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AuthorTopic: MorphOS noob. School me!  (Read 15465 times)

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Offline Heiroglyph

Re: MorphOS noob. School me!
« Reply #45 on: September 26, 2014, 05:36:53 PM »
Quote

Do you mean "shortcut bar" from Chrysalis? Anyway, you have Panels in Ambient settings and you can configure your own bars with those.


I'm not sure what to call it, but Chrysalis added a bar at the bottom with shortcuts on it.

I didn't like it visible full time, so I tried various settings for zipping out from the side.

It just never felt correct, like it waited too long or was too picky about where the mouse had to be in order to open it.
 

Offline Yasu

Re: MorphOS noob. School me!
« Reply #46 on: September 26, 2014, 06:44:43 PM »
Doesn't matter if it's Chrysalis or Ambient panels: I prefer menus :) It's a habit from my MagicMenu using days.

Offline Heiroglyph

Re: MorphOS noob. School me!
« Reply #47 on: September 26, 2014, 07:15:16 PM »
Quote from: Yasu;773969
Doesn't matter if it's Chrysalis or Ambient panels: I prefer menus :) It's a habit from my MagicMenu using days.


I just need quick access without them covering up maximized windows. It doesn't matter where they come from.
 

Offline zylesea

Re: MorphOS noob. School me!
« Reply #48 on: September 26, 2014, 11:41:06 PM »
Quote from: Heiroglyph;773959
Yeah, no pun intended, huh? :lol:



Is there any benefit to picking up something like CubicIDE or is that even the best option?

I'm planning to write things for both MorphOS and Amiga 68k if that matters and I prefer vbcc over gcc where possible.

I think Scribble from the SDK is at least on par with Cubic for writing C/C++. Cubic is very customizable though and has many nice features, too. But it also has some odd things (it's not MUI, uses a non ASL-File requester) and actually using all the configuration options is quite some work. Nevertheless I still like Cubic and use it pretty much. But I wouldn't miss it much if wiped out from my hdd since Scribble got released (bought Cubic ages ago when there was no MorphOS included editor), hence am using it more out of a habbit. Also I am not doing that much in C++ but more with Hollywood and for that Cubic has a brilliant plug in which Scribble hasn't.
« Last Edit: September 26, 2014, 11:47:17 PM by zylesea »
 

Offline haywirepc

Re: MorphOS noob. School me!
« Reply #49 on: September 27, 2014, 06:41:18 AM »
Just a strange question but I always wondered by morphos, aros and os4 never looked into a tsr or driver for each classic amiga chip.

These drivers would or could emulate the classic sound and video chips and so on and redirect things to the main drivers. In this way software that bangs the classic hardware would work...

Always seem strange to me to need uae or whatever on these platforms. I can run that on windows...
 

Offline Heiroglyph

Re: MorphOS noob. School me!
« Reply #50 on: September 27, 2014, 08:25:11 AM »
Quote from: zylesea;773992
I think Scribble from the SDK is at least on par with Cubic for writing C/C++. Cubic is very customizable though and has many nice features, too. But it also has some odd things (it's not MUI, uses a non ASL-File requester) and actually using all the configuration options is quite some work. Nevertheless I still like Cubic and use it pretty much. But I wouldn't miss it much if wiped out from my hdd since Scribble got released (bought Cubic ages ago when there was no MorphOS included editor), hence am using it more out of a habbit. Also I am not doing that much in C++ but more with Hollywood and for that Cubic has a brilliant plug in which Scribble hasn't.


Thanks for the input on Cubic IDE.

One of my ideas originally was to make a scintilla based code editor, then I found Scribble.

It's not bad a all.  The style looks a bit like a toy, but functionally it's not bad at all.

I've never had a good experience installing Cubic either. It always has a problem on UAE for me and today I tried the demo on MorphOS and it still had problems with the SDK. (can't remember what, I just decided it wasn't worth fixing)
 

Offline Heiroglyph

Re: MorphOS noob. School me!
« Reply #51 on: September 27, 2014, 05:41:28 PM »
Quote from: haywirepc;774002
Just a strange question but I always wondered by morphos, aros and os4 never looked into a tsr or driver for each classic amiga chip.

These drivers would or could emulate the classic sound and video chips and so on and redirect things to the main drivers. In this way software that bangs the classic hardware would work...

