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Amiga Hardware Issues and discussion / Re: Cyberstorm MK2 Boot Issue
« Last post by kolla on March 17, 2023, 10:20:01 PM »
“Version C:Mount” or, for more details, “Version full file C:Mount”
Amiga Gaming / Re: Ring around the World - out now!
« Last post by saimo on March 17, 2023, 05:45:48 PM »
I have just released a bugfixed version (v1.1).

There is no update option - updating a previously installed copy consists simply in deleting the latter and installing the new version.
Due to the bugs and the changes, v1.0 snapshots are no longer supported - using them will cause unpredictable results, so do not use them.

Despite the v1.0 had been released after having been played from start to finish many times on multiple machines, some bugs managed to slip in >:(
The first one was found without looking at the game or at the code: it presented itself out of the blue during the sleepless night following the release of the game. The second one was spotted while watching somebody else play the game and the third one was reported by him after I revealed the other bug. Then, quite a few other bugs were found and fixed after the revision of the code started.
I seized the chance to include also some improvements.

The detailed list of changes goes as follows...

v1.1 (17/03/2023)
* Fixed the cave entrances (they could be entered from above; also, they brought the protagonist to the place from where he last exited the cave, which might be different).
* Fixed the protagonist escape from the cave when he needs to sleep and the closest exit is the north one, but the access to it is blocked by the chasm (he would virtually take that exit anyway).
* Fixed the handling of the protagonist's sleep when requested by the player (multiple tiles replacements where generated whereas none were needed; when sleeping just because of the physical need, the protagonist would sleep while standing on his feet).
* Fixed the drinking balance handling (a check was done too late, which could cause the thirst to seem quenced when, instead, it was quite strong).
* Fixed the palette of the game over screen (was slightly off).
* Fixed the initialization (did not handle errors relatively to a certain group of operations).
* Fixed the triggering of the earthquake (it could happen because of the loading of a snapshot if saving had been done in the upper part of the cave).
* Fixed the protagonist bob image upon loading of a snapshot (its index was calculated, but that did not work when he was standing on the raft).
* Fixed a boundary check in a tile replacement procedure (was using a wrong upper boundary).
* Fixed the replacements of several tiles (multiple instances of the internal data were used for each tile; in most cases it was actually just an ill-advised choice).
* Added a workaround to OS memory fragmentation, which could cause out-of-memory errors when switching location on 1 MB RAM machines.
* Refined the location loading so that, upon failure, a second attempt is made after freeing the memory occupied by cached chat data.
* Removed the current snapshot preservation upon snapshot loading (obsolete since quite a while).
* Saved some memory by reducing the variables buffer and tweaking the AMOS Professional Interpreter configuration.
* Modified the double buffering system to allow limiting the graphics refresh rate arbitrarily.
* Limited the graphics refresh rate to 25 fps when the protagonist moves or animates (expanded machines executed at 50 fps, which looked worse).
* Replaced AMCAF's Raster Wait and Y Raster() with more reliable assembly routines (which include also the loops that made use of them).
* Changed the effect the non-player characters phrases are printed with (this one looks better and avoids that partially updated graphics show on underpowered machines).
* Improved the synchronization of some graphics/palette updates.
* Made palette changes faster.
* Made the movement of the pointer smoother when exploring the world area (it was assigned the image on every graphical refresh with Change Mouse and that caused it to stutter).
* Made the protagonist turn towards the destination tile also when his movement is initiated by the program control (i.e. not by the player).
* Made the protagonist turn towards the right direction in a situation where he did not.
* Simplified the time-based events code.
* Added a time-based event that removes the imprints/pits from the sand after some in-game hours.
* Touched up the metal plate graphics.
* Fixed 'I' and ']' of the non-player character texts font.
* Added a sound effect.
* Made other minor changes/optimizations.
* Reprocessed the executable with an improved optimizer tool which optimizes also Colour, Colour(), Exit If ... and While ... Wend.
* Made a few minor changes/additions to the manual.

