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Author Topic: Quake 2  (Read 1698 times)

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Offline Karlos

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Re: Quake 2
« Reply #14 from previous page: July 09, 2003, 01:01:31 AM »
Hmm lots of fan melting going on at 240 MHz

I'm getting paranoid now :-)
int p; // A
 

Offline poweramiga2002

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Re: Quake 2
« Reply #15 on: July 09, 2003, 01:21:10 AM »
Gday to all i have an a1200/603e+/060/50/210 grex/voodoo3/3000 128meg ram I get 26 to27 fps@800x600 in Q2 plays very nicely even some of my friends with peecees have commended it with its speed so i would have thought the 604 to be way faster than my system 30 plus fps
 

Offline Kurt

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Re: Quake 2
« Reply #16 on: July 09, 2003, 02:45:21 AM »
60 mhz 060 and 275 mhz 603+ over clocked and running stable. needed to turn on precharge for it to work but it runs fine.

Have fans and heat sinks everywhere
thinking of installing a watercooled system but I am too lazy.
 

Offline Ponos2DTopic starter

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Re: Quake 2
« Reply #17 on: July 09, 2003, 07:00:16 PM »
I do not need to turn precharge on!

But... I must disable maprom. If I turn
maprom on, then I get eternal:-D flashing power
light!

System fair stable!
 

Offline Gaidheal

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Re: Quake 2
« Reply #18 on: July 09, 2003, 07:42:11 PM »
Hmm... reckon I'll stick with my Athlon XP 2400+ & FX 5600.

But.. I have Quake, Q2 & Q3 kicking about, plus some mods... UT was much better, imo, but if people want to start playing Q2 I might have to dig it out again.  :¬)

John

P.S.  What we really want, for my money, is Hired Guns updated properly with nice graphics and perhaps go to properly FPS... however, I digress.
[color=3300FF]Gaidheal[/color][/b][color=0066CC] - \\"The Emulator Guy\\"[/color][/i]