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AuthorTopic: WHDLOAD on CD32?  (Read 1476 times)

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Offline pan1k

WHDLOAD on CD32?
« on: May 19, 2010, 05:02:13 PM »
I was wondering how hard it would be to make a CDROM of my favourite Amiga games, get WHDLOAD  and burn a CDROM so that it will work on my CD32?
A4K: \\\'060, Cyberstorm MKIII Cybervision 64/3D w/ Scandoubler, Buddha Flash XSurf, MP3@64, A4K: \\\'040, Toaster, Y/C, A1200: Apollo \\\'040, A1200 GVP \'030, A1200: Stock, A2000: 68K, Trump SCSI, Supra 8Mb, and Toaster 4K, A2500: \\\'030, GVP SCSI, Supra 8MB x2, Video Toaster, CD32, Minimig, Efika and Hopefully an A4000T soon!
 

Offline Crumb

Re: WHDLOAD on CD32?
« Reply #1 on: May 19, 2010, 06:06:01 PM »
Quote from: pan1k;559556
I was wondering how hard it would be to make a CDROM of my favourite Amiga games, get WHDLOAD  and burn a CDROM so that it will work on my CD32?


There's a special WHDLoad version designed for cd32 that works with just 2MB of ram and you could use ArcadeGameSelector to choose the games. I think you'll also need MakeCD and some developer files to make it autobootable.
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Offline pan1k

Re: WHDLOAD on CD32?
« Reply #2 on: May 19, 2010, 06:11:43 PM »
I think I have the developer files.. will take a look.. thanks!!
A4K: \\\'060, Cyberstorm MKIII Cybervision 64/3D w/ Scandoubler, Buddha Flash XSurf, MP3@64, A4K: \\\'040, Toaster, Y/C, A1200: Apollo \\\'040, A1200 GVP \'030, A1200: Stock, A2000: 68K, Trump SCSI, Supra 8Mb, and Toaster 4K, A2500: \\\'030, GVP SCSI, Supra 8MB x2, Video Toaster, CD32, Minimig, Efika and Hopefully an A4000T soon!
 

Offline Cammy

Re: WHDLOAD on CD32?
« Reply #3 on: May 20, 2010, 12:41:59 AM »
Here is a guide to help you make your own CD32 CDs. It's easy once you know what you're doing, I've burned heaps of CD32 CDs with games and animations, CDXL videos, WHDLoad menus the whole lot.

http://wiki.abime.net/games/cd32/compilation
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A1200 020@14Mhz/2MB+8MB/FPU/RTC/KS3.0/IDE-CF+2GB/S-Video
CD32 020@14Mhz/2MB+8MB/RTC/KS3.1/IDE-CF+4GB
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Offline pan1k

Re: WHDLOAD on CD32?
« Reply #4 on: May 20, 2010, 12:51:00 AM »
Thanks Cammy! It looks like i have a project to work on . .
A4K: \\\'060, Cyberstorm MKIII Cybervision 64/3D w/ Scandoubler, Buddha Flash XSurf, MP3@64, A4K: \\\'040, Toaster, Y/C, A1200: Apollo \\\'040, A1200 GVP \'030, A1200: Stock, A2000: 68K, Trump SCSI, Supra 8Mb, and Toaster 4K, A2500: \\\'030, GVP SCSI, Supra 8MB x2, Video Toaster, CD32, Minimig, Efika and Hopefully an A4000T soon!
 

Offline Dragster

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Re: WHDLOAD on CD32?
« Reply #5 on: May 20, 2010, 01:05:19 AM »
Quote from: Cammy;559628
Here is a guide to help you make your own CD32 CDs. It's easy once you know what you're doing, I've burned heaps of CD32 CDs with games and animations, CDXL videos, WHDLoad menus the whole lot.
 
http://wiki.abime.net/games/cd32/compilation

Hey Cammy, thanks for this link, a great resource now that I've got one of those NOS cd32 from China today :D
 
Cheers,
 
Dragster
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Offline Matt_H

Re: WHDLOAD on CD32?
« Reply #6 on: May 20, 2010, 01:57:53 AM »
Nice guide. I'll just add to this section, though:
Quote
click on TM File, and choose either cdtv.tm or cd32.tm, click OK (there are some games only working with cd32.tm and not with cdtv.tm and vice-versa! But cdtv.tm seems to be more compatible and doesn't show this ugly cd32-animation everytime you start, so I'd recommend the cdtv.tm)
Ordinarily, you need CD32.TM to activate the 256-color AGA modes. CDTV.TM limits you to ECS colors. I don't know if the Kickemu feature of WHDLoad renders this irrelevant in the creation of its sandbox environment.
 

Offline BooBoo1200

Re: WHDLOAD on CD32?
« Reply #7 on: May 20, 2010, 01:14:27 PM »
SetPatch obviously enables AGA