Amiga Marketplace / Wanted Amiga 500 accelerator card
« Last post by retrostyle on March 17, 2023, 02:15:57 PM »

Does any one have a Amiga 500 Accelerator card they want to sell would like a TK 02 card
New User Introductions / Re: Hello!
« Last post by zje on March 17, 2023, 02:14:21 AM »
Okay so the nick name, lol

Several years ago about March / April I was at a friend's house, and he has an above ground pool. He told me that the pool was clean but very very cold. But if I wanted to swim I could. So I did... It was 50-49F - So very cold. I got in and swam for about an hour. I got out and came in the house and he started calling me Polar Bear. And the name stuck, and everyone started calling me that. Also, the name "Zvend" comes from my heritage - I'm over half-Norse, - Danish, Norwegian and also North German. I spell it "Zvend" (The German way), not "Svend" the more Nordic version. Why? I just like the way it looks Z instead of the letter S. Also it's a nod to my North German heritage as well.
Amiga Hardware Issues and discussion / Re: A500 GVP HD+ Memory Expansion Issues
« Last post by Motormouth on March 16, 2023, 11:39:32 PM »
Mmmm.  Other than Jumper 2 for the 1 meg chip ram mod, what else has been done? any mods to the Gary?

is your mod something like this

if so you may need to try removing the gary adapter and put the trapdoor ram back in.  The 2MB trapdoor expansion will act like it is 0.5 meg expansion (the gary will not know anything else is there)

The fast ram in the GVP will be accessed rather than the slow ram (mapped as fast ram) in the trapdoor.

Just FYI the GVP fast ram should be faster than trapdoor slow ram mounted as fast ram) anyway.
Amiga Hardware Issues and discussion / Re: Cyberstorm MK2 Boot Issue
« Last post by tpd67 on March 16, 2023, 09:08:08 PM »
Hi Matt,

Thanks for the reply.

To answer your questions:

- I'm using 3.2 Roms
- Nothing special in Devs: DOSDrivers, only the CD0 driver.
- I have run 'which mount' and it returned AmigaOS:C/Mount

I'll track down the MMULib package and give that a try. How do i check the version of C:Mount?


Amiga Marketplace / Re: PiStorm32-Lite A1200 Shipping Soon!
« Last post by BozzerBigD on March 16, 2023, 08:54:19 PM »

Maybe it really will what? Either RetroPassion will stock it or they won't! I'm sure the UK stockists would prefer we splurge our money now on the RPi3A+ bundle rather than hold out for a CM4 powered bundle (even with the potential for extra profit margins on the associated breakout board, cable, fan/heasink etc :o)! Also, RPi3A+ units are relatively easy to source compared to CM4 Modules/RPi4s which may limit the market at present.

I would say those two reasons are why UK stockists are reluctant to throw their support behind this at the moment! It's their loss if I go elsewhere to be honest. Communication means a lot in a small marketplace and during a borderline recession every sale should be valued.
Amiga Hardware Issues and discussion / Re: Cyberstorm MK2 Boot Issue
« Last post by Matt_H on March 16, 2023, 08:24:49 PM »
With 3.2.2, I think the recommendation is to use the 68060.library from the MMULib package. Also, do you have 3.2.x ROMs or are you softkicking from 3.1? That may also affect what you need for your 680x0.library setup.

The next question is what do you have in Devs:DOSDrivers? Something using an old device or filesystem could conceivably crash.

Also check the version of C:Mount to make sure you somehow don't have a pre-3.2.x version. And run 'which mount' in a Shell to make sure there isn't a second copy kicking around somewhere else in the command path.
Amiga Hardware Issues and discussion / Re: A500 GVP HD+ Memory Expansion Issues
« Last post by Matt_H on March 16, 2023, 08:16:23 PM »
Hmmm. Seems like the next diagnostic step would be to try some different sticks of RAM in the GVP. Or different slots? I imagine the RAM needs to be inserted in a specific order.
Amiga Magazines / Amiga Future: New full versions online
« Last post by AndreasM on March 16, 2023, 12:53:41 PM »
The download area of the Amiga Future was updated today. So, you can now find the following full versions online:

Evil Garden
Mission Andromeda
Pacific Islands


An overview of the recent uploads and changes to the download database of Amiga Future is also available from this link:


Of course we also want to be able to offer you many more full versions online, but to be able to achieve this, for you, we need your help, so ...

We are on the lookout for the Copyright holders for Amiga games and applications.
Do you know of any such person or can you actively help us in our search?
If so, then please contact us by email.

We are looking for extra support in order to revise the full versions download area of the Amiga Future webpage.
In particular, to check whether all those full versions formats (ADF, IPF, WHDLoad, AGA, CD releases, etc.) are complete.
In addition, a short description, in 2 sentences or less, about each of their system requirements and some screenshots need to be created.
If you want to help us, then please send us an email.

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