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Author Topic: New Book on Graphics Programming from Hans de Ruiter  (Read 5891 times)

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Offline eliyahuTopic starter

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New Book on Graphics Programming from Hans de Ruiter
« on: March 21, 2017, 03:06:08 PM »
via Kea Sigma Delta....

There are plenty of tutorials out there that teach how to program graphics cards to generate imagery. However, simply following tutorials alone will only get you so far.

Understanding how a Graphics Processing Unit (GPU) works and the theory they’re built on will make you a more effective graphics programmer. Think about it for a moment, if you understood how a machine works, what it can do and why, would you be better at using that machine? Absolutely!

This e-book will give you this extra knowledge. Once you understand how the GPU works you’ll be able to think creatively instead of blindly following tutorials. You’ll think of better ways to achieve the results you want, and possibly even come up with new techniques.

What’s Inside
The ebook doesn’t try to cover everything in full detail. Instead, it covers the core fundamentals you need to get started:

  • How the overall graphics pipeline works
  • What shaders are, and how they’re used
  • The various types of data buffers (vertices, textures, etc.)
  • How 3D objects and cameras are positioned in 3D space using matrix algebra
  • Basic 3D lighting – the Phong lighting model
  • Performance tips
  • A cheat-sheet for common tasks using OpenGL ES 3, SDL2, and GLM
  • A list of useful resources

Also Included
This e-book comes with a companion “Getting Started with OpenGL ES 3+ Programming” tutorial series. The tutorials cover the practical “how-to” side; taking you from zero to rendering a basic 3D scene with lighting.

About the Author
Hans de Ruiter is a software engineer with a background in computer vision and graphics. As a child/teenager he taught himself programming, constructed electronic circuits from kitsets, and also had a keen interest both science and in building things himself. He persued these interests further at university, going all the way through to a Ph.D. (at the University of Toronto).

He’s written both graphics software and graphics drivers, giving him a broad understanding of how modern graphics cards work.

Download Link

note from amiga.org: Hans is an incredible software developer and computer scientist and is responsible not only for the RadeonHD drivers on AmigaOS 4.1, but also the new Warp3D Nova graphics subsystem as well. For folks interested in seeing a sample of Hans' knowledge, you may be interested in this video from AmiWest 2016 last October.

-- eliyahu
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