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Description: OK, this is it. Your eyes only. Pin perfect, burnished 24-carat full metal jacket. Cobalt oxide doped ceramic body. Deodourised and vacuum packed. Unused. This image is best viewed on thoroughbred Amiga hardware. On mongrel kit, the image may self-distruct in 20 seconds. JaX Picture Stats: Views: 3424 Filesize: 42.64kB Height: 768 Width: 1024 Posted by: JaXanim at October 26, 2003, 12:03:23 AM Image Linking Codes
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JaXanim Posts:1120 ![]() | October 27, 2003, 09:09:26 PM Hello Dana, Many thanks for your comments. The extra gloss to the gold plating was enhanced a little by sharpening up the pins nearest the Camera using Photogenics. The original render was created in LightWave5 using a 17-pass antialiasing treatment. This made the nearest pins with too much 'soft focus'. Anyway, thanks for the inspiration. I look forward to more of your photos here on A.org. Cheers, JaX |
danamania Posts:84 ![]() | October 27, 2003, 07:50:15 PM Very cool to see a rendering of one of my pics!. love the extra gloss on the pins... The shadows were manually blurred on my version, so that lightened them a little further, but apart from that the chips were sitting on a gloss white painted desk, so there's some reflection from the room/walls around that'll lighten the shadow that's out in the open, where the shadow directly underneath the chips appears darker - as well as being a shadow it's reflecting the bottom of the chips. The CPU ceramic itself is one of those exceptionally nonreflective materials, which probably affects how the shadows look, certainly by a lack of reflection compared to the table. Still - looks cool ![]() dana |
Animagic Posts:441 | October 27, 2003, 03:17:47 PM Quote Love the "Military Spec" imprinted on it !! ...To whom the bells ring? :lol: |
JaXanim Posts:1120 ![]() | October 26, 2003, 10:43:31 PM @Ilwrath LightWave 5 can't render photorealistic shadows, tho you can get pretty close. The colour and texture of the shadows depends on the surface characteristics of the objects onto which they fall. It's also determined by the 'type' of lightsource (this one's a spotlight). With spotlights, you can also alter the degree of fuzziness of the shadow, so there's umpteen parameters to consider. Also, the chip body has a different reflectivity (and colour, of course) from the table's. This affects the result. In my experience, you get what you get by trial and error. For every submitted image, there are a dozen rejects. It's a slow job. Anyway, thanks for your comments. JaX |
Ilwrath Posts:2199 | October 26, 2003, 07:21:19 PM Haha! Beautiful job, JaX. You may be the first person to render a Military Spec chip. God bless. On the serious side, though... It's actually interesting to compare the original to the cleaned, to the rendered. I know the lighting angle is different, but I'm kind of surprised how much different the shadows came out in the rendered version. The shadows cast from the pins onto the chip are much lighter than the shadow cast from the chip to the table surface... While the real image was the opposite (the shadows on the chip were much darker than the ones on the table surface.) Maybe there is something to be learned here for rendering engines. Or maybe it's just an effect of the spotlight. Anyhow, marvelous job! |
JaXanim Posts:1120 ![]() | October 26, 2003, 05:36:13 PM @The_Editor Yes, this chip's designed exclusively for professional users. You know any? |
JaXanim Posts:1120 ![]() | October 26, 2003, 05:34:23 PM @iamaboringperson That's the cobalt oxide dope. |
The_Editor Posts:1863 ![]() | October 26, 2003, 11:47:37 AM Love the "Military Spec" imprinted on it !! Is that for "professionals" ? :lol: |
iamaboringperson Posts:5744 ![]() | October 26, 2003, 04:59:38 AM :roflmao: It's abit purple though. Still good ![]() |