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AuthorTopic: KOG updated  (Read 1348 times)

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Offline saimo

KOG updated
« on: November 13, 2019, 12:28:35 PM »
The Blastaway code reuses most of the video system code I had written for my other games BOH, Huenison, and KOG. Along the way, I made some improvements to the system, and at some point I decided to backport those improvements to the older games. I started from KOG - and now I have just released a new version.
(If you're surprised that this release comes just one day after Blastaway's, don't be: yesterday I've been busy with releasing Blastaway, answering comments/emails about it, and also a few visits I've received for my birthday. The trick is that I worked on KOG last week, during the final testing phase of Blastaway.)

Trailer: https://www.youtube.com/watch?v=dn1AvxVurF4

Get KOG from https://www.retream.com/KOG - also this one is free ;)

* Simplified and optimized CRT filters.
* Added 6x zoom.
* Added hardware-accelerated zooming for solid pixel modes to AmigaOS version.
* Fixed rate of tune of shoot mode WILD.
* Removed click from menu tune.
* Fixed other sounds.
* Touched up manual.
RETREAM - retro games for Amiga, Commodore 64 and PC
The following users thanked this post: F1Lupo

Offline F1Lupo

Re: KOG updated
« Reply #1 on: November 13, 2019, 09:19:46 PM »

thanks for the update Simone ! ;D
c64-dual sids, A1000, A1200-060@50, A4000-CSMKIII
Indivision AGA & Catweasel MK4+= Amazing
! My Master Miggies-Amiga 1000 & AmigaOne X1000 !
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***X1000- I BELIEVE *** :angel:
The following users thanked this post: saimo