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Author Topic: Alien Breed TC for BOOM based DOOM Engines & Such.  (Read 20067 times)

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Offline AndyFC

Re: Alien Breed TC for BOOM based DOOM Engines & Such.
« on: June 13, 2012, 11:24:26 AM »
Odin, how did you get it working in Windows please?

I've downloaded the latest PRBOOM, copied the DOOM1 Shareware WAD into the same directory, added lines into the .cfg file to point to the AB3D.WAD and .BEX files, but when I try to launch I get R_InitTextures: 1118 erros.
Thank you
A1200 in DIY Tower. 3.2 ROMs (softkicking 3.2.2), OS 3.2.2 with ClassicWB, CF card, CD RW and IDE to SD adapter running off the internal IDE port (using the A4000 4-port IDE adapter from Amigakit), Pistorm 32 lite with Pi4/2GB/Emu68 or Blizzard 1230-IV, with 32MB 60ns RAM and 50MHz 68882 FPU. 3COM PCMCIA Network card running with Miami DX.
MorphOS on PowerMac G5 and ATI 9600 pro
 

Offline AndyFC

Re: Alien Breed TC for BOOM based DOOM Engines & Such.
« Reply #1 on: June 13, 2012, 06:17:09 PM »
That worked! Thank you very much for that.

The work so far looks great! I have this game on CD32 Disc and thought it was excellent when I played. Never got very far in it though.
A1200 in DIY Tower. 3.2 ROMs (softkicking 3.2.2), OS 3.2.2 with ClassicWB, CF card, CD RW and IDE to SD adapter running off the internal IDE port (using the A4000 4-port IDE adapter from Amigakit), Pistorm 32 lite with Pi4/2GB/Emu68 or Blizzard 1230-IV, with 32MB 60ns RAM and 50MHz 68882 FPU. 3COM PCMCIA Network card running with Miami DX.
MorphOS on PowerMac G5 and ATI 9600 pro