A couple of points.
1) Don't even try and launch it from the command line, this is a multi-tasking WB friendly application and can only be launched from the WB.
OS-friendly apps should work correctly launched from CLI. Is the problem stack related? ADoom worked flawlessly launched from both CLI and WB.
2) Use the Icon's Tooltypes to specify locations of WAD files and the BEX files etc.
If you take code from ADoom you could make it override tooltype settings when CLI parameters are specified.
3) There is currently a bug with the 060 C2P routines, do not specify 060 with an AGA display type (will be fixed with the next release)
You could auto detect cpu type and use that functions unless user forces the app to use other cpu functions. It is easy, just use something like this:
ULONG detecta_cpu(void)
{
if ((SysBase->AttnFlags & AFF_68060) != 0)
cpu_type = 68060;
else if ((SysBase->AttnFlags & AFF_68040) != 0)
cpu_type = 68040;
else if ((SysBase->AttnFlags & AFF_68030) != 0)
cpu_type = 68030;
else if ((SysBase->AttnFlags & AFF_68020) != 0)
cpu_type = 68020;
else if ((SysBase->AttnFlags & AFF_68010) != 0)
cpu_type = 68010;
else
cpu_type = 68000;
return(cpu_type);
}
ULONG detecta_fpu(void)
{
if (SysBase->AttnFlags & AFF_FPU40)
fpu_type = 68040;
else
if (SysBase->AttnFlags & AFF_68882)
fpu_type = 68882;
else
if (SysBase->AttnFlags & AFF_68881)
fpu_type = 68881;
else fpu_type = 0;
return(fpu_type);
}
4) The current AmiNet version of BOOM doesn't use P96 for RTG, it's coded as a native CyberGFX app for max speed
You won't gain a single fps removing p96 support.
5) This game is only targeted at classic 68k, don't try to run it on any other 'Amiga like' platform and expect it to work properly
It should work as it's an OS-friendly multitasking game. It would be different if it didn't multitask and took over the machine for maximum speed, writting to chipram at 7MB/s perfectly synchronized with the screen refresh in the short while between a frame ends and the next one is shown (like many demos do), but it's not the case.