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Author Topic: Amiga port of Wolfenstein 3D  (Read 7700 times)

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Offline whabang

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Re: Amiga port of Wolfenstein 3D
« on: December 13, 2010, 05:41:56 PM »
Considering it ran on my old 286, and it's heavy use of sprites, a proper port should run pretty well on an unexpanded A1200.

But then I can't code, and don't own a real miggy anymore. ^^
Beating the dead horse since 2002.
 

Offline whabang

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Re: Amiga port of Wolfenstein 3D
« Reply #1 on: December 14, 2010, 07:37:53 PM »
Quote from: Linde;598537
I think a lot of the rendering code in Wolfenstein 3D is built around the idea that the computer is using a linear frame buffer.

Really? I was under the impression that Wolfenstein pre-rendered the wall tiles and then simply scaled everything. /me considers looking at the code.
Beating the dead horse since 2002.