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Author Topic: Updated Alien Breed 3D 2  (Read 6922 times)

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Offline KarlosTopic starter

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Re: Updated Alien Breed 3D 2
« Reply #14 from previous page: September 02, 2022, 06:53:49 PM »
You could try SystemPatch: https://eab.abime.net/showthread.php?p=1562755#post1562755a

Other than the processor cards, what else is different between the two machines?

Could you include a showconfig output for each one?
« Last Edit: September 02, 2022, 06:58:32 PM by Karlos »
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Offline KarlosTopic starter

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Re: Updated Alien Breed 3D 2
« Reply #15 on: September 03, 2022, 12:55:43 PM »
Thanks. The showconfig output supports the hypothesis that a memory access in a particular address space is the culprit
int p; // A
 

Offline KarlosTopic starter

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Re: Updated Alien Breed 3D 2
« Reply #16 on: September 03, 2022, 02:43:45 PM »
Can you include a showconfig output?
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Offline KarlosTopic starter

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Re: Updated Alien Breed 3D 2
« Reply #17 on: April 13, 2023, 05:23:49 AM »
For anyone interested, the latest builds are achieving a consistent 10-15 FPS on 68030 (ACA1230 @ 56MHz) in 1x1 at the default 2/3 screen size now, with peaks of 18. For a Blizzard 1260 @ 50MHz that rises to 20-25 with peaks of 30.

Other things of interest:
- Fullscreen floor/ceiling textures are now the same relative scale as they are in 2/3 size. This was a bug since the original game.
- Last traces of floor wobble eliminated.
- Keymap changes to assist emulators and other machines without an Amiga numeric pad: F10 for screen size F9 for pixel mode (1x1 or 1x2 only at this time)
- F8 can be used to simplify the lighting model (temporary key binding, will be combined with the current dynamic lights option on F4 later). This can give a significant performance boost at the cost of some reduction in lighting complexity.

To get the latest build, see: https://eab.abime.net/showpost.php?p=1608647&postcount=2007
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