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Author Topic: Alien Breed TC for BOOM based DOOM Engines & Such.  (Read 20062 times)

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Offline odin

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Re: Alien Breed TC for BOOM based DOOM Engines & Such.
« on: June 10, 2012, 02:33:58 AM »
Just had a play around with this in PRBoom on an XP64 machine and it looks most promising! Keep on converting and chipping away at it, XDelusion =).

Here's a quick FRAPped video running in PRBoom with the Freedoom WAD:
http://www.youtube.com/watch?v=ni131ZgwgAk
« Last Edit: June 10, 2012, 03:11:21 AM by odin »
 

Offline odin

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Re: Alien Breed TC for BOOM based DOOM Engines & Such.
« Reply #1 on: June 11, 2012, 01:16:43 AM »
You're welcome =).

I used prboom-2.5.0-win32.zip from http://sourceforge.net/projects/prboom/files/prboom%20stable/2.5.0/ on a Windows XP 64-bit Professional machine. I was using the glboom executable.

Offline odin

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Re: Alien Breed TC for BOOM based DOOM Engines & Such.
« Reply #2 on: June 13, 2012, 05:56:50 PM »
@AndyFC:
I used this wad: http://savannah.nongnu.org/download/freedoom/freedoom-iwad/freedoom-iwad-latest.zip

Maybe that's the difference? I added AB3D.wad and .bex through the PRBoom menu interface ingame, but that shouldn't make any difference really. That also just adds it to the .cfg.

I presume you copied the AB3D files to the same directory the PRBoom (or GL PRboom) exe is in?
« Last Edit: June 13, 2012, 06:51:04 PM by odin »
 

Offline odin

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Re: Alien Breed TC for BOOM based DOOM Engines & Such.
« Reply #3 on: April 03, 2018, 10:02:58 PM »
@XDelusion: did you ever progress with your project?