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Author Topic: PDA screen sizes  (Read 851 times)

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Offline cycloidTopic starter

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PDA screen sizes
« on: January 24, 2004, 06:14:21 PM »
this should probably go in a different forum heading but i was wandering, should i decide to code a game for some future probable AROS/OS4/OS5 pda thing what screen size should it be?

now clearly i could get underway making a game which just runs in a small window so, anyone any ideas? e.g. palm
 

Offline frankb

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Re: PDA screen sizes
« Reply #1 on: January 24, 2004, 06:16:39 PM »
Most PDAs resolution are 240x320, so shoot for that.
\\"Democracy is two wolves and a lamb voting on what to have for lunch.\\" - Benjamin Franklin
 

Offline that_punk_guy

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Re: PDA screen sizes
« Reply #2 on: January 24, 2004, 06:24:44 PM »
Alternatively, use scalable graphics, so it doesn't matter what size the window is...
 

Offline frankb

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Re: PDA screen sizes
« Reply #3 on: January 24, 2004, 06:31:56 PM »
Quote

that_punk_guy wrote:
Alternatively, use scalable graphics, so it doesn't matter what size the window is...

You are right. IIRC, thats what AmigaDE/intent can do as well.

p.s. - this is my 50th post. Finally!
\\"Democracy is two wolves and a lamb voting on what to have for lunch.\\" - Benjamin Franklin
 

Offline cycloidTopic starter

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Re: PDA screen sizes
« Reply #4 on: January 29, 2004, 12:25:33 PM »
yer but scalable is rubbish if you're resizing gorgeously drawn sprites, heh.
 

Offline SilvrDrgn

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Re: PDA screen sizes
« Reply #5 on: January 29, 2004, 02:43:38 PM »
There are lots of PDA screen resolution sizes.  Start at 160x160 for standard PalmOS resolution, and work up from there.
Michael
 

Offline lorddef

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Re: PDA screen sizes
« Reply #6 on: January 29, 2004, 03:02:32 PM »
don't forget handhelds! my handheld res is 640x240, I think the jordona is too.
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