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Author Topic: Gold 2.7 release for the Vampire accelerators  (Read 46720 times)

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Offline sean_sk

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Re: Gold 2.7 release for the Vampire accelerators
« on: March 19, 2018, 03:56:23 AM »
This can be fixed by turning off FPU in CLI.

I mentioned about this to a friend of mine who is a programmer and he said that this kind of thing is quite common when it comes to floating point calculations and is unsurprised by it. He comes across this often when programming. He referred me to a couple of links regarding this, although they primarily relate to Python.

http://effbot.org/pyfaq/why-are-floating-point-calculations-so-inaccurate.htm
https://stackoverflow.com/questions/21895756/why-are-floating-point-numbers-inaccurate
https://docs.python.org/3.4/tutorial/floatingpoint.html
« Last Edit: March 19, 2018, 04:35:16 AM by sean_skroht »
 

Offline sean_sk

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Re: Gold 2.7 release for the Vampire accelerators
« Reply #1 on: April 09, 2018, 08:09:20 AM »
Quote from: kolla;838343
Btw, someone can reassure Voijin that I am not seeing "the much improvements" from core to core that he speaks of, all cores from 2.7 to 2.9 have been rather flaky with regards to software compared to 2.5

Agreed. I remember reading a comment that Apollo Core testers had been testing WHDLoad games around the clock for compatibility. Out of all the games I have, the only one I saw that had any improvement was Lotus 2 (it had glitching in GOLD 2.5 and earlier) whereas conversely 6 games have broken since GOLD 2.7 onwards.

It's a little frustrating because I haven't had any replies to my bug reporting and I'm not sure there's any point reporting on the WHDLoad Mantis bug tracker since they may turn around and say: "It's working for us on all our machines, get Gunnar to fix his core." Plus WHDLoad team take ages to respond to bug reports because there are so many of them.
« Last Edit: April 09, 2018, 02:58:57 PM by sean_skroht »