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Author Topic: The Amiga XP x86 guide  (Read 9526 times)

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Offline Hell Labs

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Re: The Amiga XP x86 guide
« on: October 05, 2009, 05:21:32 PM »
Isn't this just AmigaOS XL homebrew?

 You know, I never understood why that never became the accepted solution. I mean, if the emulator ran on extremely stripped down linux, used a separate Hard Disk or partition for the amigaOS, and could use something like a catweasel to read floppy disks as if they are natively supported, what would the difference be? It's not impossible to make. Just needs someone who can program who wants to do it.

More specifics:

Multithreaded emulator. Each chip, graphics, sound, 68kcpu can be it's own thread. that way, each real cpu core emulates a different chip. Very good performance boost. some kind of passthrough to the real graphics card?

Almost unchanging amiga hardware. The emulator can do, say, an a1200 060 with P96. Perhaps, the emulator will do generic 3d cards, maybe 1 new design per year. This would make it easier for the actual amigaOS developers, as they would not have to learn about new hardware standards much.

Movable amiga environment? Could the amigaOS install be moved to another computer with the emulatorOS installed without problems? Probably. This would be a great help with buying new hardware and moving files.

I really don't see why not. Linux could deal with hardware drivers and rubbish, amiga still thinks it's an 1200 with a really high clock speed. Could be ported to new hardware with almost no effort. The only peice of needed hardware could be a catweasel, and that could be included with the software?
A1200 Computer Combat. OS3.0. No accelerator, no fastram, mouse soon. And ebaying it.