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Offline Mike_AmigaTopic starter

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GTA Vice City Review.
« on: December 29, 2002, 07:41:18 PM »
I know this is not a Miggy game but, since the release of this game I couldn't wait to get my hands on it.

I got it for Christmas however and what can I say, Rockstar prepare for a bashing!

The cars handle worse than the first instalment (car models look worse), the accuracy of the weapons with sights was bad in the first game, now its worse.

They appear to have zoomed in on character models more to get the "BIG 80's effect" every other magazine babbles on about and this may be what can be held accountable for the accuracy problems.

The lighting is terrible and stops me from seeing where small walls are, which is quite important.

It crashes every so often (no pun intended), but then again so did the first instalment, all be it less frequently.

Avoid like the plague, this game is awful and sells on the strength of it's predecessor. :-x  :-x  :-x

My copy goes back tomorrow!
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Offline Mike_AmigaTopic starter

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Re: GTA Vice City Review.
« Reply #1 on: December 29, 2002, 08:13:52 PM »
@Darrin,

you did note I have more than one problem with the game right? The lighting distorts things like walls which makes it dificult to play, for me at least. The last one didn't give me any such eye trouble at all.

Sure the C64 bits fun, but for me shortly after it gets annoying. I'd say I played it an estimated 20-30 times and I can't get used to it, so I'm getting Metal Gear Solid 2 instead.
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Offline Mike_AmigaTopic starter

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Re: GTA Vice City Review.
« Reply #2 on: December 29, 2002, 09:09:03 PM »
Quote

Tomas wrote:
One thing that annoys about both, the gfx has this shadow thing?? Like afterimage or wth its called... Just me who have noticed that?


Hello, that's part of what I was talking about. And the lighting in the PS2 version makes it worse.

If they said all right we'll sort out those gripes of yours for everybody, have a massive recall and programme it properly and send everyone who brought it a proper version fine.

They obviously haven't heard the saying "if it ain't broke don't fix it", the choppers and planes are a nice addition.

Nice intro - Shame about the game.

PS: I have no trouble with the notion of shooting polygonal characters that look and act like policemen in a game, but don't condone the use of real fire arms in any way.

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Offline Mike_AmigaTopic starter

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Re: GTA Vice City Review.
« Reply #3 on: December 30, 2002, 08:57:19 PM »
If you can switch it off on the PC great, I suggest you do it. PS2 owners don't bother buying it, Vice City that is GTA3 is was great shame they didn't improve on it.
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Offline Mike_AmigaTopic starter

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Re: GTA Vice City Review.
« Reply #4 on: January 03, 2003, 04:48:39 AM »
Quote

KrasH wrote:
Quote


The cars handle worse than the first instalment (car models look worse), the accuracy of the weapons with sights was bad in the first game, now its worse.
!


Just one thing. Isn't Vice City supposed to be set in the 70's or something. Last time I looked, 70's Cars do handle worse than "current, recent" cars in real life. (a good excuse to use if your a Vice City programmer)


I agree with the part you said about it being a good excuse for the programmers. Even though cars may well have handled worse in the 80's that doesn't mean they have to make the games engine follow suite.

I can't believe in the first game that they expected you to hit people in the head on those rampages with a sniper, and if you didn't, it didn't count as a hit!?!  :-x I mean WTF man?

And they had the audacity  to make sighted weapons LESS ACCURATE.:-?

  :-x In the words of Victor Melddrew " I DON'T BELIEVE IT!" :-x

I will bitch about this game 'till I die, or forget about it. (no gangster style pun intended.) :-o

The MGS 2 demo was wicked, don't tell me it's shortness is a good reason to avoid it.I can always get it second hand anyway. It's the sort of game any "game addicty" will play again and again.

Just like the incredible Deus Ex (Mac/completed 8 times) and MGS1 (PS/completed at least 6 times). :-)
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Offline Mike_AmigaTopic starter

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Re: GTA Vice City Review.
« Reply #5 on: January 06, 2003, 07:34:05 PM »
Is it a 2D platformer romp? Sounds mental!
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