This is good stuff, looking forward to ports to platforms I use though
Which platforms are you looking for?
Porting to OS X would be fairly straightforward at this stage (using the *nix Makefile included), once I or someone else manages to borrow a Mac to compile this on.
Anyone want to have a go compiling XAMOS on OS X (with all the required dependencies installed), and reporting any errors/successfully-built binaries here? (Do make a note of whether they are 32-bit or 64-bit.) Or, for that matter, FreeBSD, Solaris, or Haiku?
Currently, this builds and runs natively on both 32-bit and 64-bit Linux, and builds on Windows using MinGW, running on everything from Windows 98 to Windows 8 Consumer Preview (and even Wine).
Optional hardware acceleration (OpenGL/DirectX) is planned for all supported platforms. A hardware-accelerated ARM11 Linux (Raspberry Pi) build is planned.
Porting to NG Amigas such as AROS x86, MorphOS and AmigaOS4 may be possible in future (they support SDL), however will first require some debugging before the XAMOS core is stable on those platforms.
16-bit builds - not interested at this stage, would require a rewrite to support 16-bit platforms.
Also, any future editors may not be compatible with NG Amigas, and so may also require a rewrite to be compatible with Zune/MUI, if anyone is interested in an XAMOS editor for those platforms - or in contributing one under a compatible licence.