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Abandoned game engine #3
Abandoned game engine #3
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Description: Shot 3/4 of an old RTS game engine I was designing but later abandoned. It wasn't exactly ground breaking but fun, nonetheless.
This one is zoomed out to the point where the trees begin to 'fade out' to reduce the polygon count. Odd effect viewed in realtime.

Picture Stats:
Views: 3479
Filesize: 38.77kB
Height: 768 Width: 1024
Posted by: Karlos at September 11, 2003, 09:42:56 AM

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Comments (10)

Methuselas
Posts:2205
July 18, 2005, 06:11:38 AM
Quote

Poster: Cyberus  Posted: 2004/8/14 19:11:28

Either that or he wants your arse





Did I just say that?


I think you did. :lol:
Karlos
Posts:16878
August 20, 2004, 11:39:20 AM
:nervous:
Cyberus
Posts:5696
August 15, 2004, 01:11:28 AM
Either that or he wants your arse





Did I just say that?
Karlos
Posts:16878
November 17, 2003, 04:27:20 AM
@Van_M

Er, your'e a big gcc fan, I guess?
Van_M
Posts:241
November 15, 2003, 02:53:57 PM
Quote
Not for much longer - my whole code base is going to me moved to gcc real soon.


we love you Karlos!
Karlos
Posts:16878
September 12, 2003, 11:42:54 AM
Not for much longer - my whole code base is going to me moved to gcc real soon.

I really liked storm's IDE but as a compiler it's pretty lacklustre, especially as a C++ compiler. I have a bug list as long as your arm...
iamaboringperson
Posts:5744
September 12, 2003, 04:01:03 AM
It's good to see somebody using Storm C. My favorite compiler!
Karlos
Posts:16878
September 11, 2003, 03:17:22 PM
The speed wasn't too bad.  Not until you really zoomed a good way out and a large area of the map becomes visible.

-edit- Engine was 68K incidentally ;-)

I was working on a Level-of-detail scaling approach - fading out the non essential detail objects was just an experiment in that.

One half decent optimisation it did have was a transformed vertex cache. All the static objects and bits of landscape were transformed to screen space and then the transformed data reused over and over until the view next changes.

This approach works here because unlike first person shooters, you aren't constantly looking all around, more likely you are selecting units and telling them where to move within the area you can already see.
lempkee
Posts:2860
September 11, 2003, 02:56:28 PM
i like the looks of it , why was it abandoned ?

sure can be used for something if it was fast enough.
Croyzers
Posts:49
September 11, 2003, 10:30:08 AM
bloomin` `eck. Its span`ing gorgeous like!

Looks really cool. This seems quite a natural way to view a game like Civ or Settlers.


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