http://www.patric-hemgesberg.de/micha/mapinit.jpg)
... and the map screen (with activated Menu).
(http://www.patric-hemgesberg.de/micha/map.jpg)
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I'd love to contribute... you got a site or an email?
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Bright and cheerful, something from the screenshots
I would be interested in.
Tip: If you want to sell to an adult audience dont go overboard
on shading, fog of war etc - anything that makes it look dark.
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@Micha1701
Good work pal. Looks extremely nice. You have a buyer here ;-) .
:pint:
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Hi!
A site is not created yet.
Everybody who is interested in being with us, can send an E-Mail to me: M.Lanser@t-online.de.
-Michael
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Nice one!
It looks very impressive. What sort of target hardware are you developing for? I take it it's an RTG based game?
I'd really love to contribute, but right now I'm not sure I could - I've had this game engine of my own (similar to syndicate wars, using a rotatable view driven by Warp3D) in development for months now. Unfortunately I never seem to have time to work on it and its looking older and crappier every damn day :-(
Keep up the good work,
Karl
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Looks incredibly nice!
What will the HW demands be?
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The Engine works fine on a 68040/25 with a BVision (GFX Card needed). But also on slower systems it is possible to play it.
-Michael
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I'm in love! Looks like a lot of fun! If it plays like it looks I'd want it yesterday! :-D
/Me
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Looking good!
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> What do you think about the screenshots?
Very good indeed! I hope you will post some more when there are cities and units on the map.
> Any suggestions?
Pay attention to the level micro-management. Most strategy games of this type are awesome in the beginning, but later on when you've got 10 cities and 20 settlers needing new orders every turn, it gets tiresome. Automatization is one possible remedy. A city/base production queue (like in Alpha Centauri) is another.
Another thing is to make sure diplomacy is sophisiticated enough to allow the actions players are likely to want to do. For example, it should be possible to demand that someone you have a treaty or truce with withdraw from your territory at ANY time, even if they are ignoring all other calls from you (again, like in SMAC).
> Want to work with us?
I don't think I could contribute much, unless you're interested in a Java version of your game, and are willing to wait a long time for it.
Anyway nice to see you are progressing, looking forward to play this game some time in the future. I love strategy games, and have one in the early design stage myself, a Utopia clone. Currently I've designed some 12 buildings, and described the research system. It's more work than I had thought, but at least I'm underway. :-)
Kay
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I just love Civ.. This looks great.. One thing, minor tho.. I would prefer it if it used the standard Amiga OS (Intuition) windows, so you can resize the main display, and have the map and so on in its own resizeable windows...
But looking at it it seems rather far into development so I guess that won't happen...
Like I said. Looks good, and if it plays like Alpha Centauri it would be a winner..
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dude. ill help :-)
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Unfortunately I don't like strategy games, but it looks like a GREAT GAME for people who do.
You definitely have a market! :-)
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dude, sell it! if its good enough, dont just give it away for free!
and make sure you release it for amigaone/aos4
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@Helgis:
The graphics sure are gorgeous, that's for sure. But... Okay, I know I'm going to be skinned, filetted, quartered, and get a host of other unpleasant things done to my beloved body for saying this. There's more to a Civ-game than just good graphics. Are you aware of FreeCiv (http://www.freeciv.org)? You might want to check out their engine for inspiration.
Unless you and your team members are way ahead of me, in which case I will hurriedly shut my mouth and continue lurking :-)
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Cool :-) I really, really like strategy games. Just don`t make the mistake to put a high price. Make it affordable to everyone and you`ll see that you will have more sales. And this is addressed to all developers not just you :-)
Online gaming if it is possible, would be very nice.
As for the fog of war it could be an option and could be disactivated when the players are accordant.
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Cymric wrote:
@Helgis:
Is my face [color=FF0000]red[/color]! Of course I meant 'Micha1701'---but since you and Helgis share the same avatar... Oops :-o! My apologies for the mixup.
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Dude, I'll help!
dude, sell it!
What is wrong with giving away stuff which is related to a project you are _not_ involved with? :))
It might actually be quite an incentive to do just that, unless you are hungry.
(Piracy is done by people who PUSH that idea on others, depriving them of that choice)
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How about MorphOS port? :)
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What is wrong with giving away stuff which is related to a project you are _not_ involved with? :))
?
not sure what you mean...
but its good to sell software, and make money from it!
if you can do it, why not?
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itix wrote:
How about MorphOS port? :)
YES!
AmigaOS 4.0 & morphos!!!!
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Micha1701 wrote:
I´m just working on a Civ Clone game project for our beloved AMIGA.
That's good news! Not too many new Amiga strategy games sees the daylight theese days.
Civilization, by Sid Meier the King, is one of the greatest strategy games ever made. I have the AGA version, and I've played it for hundreds of hours, perhaps even more. The Emperor level is hard... I think the Prince level is the most fun to play.
What do you think about the screenshots? Any suggestions?
Your game seems very interesting, the screenshots is good! The graphics leads my thoughts towards Colonization, another Masterpiece by Sid Meier.
I hope it will support PPC? -Perhaps make an option where people with slower Amigas (like 040-25) can turn off some of the details, and still support them with a boosted system?
And it'll be great if it can be played both on internet and in a local network.
Dammit, this is just too exciting! Do you have more screenshots?
Want to work with us?
I did some programming in the 1980's but it was BASIC and LOGO, not very useful for games I guess... Btw I've forgotten how it works. The only way I possibly could be to any help is with ideas and suggestions as an experienced Civ-gamer, if needed.
The screenshots are all in german, but there is an english version, too. The tiles are beeing reworked and not all finished...
Keep up the good work!
Seems like you've got a buyer here!
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Kay wrote:
Pay attention to the level micro-management. Most strategy games of this type are awesome in the beginning, but later on when you've got 10 cities and 20 settlers needing new orders every turn, it gets tiresome. Automatization is one possible remedy. A city/base production queue (like in Alpha Centauri) is another.
Exactly! This kind of games are usually to be played throughout several days, too much micro-management make you go tired earlier. The difficult task for the game-developers is to find the balance. But in some games, Col for instance, are more on the level micro-management than Civ. But it still works better than perfect.
Another thing is to make sure diplomacy is sophisiticated enough to allow the actions players are likely to want to do. For example, it should be possible to demand that someone you have a treaty or truce with withdraw from your territory at ANY time, even if they are ignoring all other calls from you (again, like in SMAC).
Again I fully agree with you, Kay!