Always seem strange to me to need uae or whatever on these platforms. I can run that on windows...


I think that Puhderbaer is a small subset of this. It intercepts Paula accesses and redirects them to AHI.  It's CPU intensive for one thing and that's just audio.

I think the bigger reason they don't is that they are of the mindset that OS legal applications are fine because they are extending the OS as Commodore would have.

If you try to be almost an emulator, you have a lot of unhappy people when it doesn't work. It's safer to not be an emulator and be good at what you do focus on.

I don't think there is a technical reason you couldn't do it, but it could get messy and complicated real fast.
 

Offline krashan

Re: MorphOS noob. School me!
« Reply #52 on: September 28, 2014, 10:34:41 AM »
One of powerful Scribble features is code indexing, available for C and C++. Scribble analyses the project code with the "ctags" tool, then provides calltips and autocompletion for functions and structures, not only for the system API, but for the project itself. While it is an obvious feature of professional IDEs, Cubic IDE lacks it, as far as I know.
 

Offline Heiroglyph

Re: MorphOS noob. School me!
« Reply #53 on: September 28, 2014, 07:49:37 PM »
Quote from: Krashan;774082
One of powerful Scribble features is code indexing, available for C and C++. Scribble analyses the project code with the "ctags" tool, then provides calltips and autocompletion for functions and structures, not only for the system API, but for the project itself. While it is an obvious feature of professional IDEs, Cubic IDE lacks it, as far as I know.


So far I'm pretty impressed with scribble.

I'm not sure how well it will work for larger projects with multiple makefiles, but individually it's much better than expected.
 

Offline Heiroglyph

Re: MorphOS noob. School me!
« Reply #54 on: September 28, 2014, 09:30:08 PM »
Ok, I give up, where is the 12 hour, AM/PM setting on the clock?

That's starting to bug me.
 

Offline Nicho

Re: MorphOS noob. School me!
« Reply #55 on: September 28, 2014, 11:20:56 PM »
Quote from: Heiroglyph;774132
Ok, I give up, where is the 12 hour, AM/PM setting on the clock?


If you mean the clock in the screenbar, you can change the format by right clicking on the screen depth gadget->settings->clock
 

Offline Nicho

Re: MorphOS noob. School me!
« Reply #56 on: September 28, 2014, 11:33:47 PM »
Quote from: Heiroglyph;774120
So far I'm pretty impressed with scribble.

I'm not sure how well it will work for larger projects with multiple makefiles, but individually it's much better than expected.


Thanks. The project functionality should work fine for more complex makefiles as well but it obviously depends on you having makefiles in the first place :-). For some users it would obviously be good to provide an alternative of fully integrated project management like in IDEs on other platforms but it's not something I have a lot of motivation to do (I wouldn't use it myself basically).

By the way, the big feature for the next version (besided loads of smaller things here and there) will be extensive support for Lua scripts and automatic script recording.
 

Offline Heiroglyph

Re: MorphOS noob. School me!
« Reply #57 on: September 28, 2014, 11:34:32 PM »
Quote from: Nicho;774140
If you mean the clock in the screenbar, you can change the format by right clicking on the screen depth gadget->settings->clock


Holy crap, who right clicks on a depth gadget?

Thanks!
 

Offline Nicho

Re: MorphOS noob. School me!
« Reply #58 on: September 28, 2014, 11:53:35 PM »
Quote from: Heiroglyph;774142
Holy crap, who right clicks on a depth gadget?

Thanks!


Maybe not so intuitive indeed but on MorpOS, it's used in several contexts. Try to do that on on the of the depth gadgets of a window. Those thumbnails are quite useful!
 

Offline Heiroglyph

Re: MorphOS noob. School me!
« Reply #59 on: September 29, 2014, 04:01:19 AM »
Quote from: Nicho;774141
Thanks. The project functionality should work fine for more complex makefiles as well but it obviously depends on you having makefiles in the first place :-). For some users it would obviously be good to provide an alternative of fully integrated project management like in IDEs on other platforms but it's not something I have a lot of motivation to do (I wouldn't use it myself basically).

By the way, the big feature for the next version (besided loads of smaller things here and there) will be extensive support for Lua scripts and automatic script recording.


I guess I was writing my reply when you wrote this, I just noticed it.

The longer I use it, the more I appreciate all the little touches.  Great work.