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Author Topic: Interesting Wolfenstein3D port  (Read 4944 times)

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Re: Interesting Wolfenstein3D port
« on: August 27, 2004, 03:13:26 PM »
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Karlos wrote:
@patrik

An 680000, eh? :-) No wonder it only needs to be 8MHz ;-)

/hides...

Seriosuly though. A texturemapped game running at 15fps on a 68000 based system is quite an achievement.


The Amiga Port was OS friendly... and the ST probably has chunky graphics. The ST also has more CPU time available, where games like Wolfenstein don't need clever graphics chipsets.

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Re: Interesting Wolfenstein3D port
« Reply #1 on: August 27, 2004, 03:29:02 PM »
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Karlos wrote:
@bloodline

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and the ST probably has chunky graphics


Not according to the author. The C2P algorithms he used are discussed on the site along with the rendering techniques and just about everything else. The port was designed to work on *any* 16-bit 68000 atari, the oldest of which all used planar graphics (IIRC).

True it was a hardware bashing port, but that isn't the point.

An A500 with genuine fast ram should be able to accomplish a similar task if written in a similar way.


Hmmm, well that's good and only 13 years too late!

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Re: Interesting Wolfenstein3D port
« Reply #2 on: August 27, 2004, 03:38:10 PM »
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Karlos wrote:
:lol:, where's your sense of nostalgia? :-D


An A500 port is now required lest another Atari v Amiga war kicks off ;-)


Well what are you waiting for? A written request from the Queen? ;-)

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Re: Interesting Wolfenstein3D port
« Reply #3 on: August 27, 2004, 03:43:19 PM »
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Karlos wrote:
Alas, my metal bashing days are long, long gone. Plus, I don't have an A500, either :-(

Damn. That sucks, I should do something about it ;-)


I have an A500, but I certainly wouldn't want to develop on it... Real men use UAE :-D