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Author Topic: 2Hours 7min to go... (Installing MacOS X on a PC)  (Read 2712 times)

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Offline Karlos

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Re: 2Hours 7min to go... (Installing MacOS X on a PC)
« on: November 15, 2004, 02:09:56 PM »
Is there some sort of native DirectX/OpenGL wrapper for Quartz  extreme with this emulator? That would give the OSX desktop a real boost.
int p; // A
 

Offline Karlos

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Re: 2Hours 7min to go... (Installing MacOS X on a PC)
« Reply #1 on: November 15, 2004, 03:56:59 PM »
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bloodline wrote:
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Karlos wrote:
Is there some sort of native DirectX/OpenGL wrapper for Quartz  extreme with this emulator? That would give the OSX desktop a real boost.


I've not seen mention of anything like that on the dev site... but the Emulator is written using SDL so implementing some kind of OpenGL layer shouldn't be too difficult...


From experience I can say that without Quartz, OSX's interface crawls on a real G3 class system. I had misfortune of enduring a G3 500 iMac as a develompent platform for a few months before we got hold of some slightly better hardware at work. Without quartz on that level of hardware, OSX struggles like hell. Having several large windows open was enough to invoke that irritating swirly busy pointer at just about every operation. It doesnt help that the OS insists on still applying the eyecandy and effects (with no real option to turn it off) leaving it all down to an older CPU to render.

Quartz really pushes the hardware acceleration front for the interface, freeing up the CPU from this. The difference was profound ;-)

Given that the emulation can only presently reach older PPC levels of performance, making the most of your graphics hardware seems to be an obvious optimisation for improving the overall result.
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Offline Karlos

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Re: 2Hours 7min to go... (Installing MacOS X on a PC)
« Reply #2 on: November 15, 2004, 05:34:13 PM »
Doesnt SDL provide a rendering interface to the native gfx system of a particular implementation?

(if not, one point to my C++ layer :lol:)
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Offline Karlos

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Re: 2Hours 7min to go... (Installing MacOS X on a PC)
« Reply #3 on: November 23, 2004, 12:32:53 PM »
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bloodline wrote:
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Given that the emulation can only presently reach older PPC levels of performance, making the most of your graphics hardware seems to be an obvious optimisation for improving the overall result.


I think someone should suggest this to them :-)



And have you? ;-)
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Offline Karlos

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Re: 2Hours 7min to go... (Installing MacOS X on a PC)
« Reply #4 on: November 23, 2004, 04:32:41 PM »
You could just blame it on me, I suggested it to you :lol:

"Sorry guys, it was this bonehead on amiga.org..."
int p; // A